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Druid – Werewolf, Werebear, Storm, Earth Diablo 4

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Diablo 4 Team Editor
Druid – Werewolf, Werebear, Storm, Earth
Diablo 4 Druid

Druid is one of the class in Diablo 4, Learn more about Druid such as skills and specialization and other information about Druid.

Druid Details
Description

Flexible and resilient, Druids harness the power of Nature to protect life. Druids
can Shapeshift between the cunning Werewolf and the powerful Werebear to
fight their enemies. Additionally, those who prefer spellcasting can unleash
Earth and Storm magic from a distance.

WerewolfWerewolf

Werewolves are ferocious and agile. They benefit greatly from increasing
their Attack Speed and Critically Striking enemies.

WerebearWerebear

The Werebear is a powerful force on the battlefield, dealing damage in
large areas while also being notoriously difficult to take down.

StormStorm

Call upon the Storm to rain Lightning upon your enemies or blow them
away with powerful gusts of Wind.

EarthEarth

Earth magic focuses on limiting enemy movement with Crowd Control
effects. They also benefit when used against enemies who are in such a
state.

Class Basic Skills

Earth Spike

Earth Spike

Generate Spirit: 16

Lucky Hit Chance: 35%

Sunder the earth, impaling the first
enemy hit for 19.75% x [Damage]
damage.

Type

Basic, Nature Magic, Earth

Enhanced Earth Spike

Earth Spike has a 15% chance to Stun
for 2.5 seconds.

Wild Earth Spike

Summon a second Earth Spike when
hitting an Immobilized or Stunned
enemy.

Fierce Earth Spike

Fortify for 12% of your Maximum Life
(955) whenever Earth Spike damages
enemies who are Stunned, Immobilized,
or Knocked Back.
You may only select one upgrade.

Addition

Physical Damage

Wind Shear

Wind Shear

Generate Spirit: 16

Lucky Hit Chance: 20%

Conjure a piercing blade of wind,
dealing 20% x [Damage] damage.

Type

Basic, Nature Magic, Storm

Enhanced Wind Shear

Wind Shear has a 20% chance to make
enemies Vulnerable for 4 seconds.

Wild Wind Shear

Wind Shear grants 4 additional Spirit
for each enemy hit beyond the first.

Fierce Wind Shear

Each enemy hit by Wind Shear increases
your Movement Speed by 5%[+] for 5
seconds, up to 20%[+].

Addition

Physical Damage

Storm Strike

Storm Strike

Generate Spirit: 15

Lucky Hit Chance: 25%

Electricity gathers around your weapon,
dealing 20% x [Damage] damage to your
target and chaining to up to 3
surrounding enemies, dealing 20% less
damage each time it chains.

You gain 15% Damage Reduction for 3
seconds after dealing damage with
Storm Strike.

Type

Basic, Nature Magic, Storm, Chain

Enhanced Storm Strike

Storm Strike has a 15% chance to
Immobilize all enemies hit for 2.5
seconds.

Wild Storm Strike

Storm Strike chains to 2 additional
targets.

Fierce Storm Strike

Storm Strike has a 50% chance to make
enemies Vulnerable for 3 seconds.

Addition

Lightning Damage

Claw

Claw

Generate Spirit: 15

Lucky Hit Chance: 50%

Shapeshift into a Werewolf and claw at
an enemy for 28% x [Damage] damage.

Type

Basic, Shapeshifting, Werewolf

Enhanced Claw

Claws Attack Speed is increased by 20%
[+].

Wild Claw

Claw has a 15% chance to attack twice.

Fierce Claw

Claw applies 20% x [Damage] Poisoning
damage over 6 seconds.

Addition

Physical Damage

Maul

Maul

Generate Spirit: 20

Lucky Hit Chance: 30%

Shapeshift into a Werebear and maul
enemies in front of you, dealing 26.25%
x [Damage] damage.

Type

Basic, Shapeshifting, Werebear

Enhanced Maul

If an enemy is hit by Maul, then Fortify
for 8% of your Maximum Life (x).

Fierce Maul

Increases the range and radius of Maul
by 25%.

Wild Maul

Maul has a 20% chance to Knock Down
enemies for 2 seconds.

Addition

Physical Damage

Class Core Skills

Landslide

Landslide

Spirit Cost: 30

Lucky Hit Chance: 20%

Crush enemies between 4 pillars of
earth, dealing up to 140% x [Damage]
damage.

Type

Core, Nature Magic, Earth

Enhanced Landslide

After Landslide damages enemies 4
times, the next hit will immobilize
enemies for 3 seconds.

Primal Landslide

When you Immobilize or Stun an
enemy, you gain a Terramote. Each
enemy hit by Landslide consumes a
Terramote causing a guaranteed Critical
Strike with 40%[x] increased Critical
Strike Damage. Bosses always have up
to a 10% chance to grant a Terramote when hit.

Raging Landslide

When you strike an Immobilized or
Stunned enemy with Landslide, an
additional pillar of earth is formed.

Addition

Physical Damage

Lightning Storm

Lightning Storm

Spirit Cost: 15 per strike

Lucky Hit Chance: 15%

Conjure a growing lightning storm that
deals 74% x [Damage] damage per
strike. The number of strikes increase
the longer the storm is channeled up to
a maximum of 5 at once.

Type

Core, Nature Magic, Storm, Channeled

Enhanced Lightning Storm

The size of your Lightning Storm is
preserved for 6 seconds after
channeling.

Primal Lightning Storm

Lightning Storm has a 12% chance to
Immobilize enemies hit for 3 seconds.

Raging Landslide

When you strike an Immobilized or
Stunned enemy with Landslide, an
additional pillar of earth is formed.

Addition

Lightning Damage

Tornado

Tornado

Spirit Cost: 40

Lucky Hit Chance: 8%

Conjure a swirling tornado that deals
65% x [Damage] damage.

Type

Core, Nature Magic, Storm

Enhanced Tornado

Each time you cast Tornado, you have a
20% chance to spawn an additional
Tornado.

Primal Tornado

Enemies damaged by Tornado are
Slowed by 8% for 3 seconds, stacking up
to 40%.

Raging Tornado

Enemies hit with Tornado have a 10%
chance to become Vulnerable for 3
seconds.

Addition

Physical Damage

Pulverize

Pulverize

Spirit Cost: 35

Lucky Hit Chance: 25%

Shapeshift into a Werebear and slam
the ground, dealing 92.5% x [Damage]
damage to surrounding enemies.

Type

Core, Shapeshifting, Werebear

Enhanced Pulverize

Your next Pulverize will Overpower
every 12 seconds while you remain
Healthy.

Raging Pulverize

Pulverize deals 30%[x] increased
Overpower Damage. Enemies
Overpowered by Pulverize are Stunned
for 3 seconds.

Primal Pulverize

Enemies hit with Pulverize deal 20%
reduced damage for 4 seconds.

Addition

Physical Damage

Shred

Shred

Spirit Cost: 35
Lucky Hit Chance: 20%
Shapeshift into a Werewolf and perform
a trio of combo attacks:

1st Attack: Dash towards the target
and deal 52% x [Damage] damage.

2nd Attack: Deal 72% x [Damage]
damage.

3rd Attack: Perform a larger finishing
move dealing 143% x [Damage]
damage.

Type

Core, Shapeshifting, Werewolf,
Mobility

Enhanced Shred

Shred gains 30%[+] Attack Speed and
Heals for 4% of your Maximum Life
(318) if an enemy is struck.

Raging Shred

Shred’s third combo attack is larger and
applies an additional 143% x [Damage]
Poisoning damage over 5 seconds.

Primal Shred

Shred's second and third attacks also
perform a dash. In addition, Shred’s
Critical Strike Damage is increased by
30%[x].

Addition

Physical Damage

Heart of the Wild

Rank 1

Maximum Spirit is increased by 3.

Rank 2

Maximum Spirit is increased by 6.

Rank 3

Maximum Spirit is increased by 9.

Wild Impulses

Rank 1

Your Core Skills cost 3%[x] more Spirit
but deal 5%[x] increased damage.

Rank 2

Your Core Skills cost 6%[x] more Spirit
but deal 10%[x] increased damage.

Rank 3

Your Core Skills cost 9%[x] more Spirit
but deal 15%[x] increased damage.

Abundance

Rank 1

Basic Skills generate 6%[x] more Spirit.

Rank 2

Basic Skills generate 12%[x] more Spirit.

Rank 3

Basic Skills generate 18%[x] more Spirit.

Predatory Instinct

Rank 1

Predatory Instinct
Critical Strike Chance against Close
enemies is increased by 2%[+].

Rank 2

Predatory Instinct
Critical Strike Chance against Close
enemies is increased by 4%[+].

Rank 3

Predatory Instinct
Critical Strike Chance against Close
enemies is increased by 6%[+].

Digitigrade Gait

Rank 1

You gain 4%[+] Movement Speed while
in Werewolf form.
This bonus persists for 3 seconds after
leaving Werewolf form.

Rank 2

You gain 8%[+] Movement Speed while
in Werewolf form.
This bonus persists for 3 seconds after
leaving Werewolf form.

Rank 3

You gain 12%[+] Movement Speed while
in Werewolf form.
This bonus persists for 3 seconds after
leaving Werewolf form.

Iron Fur

Rank 1

You gain 4% Damage Reduction while in
Werebear form.
This bonus persists for 3 seconds after
leaving Werebear form.

Rank 2

You gain 8% Damage Reduction while in
Werebear form.
This bonus persists for 3 seconds after
leaving Werebear form.

Rank 3

You gain 12% Damage Reduction while in
Werebear form.
This bonus persists for 3 seconds after
leaving Werebear form.

Class Defensive Skills

Earthen Bulwark

Earthen Bulwark

Cooldown: 16 seconds

Lucky Hit Chance: 30%

Rocks surround you for 3 seconds,
granting a Barrier that absorbs 45% of
your Maximum Life (x) in
damage.

Type

Defensive, Nature Magic, Earth

Enhanced Earthen Bulwark

Earthen Bulwark makes you
Unstoppable while active.

Preserving Earthen Bulwark

Casting Earthen Bulwark grants 18% of
your Maximum Life (1,433) as Fortify.

Innate Earthen Bulwark

Rock shrapnel flies outward when
Earthen Bulwark is destroyed or expires,
dealing 30% x [Damage] to surrounding
enemies. This damage is increased by
Barrier bonuses.

Addition

--

Cyclone Armor

Cyclone Armor

Cooldown: 18 seconds

Lucky Hit Chance: 25%

Passive: Powerful winds surround you,
granting 15.0% Non-Physical Damage
Reduction.

Active: The winds rapidly expand,
Knocking Back enemies and dealing
30% x [Damage] damage.

Type

Defensive, Nature Magic, Storm

Enhanced Cyclone Armor

Enemies who are Knocked Back by
Cyclone Armor are also Slowed by 70%
for 2 seconds.

Preserving Cyclone Armor

Every 10 seconds, Cyclone Armor
intensifies, causing incoming damage to
grant you 30% Damage Reduction for 2
seconds.

Innate Cyclone Armor

Enemies Knocked Back by Cyclone
Armor become Vulnerable for 3 seconds.

Addition

Physical Damage

Blood Howl

Blood Howl

Cooldown: 15 seconds

Shapeshift into a Werewolf and howl
furiously, Healing you for 20.0% of your
Maximum Life (1,592).

Type

Defensive, Shapeshifting, Werewolf, Shout

Enhanced Blood Howl

Kills reduce the Cooldown of Blood
Howl by 1 second.

Preserving Blood Howl

Blood Howl also increases your Attack
Speed by 15%[+] for 4 seconds.

You may only select one upgrade.

Innate Blood Howl

Blood Howl also generates 20 Spirit.

Addition

--

Debilitating Roar

Debilitating Roar

Cooldown: 22 seconds

Shapeshift into a Werebear and bellow a
mighty roar, reducing Nearby enemies’
damage dealt by 40% for 4 seconds.

Type

Defensive, Shapeshifting, Werebear, Shout

Enhanced Debilitating Roar

Debilitating Roar also Fortifies you for
22% of your Maximum Life (1,751).

Preserving Debilitating Roar

Debilitating Roar also Heals you for 4%
of your Maximum Life (318) each
second for its duration.

Innate Debilitating Roar

Debilitating Roar also Slows enemies by
65% for its duration.

Addition

--

Ancestral Fortitude

Rank 1

Increase your Non-Physical Resistances
by 5%[+].

Rank 2

Increase your Non-Physical Resistances
by 10%[+].

Rank 3

Increase your Non-Physical Resistances
by 15%[+].

Vigilance

Rank 1

You gain 7% Damage Reduction for 6
seconds after using a Defensive Skill.

Rank 2

You gain 14% Damage Reduction for 6
seconds after using a Defensive Skill.

Rank 3

You gain 21% Damage Reduction for 6
seconds after using a Defensive Skill.

Backlash

Rank 1

You deal 4%[x] increased damage for 5
seconds after casting a Defensive Skill.

Rank 2

You deal 8%[x] increased damage for 5
seconds after casting a Defensive Skill.

Rank 3

You deal 12%[x] increased damage for 5
seconds after casting a Defensive Skill.

Class Companion Skills

Wolves

Wolves

Cooldown: 11 seconds

Lucky Hit Chance: 50%

Passive: Summon 2 wolf companions
that bite enemies for 14% x [Damage]
damage.

Active: Direct your wolves to focus an
enemy, becoming Unstoppable and
leaping at them to strike for 200% x
[Damage] damage.

Type

Companion

Enhanced Wolf Pack

Wolves deal 25%[x] increased damage to
Immobilized, Stunned, Slowed, or
Poisoned enemies.

Brutal Wolf Pack

When you Critically Strike, your Wolves
gain 25%[+] Attack Speed for 3 seconds.

Ferocious Wolf Pack

Lucky Hit: Your Wolves’ attacks have up
to a 40% chance to Fortify you for 8% of
your Maximum Life (637).

Addition

Physical Damage

Poison Creeper

Poison Creeper

Cooldown: 20 seconds

Lucky Hit Chance: 28%

Passive: 1 poison creeper periodically
emerges from the ground every 7
seconds, applying 47% x [Damage]
Poisoning damage over 6 seconds to an
enemy in the area.

Active: Vines strangle all surrounding
enemies, Immobilizing them for 2
seconds and Poisoning them for 126% x
[Damage] damage over 2 seconds.

Type

Companion

Enhanced Poison Creeper

Poison Creeper’s Immobilize and Poison
durations are increased by 1 second.

Brutal Poison Creeper

Your Critical Strike Chance is increased
by 20%][+] against enemies strangled by
Poison Creeper.

Ferocious Poison Creeper

Poison Creepers active Poisoning
duration is increased by 3 seconds.

Addition

Poison Damage

Ravens

Ravens

Cooldown: 15 seconds

Lucky Hit Chance: 45%

Passive: 1 Raven flies above you and
periodically attacks your enemies for
31% x [Damage] damage every 5
seconds.

Active: The target area is swarmed with
ravens, dealing 300% x [Damage]
damage over 6 seconds.

Type

Companion

Enhanced Ravens

Enhanced Ravens
You have 8%[+] increased Critical Strike
Chance against enemies for 6 seconds
after they are hit by Ravens.

Brutal Ravens

2 additional Ravens periodically attack
enemies. Increases the passive damage
of Ravens by 40%[x].

Ferocious Ravens

Enemies inside the swarm of Ravens
when it is activated become Vulnerable
for 3 seconds.

Addition

Physical Damage

Nature's Reach

Rank 1

Deal 5%[x] increased damage to Distant
enemies. Double this bonus if they are
also Slowed, Stunned, Immobilized, or
Knocked Back.

Rank 2

Deal 10%[x] increased damage to Distant
enemies. Double this bonus if they are
also Slowed, Stunned, Immobilized, or
Knocked Back.

Rank 3

Deal 15%[x] increased damage to Distant
enemies. Double this bonus if they are
also Slowed, Stunned, Immobilized, or
Knocked Back.

Humanity

Rank 1

You deal 5%[x] increased damage while
in Human form.

Rank 2

You deal 10%[x] increased damage while
in Human form.

Rank 3

You deal 15%[x] increased damage while
in Human form.

Clarity

Rank 1

After casting a Companion Skill, your
next Core or Wrath Skill's damage and
Critical Strike Chance are increased by
5%[x], up to 15%[x].

Rank 2

After casting a Companion Skill, your
next Core or Wrath Skill's damage and
Critical Strike Chance are increased by
10%[x], up to 30%[x].

Rank 3

After casting a Companion Skill, your
next Core or Wrath Skill's damage and
Critical Strike Chance are increased by
15%[x], up to 45%[x].

Call of the Wild

Rank 1

Your Companion Skills deal 12%[x]
bonus damage.

Rank 2

Your Companion Skills deal 24%[x]
bonus damage.

Rank 3

Your Companion Skills deal 36%[x]
bonus damage.

Feral Aptitude

Rank 1

You deal 3%[x] increased damage while
Healthy and 3%[x] increased damage
while above 100% Movement Speed.
These bonuses can stack.

Rank 2

You deal 6%[x] increased damage while
Healthy and 6%[x] increased damage
while above 100% Movement Speed.
These bonuses can stack.

Rank 3

You deal 9%[x] increased damage while
Healthy and 9%[x] increased damage
while above 100% Movement Speed.
These bonuses can stack.

Class Wrath Skills

Hurricane

Hurricane

Cooldown: 20 seconds

Lucky Hit Chance: 21%

Form a hurricane around you that deals
346% x [Damage] damage to
surrounding enemies over 8 seconds.

Type

Wrath, Nature Magic, Storm

Enhanced Hurricane

Enemies who are damaged by Hurricane
are Slowed by 25% for 2 seconds.

Natural Hurricane

Hurricane has a 15% chance to make
enemies Vulnerable for 3 seconds.

Savage Hurricane

Enemies affected by Hurricane deal 20%
less damage.

Addition

Physical Damage

Boulder

Boulder

Cooldown: 10 seconds

Lucky Hit Chance: 4%

Unearth a large rolling boulder that
repeatedly Knocks Back enemies,
dealing 70% x [Damage] damage with
each hit.

Type

Wrath, Nature Magic, Storm

Enhanced Boulder

When Boulder reaches the end of its
path, enemies hit are Slowed by 30% for
3 seconds. If Boulder Overpowered,
enemies are Stunned for 4 seconds
instead.

Natural Boulder

While you have any Fortify, Boulder has
20%[+] increased Critical Strike Chance.

Savage Boulder

Boulder’s Critical Strike Chance is
increased by 3%[+] each time it deals
damage.

Addition

Physical Damage

Rabies

Rabies

Cooldown: 12 seconds

Lucky Hit Chance: 50%

Shapeshift into a Werewolf and perform
an infectious bite against enemies in
front of you, dealing 28% x [Damage]
damage and applying an additional
175% x [Damage] Poisoning damage
over 6 seconds.

Infected enemies spread Rabies to other
surrounding targets.

Type

Wrath, Shapeshifting, Werewolf, Chain

Enhanced Rabies

Rabies’ Poisoning damage also increases
over the lifetime of the disease, dealing
60%[x] bonus damage at max duration.

Savage Rabies

Rabies deals its total Poisoning damage
in 4 seconds instead of 6.

Natural Rabies

Rabies spread distance is increased by
70%.

Addition

Poison Damage

Tramble

Tramble

Cooldown: 14 seconds

Lucky Hit Chance: 20%

Shapeshift into a Werebear, become
Unstoppable, and charge forward,
dealing 75% x [Damage] damage and
Knocking Back enemies.

Enemies who are Knocked Back into
terrain take an additional 45% x
[Damage] damage and are Stunned for 3
seconds.

Type

Wrath, Shapeshifting, Werebear, Mobility

Enhanced Trample

Trample deals 150%[x] bonus damage.
This bonus is reduced by 50%[x] for
each enemy hit after the first.

Natural Trample

Casting Trample grants 20% of your
Maximum Life (1,592) as Fortify.

Savage Trample

Casting Trample grants 40 Spirit.

Addition

Physical Damage

Elemental Exposure

Rank 1

Lucky Hit: Your Storm Skills have up to
a 10% chance to make enemies
Vulnerable for 1.0 seconds.

Rank 2

Lucky Hit: Your Storm Skills have up to
a 10% chance to make enemies
Vulnerable for 2.0 seconds.

Rank 3

Lucky Hit: Your Storm Skills have up to
a 10% chance to make enemies
Vulnerable for 3.0 seconds.

Charged Atmosphere

Rank 1

Every 14 seconds, a Lightning Bolt hits
a Nearby enemy dealing 45% x
[Damage] damage.

Rank 2

Every 11 seconds, a Lightning Bolt hits
a Nearby enemy dealing 45% x
[Damage] damage.

Rank 3

Every 8 seconds, a Lightning Bolt hits
a Nearby enemy dealing 45% x
[Damage] damage.

Endless Tempest

Rank 1

Increase the duration of Hurricane and
Cataclysm by 5%[x].

Rank 2

Increase the duration of Hurricane and
Cataclysm by 10%[x].

Rank 3

Increase the duration of Hurricane and
Cataclysm by 15%[x].

Electric Shock

Rank 1

Lucky Hit: Dealing Lightning damage to
enemies has up to a 8% chance to
Immobilize them for 3 seconds.

If the target is already Immobilized, the
Lightning damage dealt to them is
increased by 7%[x] instead.

Rank 2

Lucky Hit: Dealing Lightning damage to
enemies has up to a 16% chance to
Immobilize them for 3 seconds.

If the target is already Immobilized, the
Lightning damage dealt to them is
increased by 14%[x] instead.

Rank 3

Lucky Hit: Dealing Lightning damage to
enemies has up to a 24% chance to
Immobilize them for 3 seconds.

If the target is already Immobilized, the
Lightning damage dealt to them is
increased by 21%[x] instead.

Bad Omen

Rank 1

Lucky Hit: Up to a 10% chance when
dealing damage to a Vulnerable
Immobilized or Stunned enemy that a
Lightning Bolt also hits dealing 55% x
[Damage] damage.

Rank 2

Lucky Hit: Up to a 20% chance when
dealing damage to a Vulnerable
Immobilized or Stunned enemy that a
Lightning Bolt also hits dealing 55% x
[Damage] damage.

Rank 3

Lucky Hit: Up to a 30% chance when
dealing damage to a Vulnerable
Immobilized or Stunned enemy that a
Lightning Bolt also hits dealing 55% x
[Damage] damage.

Crushing Earth

Rank 1

Earth Skills deal 5%[x] increased
damage to Slowed, Stunned,
Immobilized or Knocked Back enemies.

Rank 2

Earth Skills deal 10%[x] increased
damage to Slowed, Stunned,
Immobilized or Knocked Back enemies.

Rank 3

Earth Skills deal 15%[x] increased
damage to Slowed, Stunned,
Immobilized or Knocked Back enemies.

Safeguard

Rank 1

Critical Strikes with Earth Skills Fortify
you for 3% of your Maximum Life (239).

Rank 2

Critical Strikes with Earth Skills Fortify
you for 6% of your Maximum Life (239).

Rank 3

Critical Strikes with Earth Skills Fortify
you for 9% of your Maximum Life (239).

Stone Guard

Rank 1

While you have Fortify for over 50% of
your Maximum Life, your Earth Skills
deal 4%x] increased damage.

Rank 2

While you have Fortify for over 50% of
your Maximum Life, your Earth Skills
deal 8%x] increased damage.

Rank 3

While you have Fortify for over 50% of
your Maximum Life, your Earth Skills
deal 12%x] increased damage.

Neurotoxin

Rank 1

Poisoned enemies are slowed by 8%.

Rank 2

Poisoned enemies are slowed by 16%.

Rank 3

Poisoned enemies are slowed by 24%.

Toxic Claws

Rank 1

Critical Strikes with Werewolf Skills
deal 12% of their Base damage as
Poisoning damage over 4 seconds.

Rank 2

Critical Strikes with Werewolf Skills
deal 24% of their Base damage as
Poisoning damage over 4 seconds.

Rank 3

Critical Strikes with Werewolf Skills
deal 36% of their Base damage as
Poisoning damage over 4 seconds.

Envenom

Rank 1

You and your Companions gain 10%[x]
bonus Critical Strike Damage against
Poisoned enemies.

Rank 2

Critical Strikes with Werewolf Skills
deal 24% of their Base damage as
Poisoning damage over 4 seconds.

Rank 3

Critical Strikes with Werewolf Skills
deal 36% of their Base damage as
Poisoning damage over 4 seconds.

Mending

Rank 1

While in Werebear form, you receive 6%
[+] additional Healing from all sources
and gain 4%[x] increased Maximum
Life.

Rank 2

While in Werebear form, you receive 12%
[+] additional Healing from all sources
and gain 8%[x] increased Maximum
Life.

Rank 3

While in Werebear form, you receive 18%
[+] additional Healing from all sources
and gain 12%[x] increased Maximum
Life.

Provocation

Rank 1

When you remain in Werebear form for
at least 20 seconds, your next non-
Defensive Skill will Overpower.

Rank 2

When you remain in Werebear form for
at least 16 seconds, your next non-
Defensive Skill will Overpower.

Rank 3

When you remain in Werebear form for
at least 12 seconds, your next non-
Defensive Skill will Overpower.

Class Ultimate Skills

Petrify

Petrify

Cooldown: 50 seconds

Encase all Nearby enemies in stone,
Stunning them for 3 seconds. You deal
30%[x] increased Critical Strike Damage
to enemies affected by Petrify.

Against Bosses, the Critical Strike
Damage bonus is increased to 50%[x]
and its duration is increased to 6
seconds.

Type

Ultimate, Nature Magic, Earth

Prime Petrify

Petrify grants 50 Spirit when cast and
its effect durations are increased by 1
second.

Supreme Petrify

Killing an enemy affected by Petrify
reduces its Cooldown by 1 second.
Hitting a Boss with Petrify reduces its
Cooldown by 10 seconds.

Addition

--

Cataclysm

Cataclysm

Cooldown: 60 seconds

Lucky Hit Chance: 62%

A massive storm follows you for 8.4
seconds. Twisters Knock Back enemies
dealing 46% x [Damage] damage, and
lightning strikes wildly dealing 95% x
[Damage] damage.

Type

Ultimate, Nature Magic, Storm

Prime Cataclysm

Cataclysm’s duration is increased by 4
seconds.

Supreme Cataclysm

Lightning strikes from Cataclysm make
enemies Vulnerable for 6 seconds.

Addition

Lightning Damage

Lacerate

Lacerate

Cooldown: 35 seconds

Lucky Hit Chance: 7%

Shapeshift into a Werewolf, become
Immune and quickly dash 10 times
between enemies in the area dealing up
to 560% x [Damage] damage.

Type

Ultimate, Shapeshifting, Werewolf

Prime Lacerate

Lacerate hits Heal for 3% Maximum Life
(239), doubled on Critical Strikes. The
first Critical Strike is guaranteed and
deals 150%][x] increased damage.

Supreme Lacerate

Whenever Lacerate Critically Strikes,
your Skills deal 4%[x] increased damage
for 10 seconds, up to 40%[x].

Addition

Physical Damage

Grizzly Rage

Grizzly Rage

Cooldown: 50 seconds

Shapeshift into a Dire Werebear for 10
seconds gaining 30%[x] bonus damage
and 20% Damage Reduction. Damage
bonus is increased by 3% each second
while in this form, up to a maximum of
75%.

Kills extend the duration by 1 second,
but the duration cannot go above 10
seconds.

Type

Ultimate, Shapeshifting, Werebear

Prime Grizzly Rage

Grizzly Rage makes you Unstoppable for
6 seconds.

Supreme Grizzly Rage

Gain 8% of your Maximum Life (637) as
Fortify per second while Grizzly Rage is
active.

Addition

Physical Damage

Defensive Posture

Rank 1

Increases the amount of Fortify you
gain from all sources by 5%[+] and you
gain 3% Damage Reduction while
Fortified.

Rank 2

Increases the amount of Fortify you
gain from all sources by 10%[+] and you
gain 6% Damage Reduction while
Fortified.

Rank 3

Increases the amount of Fortify you
gain from all sources by 15%[+] and you
gain 9% Damage Reduction while
Fortified.

Thick Hide

Rank 1

Whenever you are Stunned,
Immobilized or Knocked Down, Fortify
for 10% of your Maximum Life (x).

Rank 2

Whenever you are Stunned,
Immobilized or Knocked Down, Fortify
for 20% of your Maximum Life (x).

Rank 3

Whenever you are Stunned,
Immobilized or Knocked Down, Fortify
for 30% of your Maximum Life (x).

Nature's Resolve

Rank 1

5% chance when struck to Fortify you
for 4% of your Maximum Life (x).

Rank 2

10% chance when struck to Fortify you
for 4% of your Maximum Life (350).

Rank 3

15% chance when struck to Fortify you
for 4% of your Maximum Life (350).

Unrestrained

Rank 1

Reduce the duration of Control
Impairing Effects by 5%. Double this
effect while you have Fortify, for over
50% of your Maximum Life.

Rank 2

Reduce the duration of Control
Impairing Effects by 10%. Double this
effect while you have Fortify, for over
50% of your Maximum Life.

Rank 3

Reduce the duration of Control
Impairing Effects by 15%. Double this
effect while you have Fortify, for over
50% of your Maximum Life.

Quickshift

Rank 1

When Shapeshifting into a new animal
form, you deal 1%[x] increased damage
for 8 seconds, up to 8%[x].

Rank 2

When Shapeshifting into a new animal
form, you deal 2%[x] increased damage
for 8 seconds, up to 16%[x].

Rank 3

When Shapeshifting into a new animal
form, you deal 3%[x] increased damage
for 8 seconds, up to 24%[x].

Heightened Senses

Rank 1

When Shapeshifting into an animal
form, Werebear grants 3% Damage
Reduction and Werewolf grants 2%|+]
Movement Speed, each for 6 seconds.
Bonuses are doubled while both are
active.

Rank 2

When Shapeshifting into an animal
form, Werebear grants 6% Damage
Reduction and Werewolf grants 4%|+]
Movement Speed, each for 6 seconds.
Bonuses are doubled while both are
active.

Rank 3

When Shapeshifting into an animal
form, Werebear grants 9% Damage
Reduction and Werewolf grants 6%|+]
Movement Speed, each for 6 seconds.
Bonuses are doubled while both are
active.

Natural Fortitude

Rank 1

Shapeshifting Fortifies you for 2% of
your Maximum Life (x).

Rank 2

Shapeshifting Fortifies you for 4% of
your Maximum Life (x).

Rank 3

Shapeshifting Fortifies you for6% of
your Maximum Life (x).

Defiance

Rank 1

Nature Magic Skills deal 4%[x]
increased damage to Elites.

Rank 2

Nature Magic Skills deal 8%[x]
increased damage to Elites.

Rank 3

Nature Magic Skills deal 12%[x]
increased damage to Elites.

Circle of Life

Rank 1

Nature Magic Skills that consume Spirit,
Heal you for 1% of your Maximum Life
(x).

Rank 2

Nature Magic Skills that consume Spirit,
Heal you for 2% of your Maximum Life
(x).

Rank 3

Nature Magic Skills that consume Spirit,
Heal you for 3% of your Maximum Life
(x).

Natural Disaster

Rank 1

Your Earth Skills deal 4%|x] increased
damage to Vulnerable enemies.
Your Storm Skills deal 4%[x] increased
damage to enemies that are Stunned,
Immobilized or Knocked Back.

Rank 2

Your Earth Skills deal 8%|x] increased
damage to Vulnerable enemies.
Your Storm Skills deal 8%[x] increased
damage to enemies that are Stunned,
Immobilized or Knocked Back.

Rank 3

Your Earth Skills deal 12%|x] increased
damage to Vulnerable enemies.
Your Storm Skills deal 12%[x] increased
damage to enemies that are Stunned,
Immobilized or Knocked Back.

Resonance

Rank 1

Nature Magic Skills deal 2%[x]
increased damage. Triple this bonus if
an Earth Skill is the next Skill cast after
a Storm Skill, or a Storm Skill is the next
Skill cast after an Earth Skill.

Rank 2

Nature Magic Skills deal 4%[x]
increased damage. Triple this bonus if
an Earth Skill is the next Skill cast after
a Storm Skill, or a Storm Skill is the next
Skill cast after an Earth Skill.

Rank 3

Nature Magic Skills deal 6%[x]
increased damage. Triple this bonus if
an Earth Skill is the next Skill cast after
a Storm Skill, or a Storm Skill is the next
Skill cast after an Earth Skill.

Catastrophe

Rank 1

You deal 5%[x] increased damage for 8
seconds after casting an Ultimate Skill.

Rank 2

You deal 10%[x] increased damage for 8
seconds after casting an Ultimate Skill.

Rank 3

You deal 15%[x] increased damage for 8
seconds after casting an Ultimate Skill.

Class Key Passives Skills

Ursine Strength

Ursine Strength

Gain 20.0%[x] additional Maximum Life
while in Werebear form and for 3
seconds after leaving Werebear form.
While Healthy, deal 30.0%|x] increased
damage, and 30.0%[x] increased
Overpower damage.

Bestial Rampage

Bestial Rampage

After being a Werewolf for 2 seconds,
gain 30%[+] Attack Speed for 15
seconds.

After being a Werebear for 2 seconds,
deal 50%[x] increased damage for 15
seconds.

Lupine Ferocity

Lupine Ferocity

Every 3rd Werewolf Skill hit Critically
Strikes and deals 70.0%[x] increased
damage, doubled to 140.0%[x] against
Injured enemies.

Earthen Might

Earthen Might

Lucky Hit: Damaging enemies with
Earth Skills has up to a 10% chance to:

Restore all of your Spirit

Cause your attacks to be guaranteed
Critical Strikes for 5 seconds

This chance is increased by:

10% for Critical Strikes

10% if the target is Stunned,
Immobilized, or Knocked Back

Nature's Fury

Nature's Fury

Casting an Earth Skill has a 35% chance
to trigger a free Storm Skill of the same
category, and vice versa.

In addition, these free Skills count as
both Earth and Storm Skills.

Perfect Storm

Perfect Storm

Storm Skills that you cast grant 1 Spirit
and deal 40%[x] increased damage when
damaging a Vulnerable, Immobilized or
Slowed enemy.

Class Skill Tree

This section is still in progress, we are doing our best to provide the content as soon as possible

Class System Requirements

Requires a 64-bit processor and operating system

Class PC System Requirement

Minimum Specifications

OS

64-bit Windows® 10 version 1909 or newer

CPU

Intel® Core™ i5-2500K or AMD™ FX-8350

RAM

8 GB RAM

Graphics

NVIDIA® GeForce® GTX 660 or Intel® Arc™ A380 or AMD Radeon™ R9 280

DirectX

Version 12

Network

Broadband Internet connection

Storage

90 GB available space

Additional Notes

*1080p native resolution / 720p render resolution, low graphics settings, 30fps, SSD Required

Maximum Specifications

OS

64-bit Windows® 10 version 1909 or newer

CPU

Intel® Core™ i5-4670K or AMD Ryzen™ 1300X

RAM

16 GB RAM

Graphics

NVIDIA® GeForce® GTX 970 or Intel® Arc™ A750 or AMD Radeon™ RX 470

DirectX

Version 12

Network

Broadband Internet connection

Storage

90 GB available space

Additional Notes

*1080p resolution, medium graphics settings, 60fps, SSD Required

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