Kongming – Mage Hero Mid Lane Honor of Kings
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Kongming is one of the Heroes in Honor of Kings, Kongming is a Mage hero and a Mid Laner, learn more about how to play Kongming and about its details, stats, skills, and skills combo. |
Kongming Details | |
Hero Class | Mage |
Lane | Mid Lane |
Type | Ambush Mage |
Role | Burst/Cleanup |
Game Time | Late Game |
Heroes Kongming Skins
Heroes Kongming Stats
Survival |
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Skill |
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Damage Output |
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Difficulty |
Heroes Kongming Skills
Passive Skill: Time for Tactics | |||
Kongming accumulates a mark for every enemy hit by his active skills. He can store up to 5 marks for 10 seconds. Once he reaches 5 marks, he summons 5 floating orbs that circle around him for 10 seconds, attacking the closest enemy. These orbs prioritize attacking enemy heroes and deal reduced damage to monsters but increased damage to minions. |
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Type |
Mark, Damage |
Skill 1: Arcane Assault | |||
Kongming launches three energy projectiles in the chosen direction, each dealing substantial magical damage to enemies they hit. If multiple projectiles strike the same enemy, the following hits deal significantly less damage. |
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Type |
Damage |
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CD |
7s |
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Base Damage |
Lvl 1: 500 |
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Cooldown |
Lvl 1: 7s |
Skill 2: Time Shift | |||
Kongming instantly repositions to a chosen location, creating magical zones at his starting and ending points that damage nearby enemies. If an enemy is hit by both zones within five seconds, they are significantly slowed down. Damage from the second zone is reduced if an enemy is struck by multiple zones simultaneously. Kongming can store up to three charges of this ability, with each charge regenerating every ten seconds. |
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Type |
Movement, Slow, Damage |
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CD |
1.5s |
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Base Damage |
Lvl 1: 350 |
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Stock Interval |
Lvl 1: 10 |
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Cooldown |
Lvl 1: 1.5s |
Skill 3: Winning Strategy | |||
Kongming targets an enemy and charges a powerful energy sphere. Once charged, he launches it at the target, dealing significant magical damage. Non-hero enemies in the path of the sphere take increased damage and are knocked back. The damage of the sphere is amplified based on the target's missing health. If the targeted enemy hero is defeated by the energy sphere, Kongming instantly gains full charge for his ultimate ability and its cooldown is greatly reduced. Even if the enemy hero dies before the sphere hits, the cooldown reduction still applies. |
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Type |
Damage, Cooldown |
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CD |
35s |
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Base Damage |
Lvl 1: 450 |
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Cooldown |
Lvl 1: 35s |