Garo – Marksman Hero Farm Lane Honor of Kings
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Garo is one of the Heroes in Honor of Kings, Garo is a Marksman hero and a Farm Lane, learn more about how to play Garo and about its details, stats, skills, and skills combo. |
Garo Details | |
Hero Class | Marksman |
Lane | Farm Lane |
Type | DPS Marksman |
Role | Ranged Harass/Team Buffs |
Game Time | Late Game |
Heroes Garo Skins
Heroes Garo Stats
Survival |
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Skill |
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Damage Output |
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Difficulty |
Heroes Garo Skills
Passive Skill: Piercing Arrow | |||
Garo's attacks, both basic and special, target enemy shields first. While damaging a shield, Garo inflicts double the normal damage until the shield is destroyed. |
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Type |
Shieldbreaker |
Skill 1: Enchanted Arrows | |||
Garo infuses her longbow with magic, slowing her attack speed by 25% but extending her reach by 150 units. Each basic attack consumes 50 Mana and deals an additional 45 plus 5% of her Physical Attack as magic damage every half second for two seconds. This enchantment can be deactivated, granting Garo a 20% Movement Speed boost and restoring her normal attack speed and range. Basic attacks replenish 5 plus 1% of her Physical Attack as Mana on hit, with this amount quadrupling against enemy heroes. |
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Type |
Enhance, Damage |
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CD |
1s |
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Base Damage |
Lvl 1: 45 |
Skill 2: Silent Arrow | |||
Garo fires an arrow in a straight line, inflicting 250 plus 40% of her Physical Attack as magical damage to enemies it passes through. Hit enemies are silenced for half a second and their movement speed is reduced by 50% for one second. After a one-second delay, the arrow's path explodes, dealing 500 plus 80% of her Physical Attack as magical damage to enemies within the affected area. |
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Type |
Damage, Crowd Control |
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CD |
12s |
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Base Damage |
Lvl 1: 250 |
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Phase 2 Damage |
Lvl 1: 500 |
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Cooldown |
Lvl 1: 12s |
Skill 3: Sphere of Purity | |||
Garo summons a magical circle centered on her current location for eight seconds. Reactivating the skill prematurely will dispel the circle. While within the circle, Garo's Attack Speed and Critical Strike Chance increase by 30%. Dispersing the circle grants nearby allies a 20% Movement Speed and Critical Strike Chance boost. Both creating and destroying the circle inflict 250 plus 75% of Garo's Physical Attack as magical damage to enemies in the area. Garo's basic attacks critically strike, reducing the target's movement speed by 30% for half a second. If another critical strike lands on the same target within one second, the movement speed reduction increases to 50%. |
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Type |
Enhance, Speed Up, Damage |
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CD |
40s |
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Physical Damage |
Lvl 1: 250 |
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Cooldown |
Lvl 1: 40s |