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Kongming – Mage Hero Mid Lane Honor of Kings

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Kongming – Mage Hero Mid Lane
Honor of Kings Kongming

Kongming is one of the Heroes in Honor of Kings, Kongming is a Mage hero and a Mid Laner, learn more about how to play Kongming and about its details, stats, skills, and skills combo.

Kongming Details
Hero Class

Mage Class  Mage

Lane

Mid Lane  Mid Lane

Type

Ambush Mage

Role

Burst/Cleanup

Game Time

Late Game

Kongming was a renowned scholar at Jixia Academy, celebrated for his equanimity and intellect. Yet, an insatiable thirst for cosmic understanding nearly consumed him. Guided by the philosopher Zhuangzi, he ventured beyond the academy’s confines, discovering that true wisdom was forged in the crucible of experience. When the tumultuous era of the Three Kingdoms unfolded, he found his purpose. Joining forces with Yi, he applied his profound knowledge and keen insights to become a legendary strategist.

Heroes Kongming Skins

Kongming Classic

Honor of Kings Skin: Kongming Satoru Gojo

Kongming Skin Yin & Yang

Kongming Rainbringer

Kongming Power of Control

Kongming Astral Awakening

Heroes Kongming Stats

Survival

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Skill

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Damage Output

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Difficulty

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Heroes Kongming Skills

Passive Skill: Time for Tactics

Kongming Time for Tactics

Kongming accumulates a mark for every enemy hit by his active skills. He can store up to 5 marks for 10 seconds. Once he reaches 5 marks, he summons 5 floating orbs that circle around him for 10 seconds, attacking the closest enemy. These orbs prioritize attacking enemy heroes and deal reduced damage to monsters but increased damage to minions.

Type

Mark, Damage

Skill 1: Arcane Assault

Kongming Arcane Assault

Kongming launches three energy projectiles in the chosen direction, each dealing substantial magical damage to enemies they hit. If multiple projectiles strike the same enemy, the following hits deal significantly less damage.

Type

Damage

CD

7s

Base Damage

Lvl 1: 500
Lvl 2: 600
Lvl 3: 700
Lvl 4: 800
Lvl 5: 900
Lvl 6: 1,000

Cooldown

Lvl 1: 7s
Lvl 2: 6.6s
Lvl 3: 6.2s
Lvl 4: 5.8s
Lvl 5: 5.4s
Lvl 6: 5s

Skill 2: Time Shift

Kongming Time Shift

Kongming instantly repositions to a chosen location, creating magical zones at his starting and ending points that damage nearby enemies. If an enemy is hit by both zones within five seconds, they are significantly slowed down. Damage from the second zone is reduced if an enemy is struck by multiple zones simultaneously. Kongming can store up to three charges of this ability, with each charge regenerating every ten seconds.

Type

Movement, Slow, Damage

CD

1.5s

Base Damage

Lvl 1: 350
Lvl 2: 420
Lvl 3: 490
Lvl 4: 560
Lvl 5: 630
Lvl 6: 700

Stock Interval

Lvl 1: 10
Lvl 2: 9.6
Lvl 3: 9.2
Lvl 4: 8.8
Lvl 5: 8.4
Lvl 6: 8

Cooldown

Lvl 1: 1.5s
Lvl 2: 1.4s
Lvl 3: 1.3s
Lvl 4: 1.2s
Lvl 5: 1.1s
Lvl 6: 1s

Skill 3: Winning Strategy

Kongming Winning Strategy

Kongming targets an enemy and charges a powerful energy sphere. Once charged, he launches it at the target, dealing significant magical damage. Non-hero enemies in the path of the sphere take increased damage and are knocked back. The damage of the sphere is amplified based on the target's missing health.

If the targeted enemy hero is defeated by the energy sphere, Kongming instantly gains full charge for his ultimate ability and its cooldown is greatly reduced. Even if the enemy hero dies before the sphere hits, the cooldown reduction still applies.

Type

Damage, Cooldown

CD

35s

Base Damage

Lvl 1: 450
Lvl 2: 630
Lvl 3: 810

Cooldown

Lvl 1: 35s
Lvl 2: 30s
Lvl 3: 25s

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