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Spiritborn – Jaguar, Gorilla, Eagle, Centipede Diablo 4

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Diablo 4 Team Editor
Spiritborn – Jaguar, Gorilla, Eagle, Centipede
Diablo 4 Spiritborn

Spiritborn is one of the class in Diablo 4, Learn more about Spiritborn such as skills and specialization and other information about Spiritborn.

Druid Details
Description

Spirit Guardians embody the harmony between humanity and nature. Each warrior finds their power mirrored in a specific animal: the gorilla's might, the jaguar's agility, the eagle's keenness, and the centipede's regenerative wisdom.

Centipede SpiritbornCentipede

Focuses on poison damage and debuffs to drain the life from
their foes.

Jaguar SpiritbornJaguar

Adopts an aggressive fighting style that relies on flashy multi-hit attacks. They utilize fire as their primary element.

Gorilla SpiritbornGorilla

A defensive fighter focusing on resilience and mitigation. They
are masters of physical damage.

Eagle SpiritbornEagle

A highly agile master of mobility. They are precise strikers who
are evasive and control the element of lightning.

Class Basic Skills

Rock Splitter

Rock Splitter

Generate Vigor: 11

Lucky Hit Chance: 29%

Rush at a target and clobber enemies in
front of you, dealing 15% x [Damage]
damage.

Your 3rd attack strikes enemies around
you, dealing 28% x [Damage] damage.

Type

Basic, Gorilla, Mobility

Enhanced Rock Splitter

Rock Splitter increases your Block
Chance by 15%[+] for 5 seconds and
when you Block you gain 11 Vigor.

Accelerated Rock Splitter

Rock Splitter increases your Thorns by
X for 5 seconds and your 3rd attack
deals 100% of your Thorns to enemies.

Sharp Rock Splitter

Rock Splitters 3rd attack Knocks
enemies Back and grants Resolve per
enemy hit.

Addition

Physical Damage

Thunderspike

Thunderspike

Generate Vigor: 9

Lucky Hit Chance: 23%

Quickly jab forward with a piercing
strike dealing 15% x [Damage] damage.
Your 3rd attack pierces further, dealing
23% x [Damage] damage and reducing
your Evade Cooldown by 5 seconds.

Type

Basic, Eagle

Enhanced Thunderspike

Thunderspike generates 5 additional
Vigor if you have moved in the last 2
seconds.

Accelerated Thunderspike

When you Evade, you attack with
Thunderspike along the way and make
enemies Vulnerable for 2 seconds.

Sharp Thunderspike

Thunderspike’s 3rd attack strikes back
again, Pulling in and Knocking Down
Distant enemies for 3.0 seconds.

Addition

Lightning Damage

Thrash

Thrash

Generate Vigor: 8

Lucky Hit Chance: 21%

Dive at an enemy and slash into it
dealing 10% x [Damage] damage.

Your 3rd attack unleashes a rapid series
of slashes around your target, dealing a
total of 25% x [Damage] damage.

Type

Basic, Jaguar, Mobility

Enhanced Thrash

After killing an enemy, your next
Thrash generates 10 additional Vigor,
up to 10 casts of Thrash.

Accelerated Thrash

Thrash continues to unleash its 3rd
attack if cast again within 1.5 seconds.

Sharp Thrash

Thrash’s 3rd attack grants a stack of
Eerocity.

Addition

Fire Damage

Withering Fist

Withering Fist

Generate Vigor: 9

Lucky Hit Chance: 26%

Dart at and jab an enemy, dealing 5% x
[Damage] damage and applying 30% x
[Damage] Poisoning damage over 6
seconds.

Your 3rd attack bursts on your target,
damaging surrounding enemies and
Slowing them by 30% for 3 seconds.

Type

Basic, Centipede, Mobility

Enhanced Withering Fist

You gain 1 Vigor per second for every
Nearby enemy Poisoned by Withering
Fist, up to 10.

Accelerated Withering Fist

Enemies Poisoned by Withering Fist
deal 20% less damage.

Sharp Withering Fist

Withering Fist's 3rd attack spreads its
Poisoning to 3 Nearby unaffected
enemies. Hitting a Vulnerable enemy
will also spread that effect to all hit.

Addition

Poison Damage

Class Core Skills

Crushing Hand

Crushing Hand

Vigor Cost: 30

Lucky Hit Chance: 31%

Smash down next to you, creating 2
shockwaves on either side that overlap
and each deal 25% x [Damage] damage.

Type

Core, Gorilla

Enhanced Crushing Hand

Crushing Hand grants a Barrier equal to
10% of the damage it deals for 2
seconds, up to 50% of your Maximum
Life.

Rampant Crushing Hand

Crushing Hand's radius increases by 5%
for every stack of Resolve you have, up
to 40%.

Advantageous Crushing Hand

Enemies hit by both strikes of Crushing
Hand are Knocked Down for 2 seconds.

Addition

Physical Damage

Quill Volley

Quill Volley

Vigor Cost: 35

Lucky Hit Chance: 13%

Hurl 5 feathers that pierce through
enemies, each dealing 14% x [Damage]
damage.

Type

Core, Eagle

Enhanced Quill Volley

Quill Volley makes enemies Vulnerable
for 3 seconds if they are hit with at least
3 feathers at once.

Rampant Quill Volley

Quill Volley's feathers fly 50% further
and converge on your target with 0.20%
[+] additional Critical Strike Chance for
each point of Vigor you had on cast.

Advantageous Quill Volley

Quill Volley hurls out 3 additonal
feathers and deals 30%[+] increased
damage to each enemy per hit.

Addition

Lightning Damage

Rake

Rake

Vigor Cost: 30

Lucky Hit Chance: 17%

Conjure claws that rake through
enemies in front of you, dealing 20% x
[Damage] damage before exploding for
an additional 40% x [Damage] damage.

Type

Core, Jaguar

Enhanced Rake

Casting Rake grants a stack of Ferocity.

Advantageous Rake

Hitting at least one enemy with Rake
reduces your longest active Cooldown
by 0.5 seconds.

Rampant Rake

Rake’ Vigor cost is reduced by 2 per
stack of Ferocity you have.

Addition

Fire Damage

Stinger

Stinger

Vigor Cost: 40

Lucky Hit Chance: 21%

Strike a small area, dealing 70% x
[Damage] damage to enemies within as
well as all surrounding Poisoned
enemies.

Type

Core, Centipede

Enhanced Stinger

Stinger applies 50% of its Base damage
as Poisoning over 6 seconds to all
enemies hit.

Accelerated Stinger

Stinger deals 5%[x] increased Direct
damage to Elites for every Neaby
Poisoned enemy.

Advantageous Stinger

If Stinger strikes a Vulnerable enemy it
Heals you for 10% of your Maximum
Life. If you are Healthy it makes
enemies Vulnerable for 3 seconds.

Addition

Poison Damage

Follow Through

Rank 1

Your Basic Skills deal 10%[x] increased
damage. Double this bonus for 3rd
attacks.

Rank 2

Your Basic Skills deal 20%[x] increased
damage. Double this bonus for 3rd
attacks.

Rank 3

Your Basic Skills deal 30%[x] increased
damage. Double this bonus for 3rd
attacks.

Vigorous

Rank 1

Casting a Core Skill increases all Vigor
Generation by 5%[x] for 3 seconds

Rank 2

Casting a Core Skill increases all Vigor
Generation by 10%[x] for 3 seconds

Rank 3

Casting a Core Skill increases all Vigor
Generation by 15%[x] for 3 seconds

Velocity

Rank 1

Generate 1 Vigor each second if you
have dealt damage in the last 5 seconds.

Rank 2

Generate 2 Vigor each second if you
have dealt damage in the last 5 seconds.

Rank 3

Generate 3 Vigor each second if you
have dealt damage in the last 5 seconds.

Class Focus Skills

Vortex

Vortex

Cooldown: 16 seconds

Lucky Hit Chance: 21%

Creates a cyclone that Pulls enemies
inward followed by a crushing
downdraft that deals 35% x [Damage]
damage to them.

Type

Focus, Eagle

Enhanced Vortex

Casting Vortex increases the damage of
the next Skill cast by 20%[x].

Measured Vortex

While you have an active Barrier, your
Vortex does 200%[x] additional damage
and Knocks enemies down for 3
seconds.

Replenishing Vortex

Critical Strikes with Vortex reduce its
Cooldown by 1 second.

Addition

Lightning Damage

Soar

Soar

Cooldown: 15 seconds

Lucky Hit Chance: 68%

Fly into the air, creating a cloud which
makes enemies at your target location
Vulnerable for 5 seconds before you
crash down upon them dealing 50% x
[Damage] damage.

Type

Focus, Eagle, Mobility

Enhanced Vortex

The next hit against an enemy struck by
Soar is a guaranteed Critical Strike. If
Soar hits no enemies you instead gain
50%[+] increased Movement Speed for 3
seconds.

Replenishing Vortex

Soar's cloud remains around you for 7
seconds after landing and continues to
make enemies Vulnerable.

Measured Vortex

Soar makes you Unstoppable for 3
seconds.

Addition

Lightning Damage

Ravager

Ravager

Cooldown: 20 seconds

Lucky Hit Chance: 31%

Passive: Minimum Ferocity increased by
2.

Active: Unleash a savage roar, causing
all your attacks to trigger additional
strikes dealing 60% x [Damage] damage
over 6 seconds.

Type

Focus, Jaguar, Incarnate

Enhanced Ravager

Ravager's duration is extended by 2
seconds per kill while active. This bonus
is reduced by 0.25 each kill, to minimum
of 0.50 seconds.

Replenishing Ravager

Ravager passively stockpiles any
Healing you receive up to 40 stacks.
While active, Ravager spends stacks to
strike Elite enemies up to an additonal 4
times.

Measured Ravager

While Ravager is active, your Core Skills
instantly dash to your target and all
Vigor Generation is increased by 30%
[x].

Addition

Fire Damage

Toxic Skin

Toxic Skin

Cooldown: 15 seconds

Lucky Hit Chance: 10%

Passive: Enemies that attack you are
Poisoned for 30% x [Damage] damage
over 3 seconds.

Active: Your toxins overflow, applying
the Poisoning in a trail and making you
Unhindered for 5 seconds.

Type

Focus, Centipede, Incarnate

Enhanced Toxic Skin

While active, Toxic Skin's Poisoning is
increased by 100% to 60% x [Damage]
over 3 seconds.

Replenishing Toxic Skin

Toxic Skin passively increases Thorns
damage you deal to Poisoned enemies
by 100%[x].

Measured Toxic Skin

While Toxic Skin is active, your
Poisoning deals an additional 25% of its
damage over time as Critical Strikes to
Vulnerable enemies.

Addition

Poison Damage

Apex

Rank 1

You deal 3%[x] increased Vulnerable
damage. Double this bonus vs Elite
enemies.

Rank 2

You deal 6%[x] increased Vulnerable
damage. Double this bonus vs Elite
enemies.

Rank 3

You deal 9%[x] increased Vulnerable
damage. Double this bonus vs Elite
enemies.

Diminishment

Rank 1

Vulnerable enemies deal 5% less
damage to you.

Rank 2

Vulnerable enemies deal 10% less
damage to you.

Rank 3

Vulnerable enemies deal 15% less
damage to you.

Mirage

Rank 1

Gain 100%[+] increased Dodge Chance
during Evade. Whenever you Dodge, you
gain 5%[+] Critical Strike Chance for 3
seconds.

Rank 2

Gain 100%[+] increased Dodge Chance
during Evade. Whenever you Dodge, you
gain 10%[+] Critical Strike Chance for 3
seconds.

Rank 3

Gain 100%[+] increased Dodge Chance
during Evade. Whenever you Dodge, you
gain 15%[+] Critical Strike Chance for 3
seconds.

Unrestrained

Rank 1

You deal 3%[x] increased damage while
Unhindered or Unstoppable.

Rank 2

You deal 6%[x] increased damage while
Unhindered or Unstoppable.

Rank 3

You deal 9%[x] increased damage while
Unhindered or Unstoppable.

Swift

Rank 1

Your Mobility Skill Cooldowns are
reduced up to 2 seconds based on how
far you travel with them.

Rank 2

Your Mobility Skill Cooldowns are
reduced up to 4 seconds based on how
far you travel with them.

Rank 3

Your Mobility Skill Cooldowns are
reduced up to 6 seconds based on how
far you travel with them.

Class Defensive Skills

Armored Hide

Armored Hide

Cooldown: 25 seconds

Lucky Hit Chance: 31%

Passive: Gain 1 Resolve every 5 seconds.
Active: Encase yourself, becoming
Unstoppable and gaining 100%[+] Block
Chance for 3 seconds.

Type

Defensive, Gorilla, Incarnate

Enhanced Armored Hide

Activating Armored Hide grants you
Maximum Resolve and increases your
Thorns by X for the duration.

Adaptable Armored Hide

When you Evade through enemies with
Armored Hide active, you deal 100% of
your Thorns to them and Heal for 5% of
your Maximum Life per hit.

Reinforced Armored Hide

While active, Armored Hide increases
your Block Reduction by 5%][x] for every
Nearby enemy.

Addition

Physical Damage

Concussive Stromp

Concussive Stromp

Cooldown: 10 seconds

Lucky Hit Chance: 21%

Stomp in front of you, releasing a
shockwave that deals 15% x [Damage]
damage and Knocks Down enemies for 3
seconds.

Type

Defensive, Gorilla

Enhanced Concussive Stomp

Concussive Stomp grants a Barrier equal
to 10% of your Maximum Life per
enemy hit for 3 seconds, up to 100%.

Adaptable Concussive Stomp

When enemies recover from Concussive
Stomp, you Dodge their next 3 attacks.

Reinforced Concussive Stomp

Concussive Stomp gains an additional
Charge and does 500%[x] increased
damage to Unstoppable enemies and
Bosses.

Addition

Physical Damage

Counterattack

Counterattack

Charges: 2

Charge Cooldown: 13 seconds

Lucky Hit Chance: 31%

Passive: Gain 20%[+] Dodge Chance and
automatically retaliate against Close
enemies for 80% x [Damage] damage
when you Dodge their attacks.

Active: Dodge all direct attacks for 2
seconds.

Type

Defensive, Jaguar, Incarnate

Counterattack Enhancement

Counterattack’s Cooldown is reduced by
0.5 seconds per stack of Ferocity you
have.

Adaptable Counterattack

When you Dodge a Control Impairing
attack with Counterattack it will reflect
that Crowd Control to all Close enemies
for 2 seconds.

Reinforced Counterattack

Counterattack passively increases your
Critical Strike Damage by 10%[+] for
every Close enemy.

Addition

--

Scourge

Scourge

Cooldown: 12 seconds

Lucky Hit Chance: 21%

Call forth a wave of insects that bite
enemies, Fearing and Slowing them for
3 seconds and applying 100% x
[Damage] Poisoning damage over 6
seconds.

Type

Defensive, Centipede

Enhanced Scourge

Each time you hit an enemy with
Scourge you gain 1%[x] increased
damage vs Crowd Controlled enemies
for 6 seconds, up to 50%[x].

Adaptable Scourge

Lucky Hit: Hitting an enemy affected by
Scourge has up to a 50% chance to Life
Steal 35% of the damage done.

Reinforced Scourge

Casting Scourge grants 100% of your
Maximum Vigor over 6 seconds.

Addition

Poison Damage

Antivenom

Rank 1

You gain 15%] +] increased Poison
Resistance and your Maximum Poison
Resistance is increased by 5% +].
Next Rank:
Poison Resistance » 30%[+]
Maximum Poison Resistance » 10%
[+]

Rank 2

You gain 30%] +] increased Poison
Resistance and your Maximum Poison
Resistance is increased by 10% +].
Next Rank:
Poison Resistance » 30%[+]
Maximum Poison Resistance » 10%
[+]

Rank 3

You gain 45%] +] increased Poison
Resistance and your Maximum Poison
Resistance is increased by 15% +].
Next Rank:
Poison Resistance » 30%[+]
Maximum Poison Resistance » 10%
[+]

Nourishment

Rank 1

Your healing is increased by 25%[+].
Whenever you Heal your Poisoning
Damage is increased by 2%x] for 3
seconds, up to 10%[x].
Next Rank:

Healing Increase » 50%[+]

Poisoning Damage Increase » 4%[x]

Maximum Poisoning Damage
Increase » 20%[x]

Rank 2

Your healing is increased by 50%[+].
Whenever you Heal your Poisoning
Damage is increased by 4%[x] for 3
seconds, up to 20%[x].

Rank 3

Your healing is increased by 75%[+].
Whenever you Heal your Poisoning
Damage is increased by 6%[x] for 3
seconds, up to 30%[x].

Endurance

Rank 1

Casting a Defensive Skill grants 5 Vigor.

 

Rank 2

Casting a Defensive Skill grants 10 Vigor.

 

Rank 3

Casting a Defensive Skill grants 15 Vigor.

 

Fueled

Rank 1

Gain increased Life On Kill equal to 5%
of your Maximum Life while you have at
least 4 stacks of Ferocity.

Rank 2

Gain increased Life On Kill equal to 10%
of your Maximum Life while you have at
least 4 stacks of Ferocity.

Rank 3

Gain increased Life On Kill equal to 15%
of your Maximum Life while you have at
least 4 stacks of Ferocity.

Perseverance

Rank 1

Gain 1% additional damage reduction
per stack of Resolve.

Rank 2

Gain 2% additional damage reduction
per stack of Resolve.

Rank 3

Gain 3% additional damage reduction
per stack of Resolve.

Patient Guard

Rank 1

Gain 10%[+] Block Chance. After
standing still for 1.0 seconds, you gain
10%[+] Block Damage Reduction. Lasts
for 2 seconds after your next move.

Rank 2

Gain 20%[+] Block Chance. After
standing still for 1.0 seconds, you gain
20%[+] Block Damage Reduction. Lasts
for 2 seconds after your next move.

Rank 3

Gain 20%[+] Block Chance. After
standing still for 1.0 seconds, you gain
20%[+] Block Damage Reduction. Lasts
for 2 seconds after your next move.

Bastion

Rank 1

Gain X Thorns. While you have Barrier
your Thorns are increased by 30%[+].

Rank 2

Gain X Thorns. While you have Barrier
your Thorns are increased by 30%[+].

Rank 3

Gain X Thorns. While you have Barrier
your Thorns are increased by 30%[+].

Auspicious

Rank 1

After not taking damage for 5 seconds,
you gain up to 10% of your Maximum
Life as a Barrier over 10 seconds.

Rank 2

After not taking damage for 5 seconds,
you gain up to 20% of your Maximum
Life as a Barrier over 10 seconds.

Rank 3

After not taking damage for 5 seconds,
you gain up to 30% of your Maximum
Life as a Barrier over 10 seconds.

Class Potency Skills

Payback

Payback

Cooldown: 12 seconds

Lucky Hit Chance: 31%

Smash enemies in front of you, dealing
100% x [Damage] damage.

When attacked, you have a 35% chance
to reduce Payback’s active Cooldown by
1 seconds.

Type

Potency, Gorilla

Enhanced Payback

Each time an enemy attacks you the
damage they take from Payback is
increased by 5%[+] for 60 seconds, up to
75%[+].

Poised Payback

Payback passively grants you Vigor
when you take damage. Payback is now
a Core Skill and consumes all available
Vigor to increase its damage by 0.5%[x]
for each point spent.

Invasive Payback

Becoming Control Impaired while
Payback is on Cooldown makes it free to
cast and grants you Unstoppable for 3
seconds. Can only occur once every 30
seconds.

Addition

Physical Damage

Razor Wings

Razor Wings

Charges: 3

Charge Cooldown: 10 seconds

Lucky Hit Chance: 23%

Whirl out a cluster of razor sharp spirit
feathers that rebound back, dealing 50%
x [Damage] damage each way.

Type

Potency, Eagle

Enhanced Razor Wings

Razor Wings makes enemies Vulnerable
for 5 seconds when hitting with a
Critical Strike or from behind.

Invasive Razor Wings

Razor Wings consumes 3 Charges to
send out a spiral of 3 wings at once.

Poised Razor Wings

Razor Wings has a 10% chance to regain
a Charge when they hit an enemy a
second time. Double this chance if you
have an active Barrier.

Addition

Lightning Damage

Rushing Claw

Rushing Claw

Charges: 4

Charge Cooldown: 4 per 20 seconds
Lucky Hit Chance: 26%

Slash a short distance through an
enemy, striking all enemies along the
way twice for a total of 50% x [Damage]
damage.

Type

Potency, Jaguar, Mobility

Enhanced Rushing Claw

Enemies hit by Rushing Claw take 10%
[+] increased damage from Rushing
Claw, up to 80%[+].

Invasive Rushing Claw

Using Rushing Claw’s last Charge will
instantly refill all Charges by consuming
4 stacks of Ferocity.

Poised Rushing Claw

When Rushing Claw hits an Elite enemy
you gain 25%[+] increased Dodge
Chance for 3 seconds.

Addition

Fire Damage

Touch of Death

Touch of Death

Cooldown: 15 seconds

Lucky Hit Chance: 21%

Strike an enemy and infect them,
dealing 5% x [Damage] damage and
applying 300% x [Damage] Poisoning
damage over 9 seconds.

When the infection expires or the host
dies, a swarm hatches and seeks
enemies for 9 seconds, dealing 10% x
[Damage] damage per hit.

You can have up to 3 swarms active at
once.

Type

Potency, Centipede

Enhanced Touch of Death

Touch of Death's infection Heals you for
2.0% of your Maximum Life per second
for a total of 18% Maximum Life. You
Heal any remaining when the swarm
hatches.

Poised Touch of Death

Touch of Death is now a Core Skill
which costs 70 Vigor and has no
Cooldown.

Poised Touch of Death

Touch of Death is now a Core Skill
which costs 70 Vigor and has no
Cooldown.

Addition

Poison Damage

Resilient

Rank 1

Casting a Gorilla Skill grants 5%[x]
increased Maximum Life for 10 seconds.

Rank 2

Casting a Gorilla Skill grants 10%[x]
increased Maximum Life for 10 seconds.

Rank 3

Casting a Gorilla Skill grants 15%[x]
increased Maximum Life for 10 seconds.

Dominant

Rank 1

Gorilla Skills deal 5%[x] increased
damage to Knocked Down enemies and
have a 5% chance to Execute them if
they are not a Boss.

Rank 2

Gorilla Skills deal 10%[x] increased
damage to Knocked Down enemies and
have a 10% chance to Execute them if
they are not a Boss.

Rank 3

Gorilla Skills deal 15%[x] increased
damage to Knocked Down enemies and
have a 15% chance to Execute them if
they are not a Boss.

Brilliance

Rank 1

Eagle Skills deal 1%[x] increased
damage for each 20% Movement Speed
you have.

Rank 2

Eagle Skills deal 2%[x] increased
damage for each 20% Movement Speed
you have.

Rank 3

Eagle Skills deal 3%[x] increased
damage for each 20% Movement Speed
you have.

Acceleration

Rank 1

Casting an Eagle Skill grants 5%[+]
increased Movement Speed for 3
seconds.

Rank 2

Casting an Eagle Skill grants 10%[+]
increased Movement Speed for 3
seconds.

Rank 3

Casting an Eagle Skill grants 15%[+]
increased Movement Speed for 3
seconds.

Potent

Rank 1

Hitting Enemies with Jaguar Skills
increases the damage they take from
you by 0.1%[x], up to 10%[x].

Rank 2

Hitting Enemies with Jaguar Skills
increases the damage they take from
you by 0.2%[x], up to 20%[x].

Rank 3

Hitting Enemies with Jaguar Skills
increases the damage they take from
you by 0.3%[x], up to 30%[x].

Crushing Earth

Rank 1

Earth Skills deal 5%[x] increased
damage to Slowed, Stunned,
Immobilized or Knocked Back enemies.

Rank 2

Earth Skills deal 10%[x] increased
damage to Slowed, Stunned,
Immobilized or Knocked Back enemies.

Rank 3

Earth Skills deal 15%[x] increased
damage to Slowed, Stunned,
Immobilized or Knocked Back enemies.

Ravenous

Rank 1

Your Centipede Skills deal 5%[x]
increased damage. Double this bonus vs
Healthy enemies.

Rank 2

Your Centipede Skills deal 10%[x]
increased damage. Double this bonus vs
Healthy enemies.

Rank 3

Your Centipede Skills deal 15%[x]
increased damage. Double this bonus vs
Healthy enemies.

Oppressive

Rank 1

Your Centipede Skills deal 10%[x]
increased damage to Crowd Controlled
enemies and gain 50%[+] increased
Crowd Control Durations.

Rank 2

Your Centipede Skills deal 20%[x]
increased damage to Crowd Controlled
enemies and gain 50%[+] increased
Crowd Control Durations.

Rank 3

Your Centipede Skills deal 30%[x]
increased damage to Crowd Controlled
enemies and gain 50%[+] increased
Crowd Control Durations.

Class Ultimate Skills

The Protector

The Protector

Cooldown: 45 seconds

Lucky Hit Chance: 16%

The Gorilla Spirit protects an area for 6
seconds, continuously smashing
surrounding enemies for 80% x
[Damage] damage and granting you
Barrier for 15% of your Maximum Life
every 1.5 seconds.

Type

Ultimate, Gorilla

Harmonious Protector

The Protector’s strikes deal 300%][x]
increased damage to Non-Elite enemies
and reduce the damage you take from
Elite enemies by 30% for 6 seconds.

Exalted Protector

The Protector’s area persists for an
additional 6 seconds. While in the area
you are Unstoppable and any enemies
or Small Missiles inside are Slowed by
80%.

Invasive Payback

Becoming Control Impaired while
Payback is on Cooldown makes it free to
cast and grants you Unstoppable for 3
seconds. Can only occur once every 30
seconds.

Addition

Physical Damage

The Seeker

The Seeker

Charges: 3

Charge Cooldown: 30 seconds

Lucky Hit Chance: 31%

The Eagle Spirit swoops down and deals
20% x [Damage] damage. After a short
delay it blasts off dealing 300% x
[Damage] damage.

Type

Ultimate, Eagle

Harmonious Seeker

The Seeker's first hit Knocks enemies
Down for 4 seconds and the second hit
is a guaranteed Critical Strike.

Exalted Seeker

The Seeker constantly makes all Nearby
enemies Vulnerable while active.

Addition

Lightning Damage

The Hunter

The Hunter

Cooldown: 45 seconds

Lucky Hit Chance: 16%

Bound across the battlefield with the
Jaguar Spirit, dealing 50% x [Damage]
damage upon landing and the rapidily
slashing enemies in the area for 200% x
[Damage] total damage over 7 strikes.

Type

Ultimate, Jaguar

Harmonious Hunter

The Hunter overfills your Ferocity by 4
stacks and causes you to deal 100%[x]
increased damage to Injured enemies
for 8 seconds.

Exalted Hunter

Killing an enemy while The Hunter is
present has a 15% chance to instantly
reset its Cooldown and cause your next
cast within 8 seconds to repeat its 7
strikes an additional time, up to 4 times.

Addition

Fire Damage

The Devourer

The Devourer

Cooldown: 45 seconds

Lucky Hit Chance: 10%

The Centipede Spirit emerges, blasting
enemies in a line for 140% x [Damage]
damage and spitting at others for 40% x
[Damage] damage. Lasts for 15 seconds.

Type

Ultimate, Centipede

Harmonious Devourer

As it emerges, The Devourer launches
10 toxic globs that apply 105% x
[Damage] Poisoning damage over 6
seconds wherever they land.

Exalted Devourer

While The Devourer is active, if a Non-
Boss enemy's remaining Life becomes
Poisoned they die instantly and unleash
a Pestilent Swarm that deals 30% x
[Damage] damage per hit to enemies it
passes through.

Addition

Poison Damage

Resolution

Rank 1

Casting an Ultimate Skill grants 5%[x]
increased damage to Elites for 3
seconds. Double this bonus if you are
only fighting one enemy.

Rank 2

Casting an Ultimate Skill grants 10%[x]
increased damage to Elites for 3
seconds. Double this bonus if you are
only fighting one enemy.

Rank 3

Casting an Ultimate Skill grants 15%[x]
increased damage to Elites for 3
seconds. Double this bonus if you are
only fighting one enemy.

Spiritual Attunement

Rank 1

Your maximum Vigor is increased by 10
while you have an Ultimate Skill
equipped.

Rank 2

Your maximum Vigor is increased by 20
while you have an Ultimate Skill
equipped.

Rank 3

Your maximum Vigor is increased by 30
while you have an Ultimate Skill
equipped.

Sustenance

Rank 1

Hitting enemies with Ultimate Skills
Heals you for 2% of your Maximum Life.

Rank 2

Hitting enemies with Ultimate Skills
Heals you for 4% of your Maximum Life.

Rank 3

Hitting enemies with Ultimate Skills
Heals you for 6% of your Maximum Life.

Initiative

Rank 1

Casting an Ultimate Skill makes you
Unstoppable for 1 seconds.

Rank 2

Casting an Ultimate Skill makes you
Unstoppable for 2 seconds.

Rank 3

Casting an Ultimate Skill makes you
Unstoppable for 3 seconds.

Intricacy

Rank 1

Upon casting an Ultimate Skill, the last
Potency, Defensive, or Focus Skill you
cast prior becomes free to cast for 1
seconds.

Rank 2

Upon casting an Ultimate Skill, the last
Potency, Defensive, or Focus Skill you
cast prior becomes free to cast for 2
seconds.

Rank 3

Upon casting an Ultimate Skill, the last
Potency, Defensive, or Focus Skill you
cast prior becomes free to cast for 3
seconds.

Supremacy

Rank 1

Any enemies you kill while an Ultimate
Skill is active grants a stack of
Supremacy, each increasing your
damage by 1%[x], up to 10%[x]. When
an Ultimate Skill ends you gain 5 stacks
of Supremacy, but you begin to lose one
stack every second.

Rank 2

Any enemies you kill while an Ultimate
Skill is active grants a stack of
Supremacy, each increasing your
damage by 2%[x], up to 20%[x]. When
an Ultimate Skill ends you gain 5 stacks
of Supremacy, but you begin to lose one
stack every second.

Rank 3

Any enemies you kill while an Ultimate
Skill is active grants a stack of
Supremacy, each increasing your
damage by 3%[x], up to 30%[x]. When
an Ultimate Skill ends you gain 5 stacks
of Supremacy, but you begin to lose one
stack every second.

Class Key Passives Skills

Vital Strikes

Vital Strikes

You deal 100%[x] increased damage to
Vulnerable enemies.

After making an enemy Vulnerable, your
next Direct damage dealt to them:

Heals you for 2% of your Maximum
Life

Generates 5 Vigor

Removes the Vulnerable effect

Adaptive Stances

Adaptive Stances

The Base Spirit of a Skill cast grants:

Eagle: 30%[+] Movement Speed

Gorilla: 30% Damage Reduction

Jaguar: 30%[+] Attack Speed

Centipede: 30%[+] Life Steal
Casting a Skill of a different Base Spirit:

Swaps to the new bonus

Increases all damage by 30%|x] for 5

seconds

Prodigy's Tempo

Prodigy's Tempo

Every 3rd consecutive cast of the same
Basic Skill increases all Skill Ranks by 2
for 5 seconds.
Every 3rd consecutive cast of the same
Core or Potency Skill reduces all Skills’
active Cooldowns by 10%, increased by
2% for each of their Skill Ranks.

Noxious Resonance

Noxious Resonance

Your Critical Strikes cause enemies to
burst 100% of the Total Poisoning on
them as Poison damage to those around
them.

Class Skill Tree

This section is still in progress, we are doing our best to provide the content as soon as possible

Class System Requirements

Requires a 64-bit processor and operating system

Class PC System Requirement

Minimum Specifications

OS

64-bit Windows® 10 version 1909 or newer

CPU

Intel® Core™ i5-2500K or AMD™ FX-8350

RAM

8 GB RAM

Graphics

NVIDIA® GeForce® GTX 660 or Intel® Arc™ A380 or AMD Radeon™ R9 280

DirectX

Version 12

Network

Broadband Internet connection

Storage

90 GB available space

Additional Notes

*1080p native resolution / 720p render resolution, low graphics settings, 30fps, SSD Required

Maximum Specifications

OS

64-bit Windows® 10 version 1909 or newer

CPU

Intel® Core™ i5-4670K or AMD Ryzen™ 1300X

RAM

16 GB RAM

Graphics

NVIDIA® GeForce® GTX 970 or Intel® Arc™ A750 or AMD Radeon™ RX 470

DirectX

Version 12

Network

Broadband Internet connection

Storage

90 GB available space

Additional Notes

*1080p resolution, medium graphics settings, 60fps, SSD Required

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