Shouyue – Marksman Hero Farm Lane Honor of Kings
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Shouyue is one of the Heroes in Honor of Kings, Shouyue is a Marksman hero and a Farm Lane, learn more about how to play Shouyue and about its details, stats, skills, and skills combo. |
Shouyue Details | |
Hero Class | Marksman |
Lane | Farm Lane |
Type | Artillery Marksman |
Role | Ranged Harass |
Game Time | Early Game |
Heroes Shouyue Skins
Heroes Shouyue Stats
Survival |
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Skill |
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Damage Output |
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Difficulty |
Heroes Huang Zhong Skills
Passive Skill: Accuracy | |||
Basic Attacks : Deal double damage but are slower and cannot critically hit. Critical Rate boosts both attack power and attack damage. Out of Combat: Can hide and move faster in natural surroundings. |
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Type |
Stealth, Damage, Speed Up |
Skill 1: The Tranquil Eye | |||
The player deploys a scouting device with a 5-minute lifespan that can observe a 600 to 1000 unit radius. They can carry up to 3 devices and replenish their supply every 50 seconds. Devices are disabled when occupied by enemy heroes, and their duration is significantly reduced if multiple enemies are present. While stationary, the character accumulates a "Ambush" stack every second, up to a maximum of 5 stacks. Each stack increases Physical Penetration by 7%. The Ambush effect diminishes when the character begins moving. |
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Type |
Vision, Enhance |
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CD |
1.5s |
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Armor Pierce |
Lvl 1: 7% |
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Device Recovery |
Lvl 1: 50 |
Skill 2: Wild Wind | |||
The character enters a 2-second aiming stance, firing a bullet in the targeted direction. Upon impact, the bullet inflicts 580 plus 250% of the character's Physical Attack as physical damage, dealing an additional 8% of the target's maximum health as physical damage, and slowing the target by 90% for half a second. Bullets fired before the aiming phase completes may be blocked. The character can store up to 3 bullets at a time. |
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Type |
Damage, Slow |
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CD |
1.5s |
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Base Damage |
Lvl 1: 580 |
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Charge Time |
Lvl 1: 16 |
Skill 3: Getaway | |||
The character leaps backward and fires in a designated direction, dealing physical damage equal to 500 plus 168% of their Physical Attack. Enemies hit are slowed by 50% for 2 seconds. After landing, the character gains a 30% Movement Speed boost for 2 seconds. This ability shares ammunition with another skill, consuming one round each use. Using basic attacks or other skills instantly removes the Movement Speed boost. The character's basic attack range increases by 25 units with each skill level upgrade. |
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Type |
Movement, Damage, Slow |
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CD |
20s |
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Physical Damage |
Lvl 1: 500 |
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Cooldown |
Lvl 1: 20s |