Rogue – Marksman, Imbuements, Traps Diablo 4
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Rogue is one of the class in Diablo 4, Learn more about Rogue such as skills and specialization and other information about Rogue. |
Rogue Details | |
Description | The cunning Rogue uses whatever tools are available to get the job done. Rogues |
Marksman |
Kite enemies at a distance using Bows and Arrows. Marksmen benefit |
Imbuements |
Imbue your weapons with Poison, Cold, or Shadow energies. These |
Traps |
Lay Traps on the ground, which can trigger various effects. These effects |
Class Basic Skills
Invigorating Strike | |||
Lucky Hit Chance: 50% |
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Type |
Basic, Cutthroat |
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Enhanced Invigorating Strike |
Damaging a Crowd Controlled or Injured |
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Fundamental Invigorating Strike |
Hitting an enemy with Invigorating Strike |
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Primary Invigorating Strike |
Invigorating Strike additionally grants 8% |
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Addition |
Physical Damage Requires Dual Wielded weapons |
Blade Shift | |||
Lucky Hit Chance: 50% |
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Type |
Basic, Cutthroat |
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Enhanced Blade Shift |
While Blade Shift is active you gain 20%[+] |
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Primary Blade Shift |
While Blade Shift is active you gain 15%[+] |
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Fundamental Blade Shift |
Moving through enemies while Blade Shift |
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Addition |
Physical Damage Requires Dual Wielded weapons |
Puncture | |||
Lucky Hit Chance: 35% |
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Type |
Basic, Marksman |
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Enhanced Puncture |
Gain 2 Energy when Puncture damages a |
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Primary Puncture |
Every 3rd cast of Puncture will also ricochet |
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Fundamental Puncture |
Puncture now throws 3 blades in a spread, |
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Addition |
Physical Damage Requires Dual Wielded weapons |
Heartseeker | |||
Lucky Hit Chance: 50% |
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Type |
Basic, Marksman, Chain |
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Enhanced Heartseeker |
When Heartseeker Critically Strikes, gain 8% |
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Fundamental Heartseeker |
Heartseeker also increases the Critical |
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Primary Heartseeker |
Heartseeker ricochets to an additional |
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Addition |
Physical Damage Requires a Ranged weapon |
Forceful Arrow | |||
Lucky Hit Chance: 50% |
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Type |
Basic, Marksman |
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Enhanced Forceful Arrow |
Every 3rd cast of Forceful Arrow |
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Primary Forceful Arrow |
Every 3rd cast of Forceful Arrow pierces |
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Fundamental Forceful Arrow |
Forceful Arrow Knocks Back Non-Elite |
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Addition |
Physical Damage Requires a Ranged weapon |
Class Core Skills
Barrage | |||
Energy Cost: 30 |
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Type |
Core, Marksman, Chain, Imbueable |
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Enhanced Barrage |
Barrage's ricochet chance is increased to |
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Improved Barrage |
Every 3rd cast of Barrage makes enemies |
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Advanced Barrage |
Whenever a single cast of Barrage ricochets |
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Addition |
Physical Damage Requires a Ranged weapon |
Twisting Blade | |||
Energy Cost: 30 |
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Type |
Core, Cutthroat, Imbueable |
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Enhanced Twisting Blades |
Twisting Blades deals 35%]x] increased |
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Advanced Twisting Blades |
When your Twisting Blades return, your |
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Improved Twisting Blades |
Enemies are Dazed for 1.5 seconds while |
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Addition |
Physical Damage Requires Dual Wielded weapons |
Flurry | |||
Energy Cost: 25 |
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Type |
Core, Cutthroat, Imbueable |
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Enhanced Flurry |
Each time Flurry hits an enemy, it deals 1% |
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Improved Flurry |
Casting Flurry dashes you to the target and |
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Advanced Flurry |
Successive casts of Flurry increase its |
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Addition |
Physical Damage Requires Dual Wielded weapons |
Penetrating Shot | |||
Energy Cost: 35 |
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Type |
Core, Marksman, Imbueable |
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Enhanced Penetrating Shot |
Casting Penetrating Shot and hitting a Boss |
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Advanced Penetrating Shot |
When cast with full Energy, Penetrating |
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Improved Penetrating Shot |
Penetrating Shot has a 10%[+] increased |
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Addition |
Physical Damage Requires Ranged weapons |
Rapid Fire | |||
Energy Cost: 25 |
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Type |
Core, Marksman, Imbueable |
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Enhanced Rapid Fire |
Each subsequent arrow from Rapid Fire has |
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Improved Rapid Fire |
Gain 15 Energy per cast of Rapid Fire when |
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Advanced Rapid Fire |
Rapid Fire deals 30%|x] increased Critical |
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Addition |
Physical Damage Requires Ranged weapons |
Stutter Step | |||
Rank 1 |
Critically Striking an enemy grants 5%][+] |
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Rank 2 |
Critically Striking an enemy grants 10%][+] |
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Rank 3 |
Critically Striking an enemy grants 15%][+] |
Sturdy | |||
Rank 1 |
You gain 6% Close Damage Reduction. |
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Rank 2 |
You gain 12% Close Damage Reduction. |
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Rank 3 |
You gain 18% Close Damage Reduction. |
Siphoning Strikes | |||
Rank 1 |
Lucky Hit: Critical Strikes against Close |
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Rank 2 |
Lucky Hit: Critical Strikes against Close |
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Rank 3 |
Lucky Hit: Critical Strikes against Close |
Target Practice | |||
Rank 1 |
Your Critical Strike Chance with |
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Rank 2 |
Your Critical Strike Chance with |
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Rank 3 |
Your Critical Strike Chance with |
Class Agility Skills
Shadow Step | |||
Cooldown: 9 seconds |
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Type |
Agility, Cutthroat, Imbueable, Mobility |
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Enhanced Shadow Step |
Damaging an enemy with Shadow Step |
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Methodical Shadow Step |
After Shadow Stepping, you gain 20% |
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Disciplined Shadow Step |
Damaging an enemy with Shadow Step |
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Addition |
Physical Damage Requires Dual Wielded weapons |
Dash | |||
Charges: 2 |
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Type |
Agility, Cutthroat, Imbueable, Mobility |
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Enhanced Dash |
Casting Dash increases your Critical Strike |
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Methodical Dash |
Dash has 1 additional Charge and its Charge |
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Disciplined Dash |
At the end of Dash , Knock Down |
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Addition |
Physical Damage Requires Dual Wielded weapons |
Caltrops | |||
Charges: 2 |
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Type |
Agility, Trap, Mobility |
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Enhanced Caltrops |
Enemies in Caltrops take 10%|x] increased |
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Methodical Caltrops |
Caltrops now deals Cold damage and Chills |
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Disciplined Caltrops |
You have 10%][+] Critical Strike Chance |
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Addition |
Physical Damage |
Rugged | |||
Rank 1 |
Gain 9% Damage Reduction against |
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Rank 2 |
Gain 18% Damage Reduction against |
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Rank 3 |
Gain 27% Damage Reduction against |
Reactive Defense | |||
Rank 1 |
Gain 6.0% Damage Reduction while |
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Rank 2 |
Gain 12.0% Damage Reduction while |
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Rank 3 |
Gain 18.0% Damage Reduction while |
Weapon Mastery | |||
Rank 1 |
Gain a bonus when attacking based on |
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Rank 2 |
Gain a bonus when attacking based on |
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Rank 3 |
Gain a bonus when attacking based on |
Rapid Gambits | |||
Rank 1 |
Evading through an enemy Dazes them for |
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Rank 2 |
Evading through an enemy Dazes them for |
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Rank 3 |
Evading through an enemy Dazes them for |
Unstable Elixirs | |||
Rank 1 |
Using a Healing Potion Stuns surrounding |
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Rank 2 |
Using a Healing Potion Stuns surrounding |
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Rank 3 |
Using a Healing Potion Stuns surrounding |
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Addition |
You may now drink your Healing Potion |
Trick Attacks | |||
Rank 1 |
Dazing or Stunning an enemy increases |
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Rank 2 |
Dazing or Stunning an enemy increases |
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Rank 3 |
Dazing or Stunning an enemy increases |
Balestra | |||
Rank 1 |
Gain 4%[x] increased damage for 4 |
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Rank 2 |
Gain 8%[x] increased damage for 4 |
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Rank 3 |
Gain 12%[x] increased damage for 4 |
Class Subterfuge Skills
Smoke Grenade | |||
Cooldown: 13 seconds |
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Type |
Subterfuge, Grenade |
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Enhanced Smoke Grenade |
Enemies hit by Smoke Grenade take 25%|x] |
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Countering Smoke Grenade |
Hitting an Elite or Boss with your Smoke |
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Subverting Smoke Grenade |
Smoke Grenade now deals Poison damage and |
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Addition |
Physical Damage |
Concealment | |||
Cooldown: 20 seconds Vanish from sight, gaining an advanced |
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Type |
Subterfuge |
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Enhanced Concealment |
You gain 40 Energy when you enter |
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Subverting Concealment |
The Skill that breaks Concealment |
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Countering Concealment |
The Skill that breaks Concealment will |
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Addition |
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Poison Trap | |||
Cooldown: 10 seconds Lucky Hit Chance: 20% Place a trap that arms after 1.25 You can have 4 armed traps out at once. |
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Type |
Subterfuge, Trap |
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Enhanced Poison Trap |
Poison Trap Knocks Down enemies for |
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Countering Poison Trap |
Poison Trap has a 40% chance to reset |
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Subverting Poison Trap |
You deal 15%[x] increased Poison |
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Addition |
Poison Damage |
Dark Shroud | |||
Cooldown: 20 seconds Surround yourself with up to 5 |
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Type |
Subterfuge |
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Enhanced Dark Shroud |
Each active Dark Shroud shadow grants |
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Countering Dark Shroud |
While you have at least 1 active shadow |
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Subverting Dark Shroud |
You Heal for 10% of your Maximum Life |
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Addition |
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Agile | |||
Rank 1 |
Using a Cooldown increases your Dodge Chance |
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Rank 2 |
Using a Cooldown increases your Dodge Chance |
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Rank 3 |
Using a Cooldown increases your Dodge Chance |
Mending Obscurity | |||
Rank 1 |
When entering Stealth and every second while |
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Rank 2 |
When entering Stealth and every second while |
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Rank 3 |
When entering Stealth and every second while |
Evasive | |||
Rank 1 |
After Dodging an attack, gain 2% |
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Rank 2 |
After Dodging an attack, gain 4% |
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Rank 3 |
After Dodging an attack, gain 6% |
Exploit | |||
Rank 1 |
You deal 6%[x] increased damage to |
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Rank 2 |
You deal 12%[x] increased damage to |
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Rank 3 |
You deal 18%[x] increased damage to |
Malice | |||
Rank 1 |
You deal 3%[x] increased damage to |
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Rank 2 |
You deal 6%[x] increased damage to |
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Rank 3 |
You deal 9%[x] increased damage to |
Class Imbuement Skills
Poison Imbuement | |||
Cooldown: 13 seconds Lucky Hit Chance: 33% Imbue your weapons with lethal poison. |
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Type |
Imbuement, Imbueable |
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Enhanced Poison Imbuement |
Casting Poison Imbuement generates |
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Blended Poison Imbuement |
Critical Strikes with Poison Imbued |
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Mixed Poison Imbuement |
Lucky Hit: Poison Imbued Skills have up |
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Addition |
Poison Damage |
Shadow Imbuement | |||
Cooldown: 13 seconds Lucky Hit Chance: 33% Imbue your weapons with festering If the infection expires before the |
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Type |
Imbuement, Imbueable |
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Enhanced Shadow Imbuement |
You have 15%[+] increased Critical |
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Blended Shadow Imbuement |
Shadow Imbuement’s primary explosion |
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Mixed Shadow Imbuement |
Enemies infected by Shadow |
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Addition |
Shadow Damage |
Shadow Imbuement | |||
Cooldown: 13 seconds Lucky Hit Chance: 33% Imbue your weapons with festering If the infection expires before the |
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Type |
Imbuement, Imbueable |
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Enhanced Shadow Imbuement |
You have 15%[+] increased Critical |
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Blended Shadow Imbuement |
Shadow Imbuement’s primary explosion |
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Mixed Shadow Imbuement |
Enemies infected by Shadow |
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Addition |
Shadow Damage |
Cold Imbuement | |||
Cooldown: 13 seconds Imbue your weapons with frigid |
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Type |
Imbuement, Imbueable |
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Enhanced Cold Imbuement |
Lucky Hit: Cold Imbued Skills have up |
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Blended Cold Imbuement |
Lucky Hit: Cold Imbued Skills have up |
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Mixed Cold Imbuement |
Cold Imbued Skills deal 20%[x] damage |
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Addition |
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Precision Imbuement | |||
Rank 1 |
Imbued Skills gain 3% +] increased |
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Rank 2 |
Imbued Skills gain 6% +] increased |
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Rank 3 |
Imbued Skills gain 9% +] increased |
Shadow Crash | |||
Rank 1 |
Lucky Hit: Shadow damage has up to a |
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Rank 2 |
Lucky Hit: Shadow damage has up to a |
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Rank 3 |
Lucky Hit: Shadow damage has up to a |
Consuming Shadows | |||
Rank 1 |
Each time you kill an enemy with |
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Rank 2 |
Each time you kill an enemy with |
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Rank 3 |
Each time you kill an enemy with |
Frigid Finesse | |||
Rank 1 |
You deal 5%[x] increased damage to |
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Rank 2 |
You deal 10%[x] increased damage to |
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Rank 3 |
You deal 15%[x] increased damage to |
Chilling Weight | |||
Rank 1 |
Chilled enemies have their Movement |
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Rank 2 |
Chilled enemies have their Movement |
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Rank 3 |
Chilled enemies have their Movement |
Deadly Venom | |||
Rank 1 |
You deal 3%[x] increased Poisoning |
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Rank 2 |
You deal 6%[x] increased Poisoning |
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Rank 3 |
You deal 9%[x] increased Poisoning |
Alchemical Advantage | |||
Rank 1 |
Dealing Poison damage increases your |
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Rank 2 |
Dealing Poison damage increases your |
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Rank 3 |
Dealing Poison damage increases your |
Debilitating Toxins | |||
Rank 1 |
Poisoned enemies deal 5% less damage. |
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Rank 2 |
Poisoned enemies deal 10% less damage. |
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Rank 3 |
Poisoned enemies deal 15% less damage. |
Class Ultimate Skills
Death Trap | |||
Cooldown: 50 seconds Lucky Hit Chance: 8% Place a trap that arms after 1.25 |
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Type |
Ultimate, Trap |
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Prime Death Trap |
Enemies are Pulled into Death Trap |
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Supreme Death Trap |
If Death Trap kills an enemy; its |
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Addition |
Shadow Damage |
Shadow Clone | |||
Cooldown: 60 seconds Your shadow mimicks your actions for |
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Type |
Ultimate |
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Prime Shadow Clone |
You are Unstoppable for 5 seconds after |
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Supreme Shadow Clone |
Your Shadow Clone deals an additional |
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Addition |
Physical Damage |
Rain of Arrows | |||
Cooldown: 50 seconds Lucky Hit Chance: 4% Arrows rain down over a large area 2 |
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Type |
Ultimate, Marksman, Imbueable |
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Prime Rain of Arrows |
Imbuement Skill effects applied by Rain |
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Supreme Rain of Arrows |
Rain of Arrows’ first wave Knocks Down |
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Addition |
Physical Damage Requires a Ranged weapon |
Trap Mastery | |||
Rank 1 |
When Poison Trap or Death Trap |
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Rank 2 |
When Poison Trap or Death Trap |
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Rank 3 |
When Poison Trap or Death Trap |
Innervation | |||
Rank 1 |
Lucky Hit: Up to a 10% chance to gain 8 |
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Rank 2 |
Lucky Hit: Up to a 20% chance to gain 8 |
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Rank 3 |
Lucky Hit: Up to a 30% chance to gain 8 |
Alchemists Fortune | |||
Rank 1 |
Non-Physical damage you deal has a 5% |
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Rank 2 |
Non-Physical damage you deal has a 10% |
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Rank 3 |
Non-Physical damage you deal has a 15% |
Second Wind | |||
Rank 1 |
Every 100 Energy you spend grants 15% |
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Rank 2 |
Every 100 Energy you spend grants 30% |
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Rank 3 |
Every 100 Energy you spend grants 45% |
Aftermath | |||
Rank 1 |
While an Ultimate is on your Action Bar, |
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Rank 2 |
While an Ultimate is on your Action Bar, |
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Rank 3 |
While an Ultimate is on your Action Bar, |
Adrenaline Rush | |||
Rank 1 |
While moving, you gain 5%[x] increased |
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Rank 2 |
While moving, you gain 10%[x] increased |
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Rank 3 |
While moving, you gain 15%[x] increased |
Haste | |||
Rank 1 |
While at or above 50% maximum |
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Rank 2 |
While at or above 50% maximum |
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Rank 3 |
While at or above 50% maximum |
Impetus | |||
Rank 1 |
After moving 15 meters, your next Core |
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Rank 2 |
After moving 15 meters, your next Core |
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Rank 3 |
After moving 15 meters, your next Core |
Unto Dawn | |||
Rank 1 |
Your Ultimate skills deal 15%[x] |
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Rank 2 |
Your Ultimate skills deal 30%[x] |
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Rank 3 |
Your Ultimate skills deal 45%[x] |
Class Key Passives Skills
Momentum | |||
Casting a Cutthroat Skill grants a stack For each stack of Momentum, you gain: 300% Maximum Energy 300%[x] Energy Regeneration 300%[+] Movement Speed 500%[x] Increased Damage Maximum of 10 Stacks. |
Close Quarters Combat | |||
Damaging a Close enemy with While both Attack Speed bonuses are |
Precision | |||
When you cast a Marksman Skill, you When you reach 4 stacks of Precision, |
Victimize | |||
Lucky Hit: Dealing direct damage to a Victimize's damage is increased by |
Exposure | |||
Lucky Hit: Dealing damage to an enemy Reduce the active Cooldowns of your Drop a cluster of exploding Stun |
Class System Requirements
Requires a 64-bit processor and operating system
Class PC System Requirement
Minimum Specifications | |||
OS |
64-bit Windows® 10 version 1909 or newer |
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CPU |
Intel® Core™ i5-2500K or AMD™ FX-8350 |
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RAM |
8 GB RAM |
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Graphics |
NVIDIA® GeForce® GTX 660 or Intel® Arc™ A380 or AMD Radeon™ R9 280 |
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DirectX |
Version 12 |
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Network |
Broadband Internet connection |
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Storage |
90 GB available space |
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Additional Notes |
*1080p native resolution / 720p render resolution, low graphics settings, 30fps, SSD Required |
Maximum Specifications | |||
OS |
64-bit Windows® 10 version 1909 or newer |
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CPU |
Intel® Core™ i5-4670K or AMD Ryzen™ 1300X |
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RAM |
16 GB RAM |
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Graphics |
NVIDIA® GeForce® GTX 970 or Intel® Arc™ A750 or AMD Radeon™ RX 470 |
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DirectX |
Version 12 |
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Network |
Broadband Internet connection |
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Storage |
90 GB available space |
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Additional Notes |
*1080p resolution, medium graphics settings, 60fps, SSD Required |