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Barbarian – Berserking, Bleed, Walking Arsenal, Unbridled Rage Diablo 4

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Diablo 4 Team Editor
Barbarian – Berserking, Bleed, Walking Arsenal, Unbridled Rage
Diablo 4 Barbarian

Barbarian is one of the class in Diablo 4, Learn more about Barbarian such as skills and specialization and other information about Barbarian.

Barbarian Details
Description

Powerful warriors who rely on brute force to subdue their enemies. Barbarians
are able to swap between an array of powerful weapons during combat, ensuring
that they are prepared for any situation.

Berserking Berserking

Channel your inner rage to enter and maintain the Berserking state,
increasing damage and Movement Speed.

BleedBleed

Use Slashing weapons to cause enemies to Bleed, dealing damage to
them over time.

Walking ArsenalWalking Arsenal

Become a Walking Arsenal, gaining damage and other bonuses for using
various weapons in combat.

Unbridled RageUnbridled Rage

The pinnacle of aggression, you have an increased Fury cost to use
Skills. In exchange, your Skills are dramatically more powerful.

Class Basic Skills

Lunging Strike

Lunging Strike

Generate Fury: 12

Lucky Hit Chance: 50%

Lunge forward and strike an enemy for
33% x [Damage] damage.

Type

Basic, Mobility

Enhanced Lunging Strike

Lunging Strike deals 30%[x] increased
damage and Heals you for 2% Maximum
Life (x) when it damages a Healthy
enemy.

Combat Lunging Strike

Critical Strikes with Lunging Strike
grant you Berserking for 3.0 seconds.

Battle Lunging Strike

Lunging Strike also inflicts 20% x
[Damage] Bleeding damage over 5
seconds.

Addition

Physical Damage

Requires any complete Arsenal weapon

Bash

Bash

Generate Fury: 15

Lucky Hit Chance: 50%

Bash the enemy with your weapon,
dealing 33% x [Damage] damage. After
bashing enemies 4 times, your next
Bash will clobber, Stunning enemies for
1.5 seconds. Clobber twice as often
while using a Two-Handed weapon.

Type

Basic, Bludgeoning

Enhanced Bash

Clobbering an enemy grants you 20%
Maximum Life (x) as Fortify.

Battle Bash

Clobbering an enemy generates an
additional 10 Fury.

Combat Bash

After Critically Striking 4 times with
Bash using a Two-Handed weapon, your
next Core or Weapon Mastery Skill will
Overpower.

Addition

Physical Damage

Requires a Bludgeoning weapon

Frenzy

Frenzy

Generate Fury: 4

Lucky Hit Chance: 30%

Unleash a rapid flurry of blows, dealing
26% x [Damage] damage with each pair
of hits.

If Frenzy hits an enemy, its Attack
Speed is increased by 20%[+] for 3
seconds, up to 60%[+].

Type

Basic, Dual Wield

Enhanced Frenzy

While Frenzy is granting 60%[+] bonus
Attack Speed, it also generates 3
additional Fury.

Combat Frenzy

You gain 8% Damage Reduction for each
stack of Frenzy you currently have.

Battle Frenzy

While Berserking, your other skills gain
5%[+] Attack Speed for each stack of
Frenzy you have.

Addition

Physical Damage

Requires Dual Wielded weapons

Flay

Flay

Generate Fury: 15

Lucky Hit Chance: 50%

Flay the enemy, dealing 5.5% x
[Damage] damage and inflicting 48% x
[Damage] Bleeding damage over 5
seconds.

Type

Basic, Slashing

Enhanced Flay

Flay has a 15% chance to make the
enemy Vulnerable for 5 seconds. Double
this chance when using a Two-Handed
weapon.

Battle Flay

When Flay deals direct damage to an
enemy, they take 15%[x] increased
Bleeding damage from you for the next
3 seconds.

Combat Flay

When Flay deals direct damage to an
enemy, you gain 4% Damage Reduction
and 10% x [Damage] Thorns for 6
seconds. This stacks up to 5 times.

Addition

Physical Damage

Requires a Slashing weapon

Class Core Skills

Whirlwind

Whirlwind

Fury Cost: 10.83 per second

Lucky Hit Chance: 20%

Rapidly attack surrounding enemies for
19.93% x [Damage] damage.

Type

Core, Channeled

Enhanced Whirlwind

Gain 1 Fury each time Whirlwind deals
direct damage to an enemy, or 4 Fury
against Elite enemies.

Violent Whirlwind

After using Whirlwind for 2 seconds,
Whirlwind deals 35%[x] increased
damage until it is canceled.

Furious Whirlwind

While using a Slashing weapon,
Whirlwind also inflicts 40% of its Base
damage as Bleeding damage over 5
seconds.

Addition

Physical Damage

Requires any complete Arsenal weapon

Hammer of the Ancients

Hammer of the Ancients

Fury Cost: 35

Lucky Hit Chance: 50%

Slam your hammer down with the fury
of the Ancients, dealing 55% x [Damage]
damage to a concentrated area.

Type

Core, Bludgeoning

Enhanced Hammer of the
Ancients

Gain 3%[x] more Fury for 5 seconds for
each enemy damaged by Hammer of the
Ancients, stacking up to 10 times.

Furious Hammer of the
Ancients

Hammer of the Ancients gains 2.0%[+]
Critical Strike Chance for every 10 Fury
you had when cast. Its Critical Strikes
Knock Down enemies for 2 seconds.

Violent Hammer of the
Ancients

After Overpowering with Hammer of
the Ancients, you deal 40%[x] more
damage for 5 seconds.

Addition

Physical Damage

Requires a Two-Handed Bludgeoning
weapon

Upheaval

Upheaval

Fury Cost: 40

Lucky Hit Chance: 25%

Tear into the ground with your weapon
and fling debris forward, dealing 88% x
[Damage] damage.

Type

Core

Enhanced Upheaval

Upheaval has a 35% chance to Stun all
enemies it damages for 3.0 seconds.

Violent Upheaval

If Upheaval damages at least 2 enemies
or a Boss, you gain Berserking for 3
seconds, increased to 5 seconds if it
damages at least 4 enemies.

Furious Upheaval

Dealing direct damage to an enemy
with a Skill that is not Upheaval causes
your next cast of Upheaval to deal 12%
[x] increased damage, stacking up to 6
times.

Addition

Physical Damage

Requires a Two-Handed weapon

Double Swing

Double Swing

Fury Cost: 25

Lucky Hit Chance: 30%

Sweep your weapons from opposite
directions, dealing 50% x [Damage]
damage with each weapon. Enemies
caught in the center are damaged by
both.

Type

Core, Dual Wield

Enhanced Double Swing

If Double Swing damages a Stunned or
Knocked Down enemy, gain 25 Fury.

Furious Double Swing

Casting Double Swing while Berserking
grants 2 additional seconds of
Berserking.

Violent Double Swing

Hitting an enemy with both hits of
Double Swing makes them Vulnerable
for 2 seconds.

Addition

Physical Damage

Requires Dual Wielded weapons

Rend

Rend

Fury Cost: 35

Lucky Hit Chance: 33%

Cleave enemies in front of you, dealing
12% x [Damage] damage and inflicting
105% x [Damage] Bleeding damage over
5 seconds.

Type

Core, Slashing

Enhanced Rend

Dealing direct damage with Rend
extends the duration of Vulnerable on
enemies by 2 seconds.

Violent Rend

Rend deals 30%[x] increased damage to
Vulnerable enemies.

Furious Rend

Direct damage with Rend grants 5 Fury
per enemy hit, up to a maximum of 25
Fury.

Addition

Physical Damage

Requires a Slashing weapon

Pressure Point

Rank 1

Lucky Hit: Your Core and Weapon
Mastery skills have up to a 10% chance
to make enemies Vulnerable for 2
seconds.

Rank 2

Lucky Hit: Your Core and Weapon
Mastery skills have up to a 20% chance
to make enemies Vulnerable for 2
seconds.

Rank 3

Lucky Hit: Your Core and Weapon
Mastery skills have up to a 30% chance
to make enemies Vulnerable for 2
seconds.

Warpath

Rank 1

After Overpowering, you deal 4%[x]
increased damage for 4 seconds.

Rank 2

After Overpowering, you deal 8%[x]
increased damage for 4 seconds.

Rank 3

After Overpowering, you deal 12%[x]
increased damage for 4 seconds.

Endless Fury

Rank 1

Basic Skills generate 12%[x] more Fury.

Rank 2

Basic Skills generate 24%[x] more Fury.

Rank 3

Basic Skills generate 36%[x] more Fury.

Tempered Fury

Rank 1

Increase your Maximum Fury by 3.

Rank 2

Increase your Maximum Fury by 6.

Rank 3

Increase your Maximum Fury by 9.

Class Defensive Skills

Ground Stomp

Ground Stomp

Cooldown: 16 seconds

Lucky Hit Chance: 33%

Smash the ground, dealing 9.5% x
[Damage] damage and Stunning
surrounding enemies for 3 seconds.

Type

Defensive

Enhanced Ground Stomp

Increase Ground Stomp’s duration by 1
second.

Tactical Ground Stomp

Ground Stomp generates 60 Fury.

Strategic Ground Stomp

Reduce the Cooldown of your Ultimate
Skill by 2 seconds for each enemy
damaged by Ground Stomp.

Addition

Physical Damage

Rallying Cry

Rallying Cry

Bellow a rallying cry, increasing your
Movement Speed by 30%[+] and
Resource Generation by 40%[x] for 6.0
seconds, and Nearby allies for 3.0
seconds.

Type

Defensive, Shout

Enhanced Rallying Cry

Rallying Cry grants you Unstoppable
while active.

Tactical Rallying Cry

Rallying Cry generates 20 Fury and
grants you an additional 20%[x]
Resource Generation.

Strategic Rallying Cry

Rallying Cry grants you 10% Maximum
Life (x) as Fortify. While Rallying Cry
is active, you gain an additional 2%
Maximum Life (159) as Fortify each
time you take or deal direct damage.

Addition

Physical Damage

Iron Skin

Iron Skin

Cooldown: 14 seconds

Steel yourself, gaining a Barrier that
absorbs 50% of your missing Life for 5
seconds.

Type

Defensive

Enhanced Iron Skin

Iron Skin's Barrier absorbs 25% more of
your Maximum Life.

Strategic Iron Skin

Iron Skin also grants 20% Maximum
Life (x) as Fortify. Double this
amount if cast while below 50% Life.

Tactical Iron Skin

While Iron Skin is active, Heal for 10%
of the Barrier's original amount as Life
per second.

Addition

Physical Damage

Challenging Shout

Challenging Shout

Cooldown: 25 seconds
Taunt Nearby enemies and gain 40%
Damage Reduction for 6.0 seconds.

Type

Defensive, Shout

Enhanced Challenging Shout

While Challenging Shout is active, gain
20%[x] bonus Maximum Life.

Strategic Challenging Shout

While Challenging Shout is active, gain
Thorns equal to 30% of your Maximum
Life.

Tactical Challenging Shout

While Challenging Shout is active, you
gain 6 Fury each time you take damage.

Addition

--

Imposing Presence

Rank 1

Gain 5%[x] additional Maximum Life.

Rank 2

Gain 10%[x] additional Maximum Life.

Rank 3

Gain 15%[x] additional Maximum Life.

Martial Vigor

Rank 1

Damage Reduction against Elites is
increased by 4%.

Rank 2

Damage Reduction against Elites is
increased by 8%.

Rank 3

Damage Reduction against Elites is
increased by 12%.

Outburst

Rank 1

Gain 4% x [Damage] Thorns. Also gain
2% x [Damage] Thorns for each 10% x
[Damage] bonus Maximum Life you
have.

Rank 2

Gain 8% x [Damage] Thorns. Also gain
2% x [Damage] Thorns for each 10% x
[Damage] bonus Maximum Life you
have.

Rank 3

Gain 12% x [Damage] Thorns. Also gain
2% x [Damage] Thorns for each 10% x
[Damage] bonus Maximum Life you
have.

Tough as Nails

Rank 1

Increase your Thorns by 3%[+]. When
enemies hit you, they take an additional
15% of your Thorns as Bleeding damage
over 5 seconds.

Rank 2

Increase your Thorns by 6%[+]. When
enemies hit you, they take an additional
15% of your Thorns as Bleeding damage
over 5 seconds.

Rank 3

Increase your Thorns by 9%[+]. When
enemies hit you, they take an additional
15% of your Thorns as Bleeding damage
over 5 seconds.

Belligerence

Rank 1

Damaging an enemy with a Basic Skill
increases your damage by 3%[x] for 4
seconds.

Rank 2

Damaging an enemy with a Basic Skill
increases your damage by 6%[x] for 4
seconds.

Rank 3

Damaging an enemy with a Basic Skill
increases your damage by 9%[x] for 4
seconds.

Class Brawling Skills

Kick

Kick

Charges: 2

Charge Cooldown: 9 seconds

Lucky Hit Chance: 40%

Throw a powerful kick that deals 18% x
[Damage] damage and Knocks Back
enemies in front of you. Enemies who
are Knocked Back into terrain take an
additional 105% x [Damage] damage
and are Stunned for 3 seconds.

Type

Brawling

Enhanced Kick

Damaging enemies with Kick makes
them Vulnerable for 4 seconds.

Mighty Kick

Kicked enemies deal 54% x [Damage]
damage to enemies they collide with
while being Knocked Back. Enemies
damaged this way are Knocked Down
for 2 seconds.

Power Kick

If Kick damages an enemy, it consumes
all of your Fury and deals an additional
25% x [Damage] damage per 10 Fury
spent. Kick no longer Knocks Back
enemies.

Addition

Physical Damage

War Cry

War Cry

Cooldown: 25 seconds

Bellow a mighty war cry, increasing your
damage dealt by 15.0%[x] for 6.0
seconds, and Nearby allies for 3.0
seconds.

Type

Brawling, Shout

Enhanced War Cry

War Cry grants you Berserking for 4
seconds.

Mighty War Cry

War Cry grants you 15% Maximum Life
(x) as Fortify.

Power War Cry

If at least 6 enemies are Nearby when
you cast War Cry, your damage bonus is
increased by an additional 10%[x].

Addition

--

Charge

Charge

Cooldown: 17 seconds

Lucky Hit Chance: 33%

Become Unstoppable and rush forward,
pushing enemies with you then
swinging through them for 180% x
[Damage] damage and Knocking them
Back.

Type

Brawling, Mobility

Enhanced Charge

Enemies who are Knocked Back into
terrain by Charge take 150% x [Damage]
damage and are Stunned for 3 seconds.

Power Charge

Reduce Charge's Cooldown by 2 seconds
for each enemy it hits, up to 6 seconds.
Charging a Boss reduces the Cooldown
by 4 seconds.

Mighty Charge

Damaging enemies with Charge makes
them Vulnerable for 4 seconds.

You may only select one upgrade.

Addition

Physical Damage

Requires any complete Arsenal weapon

Leap

Leap

Cooldown: 17 seconds

Lucky Hit Chance: 66%

Leap forward and then slam down,
dealing 42.25% x [Damage] damage and
Knocking Back surrounding enemies on
impact.

Type

Brawling, Mobility

Enhanced Leap

If Leap doesn't damage any enemies, its
Cooldown is reduced by 4 seconds.

Power Leap

If Leap damages at least one enemy,
gain 40 Fury.

Mighty Leap

Enemies damaged by Leap are Slowed
by 70% for 5 seconds.

Addition

Physical Damage

Requires any complete Arsenal weapon

Swiftness

Rank 1

Movement Speed is increased by 4%[+].

Rank 2

Movement Speed is increased by 8%[+].

Rank 3

Movement Speed is increased by 12%[+].

Quick Impulses

Rank 1

Reduce the duration of Control
Impairing Effects by 6%.

Rank 2

Reduce the duration of Control
Impairing Effects by 12%.

Rank 3

Reduce the duration of Control
Impairing Effects by 18%.

Aggressive Resistance

Rank 1

Gain 4% Damage Reduction while
Berserking.

Rank 2

Gain 8% Damage Reduction while
Berserking.

Rank 3

Gain 12% Damage Reduction while
Berserking.

Battle Fervor

Rank 1

When a Brawling Skill damages at least
one enemy, gain Berserking for 1
second.

Rank 2

When a Brawling Skill damages at least
one enemy, gain Berserking for 2
second.

Rank 3

When a Brawling Skill damages at least
one enemy, gain Berserking for 3
second.

Prolific Fury

Rank 1

While Berserking, Fury Generation is
increased by 6%[x].

Rank 2

While Berserking, Fury Generation is
increased by 12%[x].

Rank 3

While Berserking, Fury Generation is
increased by 18%[x].

Booming Voice

Rank 1

Your Shout Skill effect durations are
increased by 8%[x].

Rank 2

Your Shout Skill effect durations are
increased by 16%[x].

Rank 3

Your Shout Skill effect durations are
increased by 24%[x].

Raid Leader

Rank 1

Your Shouts also Heal allies for 1% of
their Maximum Life per second.

Rank 2

Your Shouts also Heal allies for 2% of
their Maximum Life per second.

Rank 3

Your Shouts also Heal allies for 3% of
their Maximum Life per second.

Guttural Yell

Rank 1

Your Shout Skills cause enemies to deal
4% less damage for 5 seconds.

Rank 2

Your Shout Skills cause enemies to deal
8% less damage for 5 seconds.

Rank 3

Your Shout Skills cause enemies to deal
12% less damage for 5 seconds.

Class Weapon Mastery Skills

Rupture

Rupture

Cooldown: 10 seconds

Lucky Hit Chance: 50%

Skewer enemies in front of you, dealing
13% x [Damage] damage which is
guaranteed to Overpower. Then rip your
weapon out, damaging enemies for their
total Bleeding amount and removing all
Bleeding damage from them.

Type

Weapon Mastery, Slashing

Enhanced Rupture

Ripping your weapon out of enemies
during Rupture causes an explosion that
deals 91% x [Damage] Bleeding damage
over 5 seconds. This damage is
increased by 10%[x] for every 50
Strength you have.

Current Bonus: 30%[x]

Warrior's Rupture

Hitting enemies with Rupture increases
your Attack Speed by 40%[+] for 5
seconds.

Fighter's Rupture

Hitting at least 1 enemy with Rupture
Heals you for 22% of your Maximum
Life (x).

Addition

Physical Damage

Requires a Slashing weapon

Steel Grasp

Steel Grasp

Charges: 2

Charge Cooldown: 11 seconds

Lucky Hit Chance: 25%

Throw out a trio of chains that deal 23%
x [Damage] damage and Pull In
enemies.

Type

Weapon Mastery

Enhanced Steel Grasp

Steel Grasp also makes enemies
Vulnerable for 3.0 seconds.

Fighter's Steel Grasp

If Steel Grasp damages an enemy, gain
Berserking for 2 seconds.

Warrior's Steel Grasp

Steel Grasp gains 1 additional Charge.

Addition

Physical Damage

Death Blow

Death Blow

Cooldown: 15 seconds

Lucky Hit Chance: 50%

Attempt a killing strike, dealing 120% x
[Damage] damage to enemies in front of
you.

If this kills an enemy, its Cooldown is
reset.

Type

Weapon Mastery

Enhanced Death Blow

Death Blow deals 150%[x] increased
damage to Bosses.

Fighter's Death Blow

If Death Blow damages at least one
enemy, gain 20 Fury.

Warrior's Death Blow

If Death Blow damages at least one
enemy, gain Berserking for 3 seconds.

Addition

Physical Damage

Requires any complete Arsenal weapon

Hamstring

Rank 1

Your Bleeding effects Slow Healthy
enemies by 20%.

Rank 2

Your Bleeding effects Slow Healthy
enemies by 40%.

Rank 3

Your Bleeding effects Slow Healthy
enemies by 60%.

Cut to the Bone

Rank 1

Your Bleeding effects deal 5%[x]
increased damage to Vulnerable
enemies.

Rank 2

Your Bleeding effects deal 10%[x]
increased damage to Vulnerable
enemies.

Rank 3

Your Bleeding effects deal 15%[x]
increased damage to Vulnerable
enemies.

Thick Skin

Rank 1

Each time you take direct damage gain
0.6% Maximum Life (48) as Fortify.

Rank 2

Each time you take direct damage gain
1.2% Maximum Life (48) as Fortify.

Rank 3

Each time you take direct damage gain
1.8% Maximum Life (48) as Fortify.

Defensive Stance

Rank 1

Increase the Damage Reduction gained
while you are Fortified by an additional
2%.

Rank 2

Increase the Damage Reduction gained
while you are Fortified by an additional
4%.

Rank 3

Increase the Damage Reduction gained
while you are Fortified by an additional
6%.

Counteroffensive

Rank 1

While you have Fortify for over 50% of
your Maximum Life, you deal 4%[x]
increased damage.

Rank 2

While you have Fortify for over 50% of
your Maximum Life, you deal 8%[x]
increased damage.

Rank 3

While you have Fortify for over 50% of
your Maximum Life, you deal 12%[x]
increased damage.

Irrepressible

Rank 1

Casting a Weapon Mastery Skill
Fortifies you for 10% of your Maximum
Life (x).

Rank 2

Casting a Weapon Mastery Skill
Fortifies you for 20% of your Maximum
Life (x).

Rank 3

Casting a Weapon Mastery Skill
Fortifies you for 30% of your Maximum
Life (x).

Pit Fighter

Rank 1

You deal 3%[x] increased damage to
Close enemies and gain 2% Distant
Damage Reduction.

Rank 2

You deal 6%[x] increased damage to
Close enemies and gain 4% Distant
Damage Reduction.

Rank 3

You deal 9%[x] increased damage to
Close enemies and gain 6% Distant
Damage Reduction.

No Mercy

Rank 1

You have 3%[+] increased Critical Strike
Chance against Immobilized, Stunned,
or Slowed enemies.

Rank 2

You have 6%[+] increased Critical Strike
Chance against Immobilized, Stunned,
or Slowed enemies.

Rank 3

You have 9%[+] increased Critical Strike
Chance against Immobilized, Stunned,
or Slowed enemies.

Slaying Strike

Rank 1

You deal 8%[x] increased damage
against Injured enemies.

Rank 2

You deal 15%[x] increased damage
against Injured enemies.

Rank 3

You deal 22%[x] increased damage
against Injured enemies.

Expose Vulnerability

Rank 1

Dealing direct damage with a Weapon
Mastery skill causes your next Core Skill
to make enemies Vulnerable for 1
second.

Rank 2

Dealing direct damage with a Weapon
Mastery skill causes your next Core Skill
to make enemies Vulnerable for 2.0
second.

Rank 3

Dealing direct damage with a Weapon
Mastery skill causes your next Core Skill
to make enemies Vulnerable for 3.0
second.

Class Ultimate Skills

Call of the Ancients

Call of the Ancients

Cooldown: 50 seconds
Call upon 3 Ancients to aid you in battle
for 6 seconds.

Korlic leaps at enemies, dealing
175.5% x [Damage] damage and swings
his weapons in a frenzy, dealing 58.5% x
[Damage] damage per hit.

Talic spins in a whirlwind rapidly
attacking enemies for 117% x [Damage]
damage.

Madawc upheaves the ground,
dealing 331.5% x [Damage] damage.

Type

Ultimate

Prime Call of the Ancients

While Call of the Ancients is active, gain
20%[+] bonus Attack Speed and 25%[x]
increased damage.

Supreme Call of the Ancients

Each of the Ancients gains additionalpower:
Korlic: You gain 10 Fury each time
Korlic damages an enemy with his
Frenzy.

Talic: Enemies are Slowed by 50% for 1
second when damaged by his
Whirlwind.

Madawc: 30% chance to Stun enemies
for 3 seconds when using his Upheaval.

Addition

Physical Damage

Irom Maelstrom

Irom Maelstrom

Cooldown: 45 seconds

Lucky Hit Chance: [24%

Activate three times to attach chains to
each of your weapons and perform an
attack:

First, your Two-Handed Bludgeoning
weapon slams into the ground, dealing
60% x [Damage] damage and Stunning
enemies for 2 seconds.

Next, your Two-Handed Slashing
weapon swipes in front of you, dealing
20% x [Damage] damage and inflicting
120% x [Damage] Bleeding damage over
5 seconds.

+ Finally, your Dual Wield weapons
swing around you, dealing 32.5% x
[Damage] damage per hit.

Type

Ultimate, Bludgeoning, Dual Wield

Prime Iron Maelstrom

Iron Maelstrom gains 30%[+] increased
Critical Strike Chance and deals 40%[x]
increased Critical Strike Damage.

Supreme Iron Maelstrom

Dealing direct damage to an enemy
after swapping weapons reduces Iron
Maelstrom’s Cooldown by 1 second.

Addition

Physical Damage

Requires a Full Arsenal of weapons.

Wrath of the Berserker

Wrath of the Berserker

Cooldown: 60 seconds

Explode into rage, Knocking Back
surrounding enemies and gaining
Berserking and Unstoppable for 5
seconds. For the next 10 seconds,
dealing direct damage with Basic Skills
grants Berserking for 5 seconds.

Type

Ultimate, Basic

Prime Wrath of the Berserker

While Wrath of the Berserker is active,
gain 20%[+] increased Movement Speed
and increase Fury Generation by 30%[x].

Supreme Wrath of the
Berserker

While Wrath of the Berserker is active,
every 50 Fury you spend increases
Berserking’s damage bonus by 25%[x],
up to 100%[x].

Addition

--

Duelist

Rank 1

Attack Speed is increased by 3%[+]
while using One-Handed weapons.

Rank 2

Attack Speed is increased by 6%[+]
while using One-Handed weapons.

Rank 3

Attack Speed is increased by 9%[+]
while using One-Handed weapons.

Tempered Fury

Rank 1

Increase your Maximum Fury by 3.

Rank 2

Increase your Maximum Fury by 6.

Rank 3

Increase your Maximum Fury by 9.

Heavy Hitter

Rank 1

Your Ultimate Skills deal 15%[x] more
damage.

Rank 2

Your Ultimate Skills deal 30%[x] more
damage.

Rank 3

Your Ultimate Skills deal 45%[x] more
damage.

Invigorating Fury

Rank 1

Heal for 3% of your Maximum Life (x)
for each 100 Fury spent.

Rank 2

Heal for 6% of your Maximum Life (x)
for each 100 Fury spent.

Rank 3

Heal for 9% of your Maximum Life (x)
for each 100 Fury spent.

Heavy Handed

Rank 1

While using Two-Handed weapons you
deal 5%[x] increased Critical Strike
Damage.

Rank 2

While using Two-Handed weapons you
deal 10%[x] increased Critical Strike
Damage.

Rank 3

While using Two-Handed weapons you
deal 15%[x] increased Critical Strike
Damage.

Wallop

Rank 1

Your Skills using Bludgeoning weapons
deal 5%[x] increased damage if the
enemy is Stunned or Vulnerable.

Rank 2

Your Skills using Bludgeoning weapons
deal 10%[x] increased damage if the
enemy is Stunned or Vulnerable.

Rank 3

Your Skills using Bludgeoning weapons
deal 15%[x] increased damage if the
enemy is Stunned or Vulnerable.

Concussion

Rank 1

Lucky Hit: Skills using Bludgeoning
weapons have up to a 10% chance to
Stun enemies for 2 seconds, or up to a
15% chance when using a Two-Handed
Bludgeoning weapon.

Rank 2

Lucky Hit: Skills using Bludgeoning
weapons have up to a 20% chance to
Stun enemies for 2 seconds, or up to a
30% chance when using a Two-Handed
Bludgeoning weapon.

Rank 3

Lucky Hit: Skills using Bludgeoning
weapons have up to a 30% chance to
Stun enemies for 2 seconds, or up to a
45% chance when using a Two-Handed
Bludgeoning weapon.

Brute Force

Rank 1

Your Overpowers deal 8%[x] increased
damage when using a Two-Handed
weapon.

Rank 2

Your Overpowers deal 16%[x] increased
damage when using a Two-Handed
weapon.

Rank 3

Your Overpowers deal 24%[x] increased
damage when using a Two-Handed
weapon.

Class Key Passives Skills

Unconstrained

Unconstrained

Increase Berserking’s maximum
duration by 5 seconds and increase its
damage bonus to 60%[x].

Walking Arsenal

Walking Arsenal

Dealing direct damage with Two-
Handed Bludgeoning, Two-Handed
Slashing, or Dual Wielded weapons
grants 8%[x] increased damage for 10
seconds.
While all three damage bonuses are
active, you gain an additional 10%[x]
increased damage and Attack Speed.

Unbridled Rage

Unbridled Rage

Core Skills deal 45%[x] increased
damage, but cost 100%[x] more Fury.

Gushing Wounds

Gushing Wounds

When causing an enemy to Bleed, you
have a chance equal to your Critical
Strike Chance to increase the Bleed
amount by 70%[x], and also increased
by 100%[+] of your Critical Strike
Damage bonus.
Overpowering a Bleeding enemy creates
an explosion that inflicts 120% x
[Damage] Bleeding damage over 5
seconds.

Class Skill Tree

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Class System Requirements

Requires a 64-bit processor and operating system

Class PC System Requirement

Minimum Specifications

OS

64-bit Windows® 10 version 1909 or newer

CPU

Intel® Core™ i5-2500K or AMD™ FX-8350

RAM

8 GB RAM

Graphics

NVIDIA® GeForce® GTX 660 or Intel® Arc™ A380 or AMD Radeon™ R9 280

DirectX

Version 12

Network

Broadband Internet connection

Storage

90 GB available space

Additional Notes

*1080p native resolution / 720p render resolution, low graphics settings, 30fps, SSD Required

Maximum Specifications

OS

64-bit Windows® 10 version 1909 or newer

CPU

Intel® Core™ i5-4670K or AMD Ryzen™ 1300X

RAM

16 GB RAM

Graphics

NVIDIA® GeForce® GTX 970 or Intel® Arc™ A750 or AMD Radeon™ RX 470

DirectX

Version 12

Network

Broadband Internet connection

Storage

90 GB available space

Additional Notes

*1080p resolution, medium graphics settings, 60fps, SSD Required

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