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Staff Weapon Throne and Liberty

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Staff Weapon
Throne and Liberty Staff Weapon

Staff is one of the weapons in Throne in Liberty. Learn more about It, including its stats, enhanced stats, skills stats, and more.

Staff Details
Description

The Staff, a conduit of elemental power, allows you to wield magic with devastating force. Unleash explosive attacks and control the battlefield with wide-area spells.

Throne and Liberty Staff Skills

Throne and Liberty Defensive Skill

Mystic Shield

Mystic Shield

Defends against attacks. On defending against a Fury Attack while stationary, deals 12-% of Base Damage + 12 to the target with an 80% chance of using an Ice skill with a Weakening effect that decreases Move Speed by 40% for 3s. On defending against a Fury Attack within 0.5s, Mystic Shield changes to Lightning Pick for 3s. Wrath Attacks Can’t be defended. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. On defending against a Fury or Wrath Attack, Mystic Shield changes to Scorching Sphere for 3s. 

Lightning Pick

 A lightning skill that deals 220% of Base Damage + 16. Deals 4% increased damage per stack against a target that you applied Burning. Damage transfers to other enemies within a 5m radius from the target up to 3 times if the target is Wet, or Frosted (by you). Damage decreases by 20% every time it transfers, and it will not transfer to a target already affected.

Scorching Sphere

A Fire skill that deals 220% of Base Damage + 44 and adds 3 stacks of Weaken: Burning.

Type

Uncommon

Cooldown

1s

Resource Cost

35 Stamina

Skill Type

Survival

Use Format

Common

Throne and Liberty Active Skill

Serial Fire Bombs

Serial Fire Bombs

A Fire skill that deals 120% of Base Damage + 22 damage and inflicts Weaken: Burning with an 80% chance to every enemy within 3m radius from the target. 2 Weaken: Burning is applied to the target (3, if the hit was critical). Burning lasts for 12s and deals 1% of Base Damage + 1 damage per stack per sec. Stacks up to 10 times. It can be used up to 3 times in a row. The casting time decreases and Mana cost increases as the skill is used consecutively. All Fire skills’ Weaken: Burning Damage is equal to Serial Fire Bombs.

Type

Uncommon

Cooldown

12s

Resource Cost

70 Mana

Distance

16m

Skill Type

Control

Use Format

Common

Inferno Wave

Inferno Wave

A Fire skill that deals damage equal to 260% of Base Damage + 62 to all enemies within 3m of the target. Attacking a target that you applied Burning to will boost the damage by 3.1% per stack, with a 70% chance to apply Weaken: Burning. If you land a heavy attack on a target that applied Burning to, 2 stacks of Weaken: Burning are applied.

Type

Uncommon

Cooldown

18s

Resource Cost

200 Mana

Distance

16m

Skill Type

Attack

Use Format

Common

Frost Smokescreen

Frost Smokescreen

An Ice skill that creates a 4m wide zone that lasts for 5s and teleports you 8m in the designated direction. Applies to Weaken, decreasing Move Speed by 14%, to enemies in range. Applies Frost. It can be used up to 2 times.

Type

Uncommon

Cooldown

36s

Resource Cost

200 Mana

Distance

8m

Skill Type

Mobility

Use Format

Common

Chain Lightning

Chain Lightning

A lightning skill that deals 320% of Base Damage + 22 damage. Deals 4% increased damage per stack against a target to which you applied Burning. Damage transfers to other enemies within a 5m radius from the target up to 3 times if the target is Wet, or Frosted by you. Damage decreases by 20% every time it transfers, and it will not transfer to a target already affected. Cooldown decreases by 20% if you’re Wet.

Type

Uncommon

Cooldown

6s

Resource Cost

80 Mana

Distance

16m

Skill Type

Attack

Use Format

Common

Inner Peace

Inner Peace

Increases Mana Regen by 400% for 6s. The skill becomes disabled if you move. The increase is doubled if you’re Wet: Mana Cost Efficiency increases by 40% for 6s after the skill is over if you’re not Wet.

Type

Uncommon

Cooldown

1min

Skill Type

Tactics

Use Format

Common

Salvation Chain

Salvation Chain

A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. Pulls party members within range toward you.

Type

Epic

Cooldown

1min

Resource Cost

380 Mana

Distance

16m

Skill Type

Mobility

Use Format

Common

Fireball Barrage

Fireball Barrage

A Fire skill that deals 40% of Base Damage + 11 10 times. Can perform an action afterward.

Type

Uncommon

Cooldown

30s

Resource Cost

340 Mana

Distance

16m

Skill Type

Attack

Use Format

Common

Ice Spear

Ice Spear

An Ice skill that hurls a 1.5m wide ice spear toward the target location, dealing damage equal to 350% of Base Damage + 35 with an 80% chance to Weaken the target, decreasing Move Speed by 51% for 3s. Applies Frost.

Type

Uncommon

Cooldown

30s

Resource Cost

245 Mana

Skill Type

Control

Use Format

Set Location / Direction

Icebound Tomb

Icebound Tomb

Fury Attack: An Ice skill that deals 220 of Base Damage + 18 damage with an 80% chance to Petrification: Freeze the target for 3.5s (8.8s for monsters). It has an 80% chance to Weaken which decreases Move Speed by 29% for 4s within 3m around the target. Applies Frost.

Type

Uncommon

Cooldown

30s

Resource Cost

300 Mana

Skill Type

Control

Use Format

Common

High Focus

High Focus

Increases Cooldown Speed by 30% and Move Speed by 22% for 12s.

Type

Uncommon

Cooldown

1min 15s

Resource Cost

360 Mana

Skill Type

Tactics

Use Format

Common

Judgment Lightning

Judgment Lightning

A lightning skill that deals 630% of Base Damage + 166. When the target is Wet, or Frosted by you, deals 420% + 110 damage up to 5 enemies within 5m. The damage is amplified by 40% against bosses. When used on an enemy Burned by you, the skill can be used again with a 2.5% chance for every 1 stack. When you land a Heavy Attack with this skill, it can be immediately used again, and when the second Judgement Lightning strikes the target as a Heavy Attack, it reduces the cooldown by 30%.

Type

Uncommon

Cooldown

30s

Resource Cost

275 Mana

Distance

16m

Skill Type

Attack

Use Format

Common

Infernal Meteor

Infernal Meteor

A special growth skill that can only be grown with Precious Skill Growth Book: Omnipotence. A Fire skill that deals 830% of Base Damage + 51 damage to all enemies within 4m. If a hit becomes a heavy attack, it also applies 5 stacks of Weaken: Burning.

Type

Epic

Cooldown

1min

Resource Cost

630 Mana

Distance

16m

Skill Type

Control

Use Format

Set Location / Direction

Throne and Liberty Passive Skill

Manaball Eruption

Manaball Eruption

Shoots an additional Magic Orb that deals 5%
of Base Damage with an 80% chance when
Staves or Wands that shoot Magic Orbs or projectiles are used.
The chance increases by 0.01% per 1 Mana regen.

Type

Uncommon

Skill Type

Attack

Asceticism

Asceticism

Mana Regen increases by 32. Staying in the
same place without moving for 3s will increase
Mana Regen additionally by 32 and Magic, Melee,
and Ranged Hit by 100. The effect remains in effect
for 2s even after you make a movement. It will also
remain in effect upon moving with skills.

Type

Uncommon

Skill Type

Tactics

Mana Amp

Mana Amp

Max Health increases by 360 and Max Mana Increases by 1,400.

Type

Uncommon

Skill Type

Survival

Flame Condensation

Flame Condensation

Increases Burning Damage by 30%. If used on a
target that you have Burned, Heavy Attack Chance
increases by 10 per Burning stack.

Type

Uncommon

Skill Type

Attack

Echoic Barrier

Echoic Barrier

When Silenced, the silence duration decreases by 2s.
If either Silence, Blind or Sleep is applied, the resistance
for the applied effect increases by 290 for 9s.

Type

Uncommon

Skill Type

Survival

Frost Master

Frost Master

Move Speed Reduction effects additionally decrease
Move Speed by 3.8%, and increase the duration by 7.6%.

Type

Uncommon

Skill Type

Control

Forbidden Sanctuary

Forbidden Sanctuary

All Mana Cost Efficiency decreases by 15%,
and Skill Damage Boost Increases by 80.

Type

Uncommon

Skill Type

Attack

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