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Wand Weapon Throne and Liberty

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Wand Weapon
Throne and Liberty Wand Weapon

Wand is one of the weapons in Throne in Liberty. Learn more about It, including its stats, enhanced stats, skills stats, and more.

Wand Details
Description

The Wand, a beacon of support, heals and strengthens allies while weakening enemies. Its curse skills enhance your party's damage output, making it invaluable in challenging encounters.

Throne and Liberty Wand Skills

Throne and Liberty Defensive Skill

Chaotic Shield

Chaotic Shield

Defends against attacks. On defending against a Fury Attack, Curse skills’ remaining cooldown decreases by 0.8s, and Touch of Despair is applied to all enemies within a 3m radius from the target. On defending against a Fury Attack within 0.5s, Chaotic Shield changes to Healing Spell for 3s. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. On defending against a Fury Attack, Chaotic Shield changes to Counterattack Spell for 3s.

Healing Spell

Restores friendly targets’ Health by 260% of Base Damage + 25 and Stamina by 8.

Counterattack Spell

Deals 260% of Base Damage + 25. If the target is affected by your Touch of Despair, damage increases by 10% per stack.

Type

Uncommon

Cooldown

1s

Resource Cost

35 Stamina

Skill Type

Survival

Use Format

Common

Throne and Liberty Active Skill

Touch of Despair

Touch of Despair

Applies Weaken: Curse. Deals damage over time equal to 25% of Base Damage + 9 per stack for 9s, and the base damage to the target increases by 10%. Stacks up to 3 times. Duration increases by 2s if used on a target with 3 stacks. Does not wake Sleeping targets.

Type

Uncommon

Cooldown

6s

Resource Cost

60 Mana

Distance

14m

Skill Type

Attack

Use Format

Common

Curse Explosion

Curse Explosion

Deals 280% of Base Damage + 34 to enemies within a 5m radius area. If there is a target that has Curse Damage over time from you, boost the remaining Burning. Curse, and Poison damage over time from you by 5% for every one of your Touch of Despair stacks, deals the damage two times and removes the effects.

Type

Uncommon

Cooldown

21s

Resource Cost

230 Mana

Distance

14m

Skill Type

Attack

Use Format

Set Location / Direction

Swift Healing

Swift Healing

Heals friendly targets’ Health by 310% of Base Damage + 29. It can be used up to 2 times consecutively, and Mana Cost increases upon consecutive uses.

Type

Uncommon

Cooldown

12s

Resource Cost

130 Mana

Distance

14m

Skill Type

Survival

Use Format

Common

Corrupted Magic Circle

Corrupted Magic Circle

Creates a 5m area at the target location and inflicts Weaken: Curse on all enemies within the area to deal 46% of Base Damage + 17 per sec for 9s. Does not wake up Sleeping targets.

Type

Uncommon

Cooldown

36s

Resource Cost

250 Mana

Distance

14m

Skill Type

Attack

Use Format

Set Location / Direction

Cursed Nightmare

Cursed Nightmare

Fury Attack: Has an 80% chance to decrease Attack Speed and Move Speed by 30% for 3s, and Sleep: Curse for 3.2s afterwards (10s for monsters). Hitting a Sleeping target becomes a Critical Hit, and wakes the target.

Type

Uncommon

Cooldown

30s

Resource Cost

160 Mana

Distance

14m

Skill Type

Control

Use Format

Common

Fountain of Life

Fountain of Life

A special growth skill that can only be grown with Precious Training Books: Omnipotence. Creates a 3m radius area at the designated location for 6s. Part members within the area recover 65% of Base Damage + 42 every 0.5s.

Type

Epic

Cooldown

36s

Resource Cost

600 Mana

Distance

14m

Skill Type

Survival

Use Format

Set Location / Direction

Clay's Salvation

Clay's Salvation

Restores Health to all party members within range, proportional to 420% of Base Damage + 175.

Type

Uncommon

Cooldown

45s

Resource Cost

460 Mana

Skill Type

Survival

Use Format

Common

Time for Punishment

Time for Punishment

Has a 90% chance to apply to Weaken: Curse which decreases Skill Damage Resistance by 80 for 9s.

Type

Uncommon

Cooldown

21s

Resource Cost

150 Mana

Distance

14m

Skill Type

Control

Use Format

Common

Karmic Haze

Karmic Haze

Weakens the target and has an 80% chance to spread the Curse from the main target up to 3 other targets within a 5m range.

Type

Uncommon

Cooldown

1min 3s

Resource Cost

380 Mana

Distance

14m

Skill Type

Control

Use Format

Common

Blessed Barrier

Blessed Barrier

Friendly target’s Magic, Melee, and Ranged Defense increase by 1,120 for 6s. Incoming Heal increases by 27% during the day, and Magic, Melee, and Ranged Endurance increase by 270 at night. The increased amount will be multiplied by 2 for 2s after the effect is activated.

Type

Uncommon

Cooldown

30s

Resource Cost

220 Mana

Distance

14m

Skill Type

Survival

Use Format

Common

Invincile Wall

Invincile Wall

Grants Protection to an friendly target proportional to 630% of Base Damage + 246 for 6s.

Type

Uncommon

Cooldown

30s

Resource Cost

295 Mana

Distance

14m

Skill Type

Survival

Use Format

Common

Ray of Disaster

Ray of Disaster

A special growth skill that can only be grown with Precious Training Books: Omnipotence. Connects you and the target for 6s, dealing 69% of Base Damage + 10 to all enemies on the path every 0.5s. Damage increases by 50% of Skill Heal.

Type

Epic

Cooldown

36s

Resource Cost

440 Mana

Distance

14m

Skill Type

Attack

Use Format

Common

Throne and Liberty Passive Skill

Full of Corruption

Full of Corruption

When a Weakened target dies, Mana Regen 28 and
Max Damage 12 for 9s. Stacks up to 3 times.

Type

Uncommon

Skill Type

Attack

Devotion and Emptiness

Devotion and Emptiness

Skill heal 8% and Skill cooldown 10% during the day.
Skill Damage over time is 8% and Curse Skill cooldown is
10% at night.

Type

Uncommon

Skill Type

Tactics

Wraith's Beckon

Wraith's Beckon

Increases the duration of your Curses by 1.2, and Curse
chance increases by 4%.

Type

Uncommon

Skill Type

Tactics

Vampiric Contract

Vampiric Contract

Restores the Health of a friendly target by 7.6% of
the damage you deal to a target affected by your Curse.
If a friendly target is not within your range, your health
is restored instead.

Type

Uncommon

Skill Type

Survival

Noble Revival

Noble Revival

Skill Heal 1.76% per 1,000 Max Mana.

Type

Uncommon

Skill Type

Survival

Saint's Oath

Saint's Oath

On taking Skill Damage, has a 20% chance to apply
Amitoi Heal, Incoming Heal, Recovery Crystal Heal,
and Skill Heal 8% for 3s. Stacks up to 5 times.

Type

Uncommon

Skill Type

Survival

Selfless Soul

Selfless Soul

Increases Mana Regen by 21.2 and Skill Heal by 4%
per stack for 3s when you apply Heal and Regen with
Active Skills to a friendly target. Stacks up to 5 times.

Type

Uncommon

Skill Type

Tactics

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