Branding
Menu Closer

Dagger Weapon Throne and Liberty

Time
Time
Throne and Liberty Team Editor
Dagger Weapon
Throne and Liberty Dagger Weapon

Dagger is one of the weapons in Throne in Liberty. Learn more about It, including its stats, enhanced stats, skills stats, and more.

Dagger Details
Description

The Dagger, a weapon of subtlety, specializes in poisoning enemies and striking from the shadows. Its agile movements allow it to maneuver behind opponents for deadly critical hits.

Throne and Liberty Dagger Skills

Throne and Liberty Defensive Skill

Block Blade

Block Blade

Defends against attacks. On defending against a Fury Attack while stationary, 180 Mana regenerates. On Defending against a Fury Attack within 0.5s, Block Blade changes to Poison Dagger for 3s. Wrath Attacks can’t be defended. Use with the directional buttons to defend against attacks while moving 4m to the designated direction for 0.5s. Becomes Stealthed for 3s to make yourself unable to be targeted and increase Mana Regen by 450 after defending against Fury or Wrath Attack. Block Blade changes to Poison Dagger. The first attack while Stealthed is a
Critical Hit. Stealth ends when you attack or morph. 

Poison Dagger

Throws up to 5 daggers at enemies within a 5m radius, dealing 100% damage and applying Weaken: Poison. Distributes the attack if there are multiple enemies within range.

Type

Uncommon

Cooldown

1s

Resource Cost

35 Stamina

Skill Type

Mobility

Use Format

Common

Throne and Liberty Active Skill

Cleaving Moonlight

Cleaving Moonlight

Charges to a designated target up to 3m away, attacking every enemy within a 1.5m radius 3 times. Each attack deals 110% + 4, and Off-Hand Weapon Activation deals damage 4 times.

Type

Uncommon

Cooldown

6s

Resource Cost

60 Mana

Distance

3m

Skill Type

Attack

Use Format

Common

Shadow Strike

Shadow Strike

Moves behind a target and deals damage equal to 200% of Base Damage. Has a 52% chance to Bind the target for 2s and apply Silence: Poison for 4s.

Type

Uncommon

Cooldown

15s

Resource Cost

100 Mana

Distance

12m

Skill Type

Mobility

Use Format

Common

Inject Venom

Inject Venom

Adds Weaken: Poison effect to all attacks for 9s. Poison lasts for 6s and deals 2.3% of Base Damage + 1 damage per stack every second, while decreasing Health Regen by 4% per stack. Stacks up to 20 times. Reusing the skill within 9s will trigger a stabbing attack with the both hands, where stab inflicts 90% + 3 damage, and then turn to inflict additional 135% + 5 damage. The turning attack is increased by 2% per each Poison stack.

Type

Uncommon

Cooldown

18s

Resource Cost

120 Mana

Skill Type

Tactics

Use Format

Common

Brutal Incision

Brutal Incision

Deals 450% of Base Damage + 92 damage, and removes the target’s Thunderclouds effect. The damage is amplified by 15% against bosses. When the target’s remaining Health is 50% or less, Critical Hit is 600%. Critical Damage 20%.

Type

Uncommon

Cooldown

15s

Resource Cost

90 Mana

Distance

2.5m

Skill Type

Attack

Use Format

Common

Vampiric Strike

Vampiric Strike

Deals damage equal to 130% of Base Damage + 5. Recovers 16%of the inflicted damage as Health.

Type

Uncommon

Cooldown

21s

Resource Cost

120 Mana

Distance

2.5m

Skill Type

Tactics

Use Format

Common

Frenzied Sword Dance

Frenzied Sword Dance

A special growth skill that can only be grown with Precious Training Books: Omnipotence. Approach the target and deal 160% + 18 of the basic damage. Attack 7 times in quick succession. The 7 attacks will be spread out amongst all valid targets within 6m.

Type

Epic

Cooldown

30s

Resource Cost

360 Mana

Distance

3m

Skill Type

Mobility

Use Format

Common

Umbral Spirit

Umbral Spirit

Deals additional 25% of Base Damage + 3 upon a Melee Critical Hit for 6s. Delivers 2 additional attacks against targets you have Poisoned, each attack dealing 5% of Base Damage + 1. Activates once per attack.

Type

Uncommon

Cooldown

30s

Resource Cost

250 Mana

Skill Type

Tactics

Use Format

Common

Knife Throwing

Knife Throwing

Throws 5 daggers in the designated direction up to 4.8 times the Attack Range. Each dagger deals 60% of Base Damage, with an 80% chance of decreasing the target’s Move Speed by 26.5% and Incoming Heal by 26.5% for 6s.

Type

Uncommon

Cooldown

18s

Resource Cost

180 Mana

Skill Type

Control

Use Format

Set Location / Direction

Ankle Strike

Ankle Strike

Wrath Attack: Deals damage equal to 170% of Base Damage + 2. Against Bound, Sleeping, or Stunned targets, or those using Static Defense, has a 68% chance to apply Collision: Prone. Cannot be used while moving.

Type

Uncommon

Cooldown

27s

Resource Cost

180 Mana

Distance

2.5m

Skill Type

Tactics

Use Format

Common

Camouflage Cloak

Camouflage Cloak

Becomes Stealthed for 3.5s, unable to be targeted. Removes all Bind and Move Speed Reduction effects. Your first attack while Stealthed is a guaranteed Critical Hit. If you are hit, or Morph, or becomes a target of Collision, Stun, or Sleep, you will no longer be Stealthed.

Type

Uncommon

Cooldown

1min

Resource Cost

170 Mana

Skill Type

Survival

Use Format

Common

Fatal Stigma

Fatal Stigma

Marks the target, decreasing Incoming Heal by 60% for 3s. Deals 325% of Base Damage + 51. Deals 3% additional damage per stack against targets you have applied Poisoned or Thunderclouds to. The damage is amplified by 40% against bosses.

Type

Uncommon

Cooldown

27s

Resource Cost

130 Mana

Distance

2.5m

Skill Type

Control

Use Format

Common

Phantom Smokescreen

Phantom Smokescreen

A special skill that can only be grown with Precious Training Books: Omnipotence. Creates a 3m radius Phantom Smokescreen that lasts for 3s. Party members within the area always evade all Magic and Ranged projectiles.

Type

Epic

Cooldown

1min 30s

Resource Cost

400 Mana

Skill Type

Tactics

Use Format

Common

Throne and Liberty Passive Skill

Assassin's Step

Assassin's Step

On defeating the target, Mana Regen 24
and Move Speed 12%
for 6s. The first skill used within the duration will not
consume any Mana. Lasts 9s at night.

Type

Uncommon

Skill Type

Mobility

Assassin's Instincts

Assassin's Instincts

Magic, Melee, and Ranged Critical hit 66.

Type

Uncommon

Skill Type

Attack

Murderous Energy

Murderous Energy

Poison and Thunderclouds durations increase by 16%
and Poison damage increases by 11% during the day.
Poison Damage increases by 16% at night.

Type

Uncommon

Skill Type

Tactics

Shadow Walker

Shadow Walker

After using a Mobility or Movement skill,
Damage Reduction increases by 14 and Magic
and Ranged Evasion increase by 270 for 6s.

Type

Uncommon

Skill Type

Mobility

Destructive Fang

Destructive Fang

Ranged, Melee, and Magical Critical Hit
|increase by 78 against targets you have applied
Poison or Thunderclouds to.

Type

Uncommon

Skill Type

Control

Assassination Stance

Assassination Stance

On evading, has a 10% chance to apply
Camouflage Cloak cooldown 7%.

Type

Uncommon

Skill Type

Survival

Wrathful Edge

Wrathful Edge

Critical Damage 9.6%.

Type

Uncommon

Skill Type

Attack

Back to Arrow