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Necromancer – Undead Army, Bone, Darkness, Blood Diablo 4

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Necromancer – Undead Army, Bone, Darkness, Blood
Diablo 4 Necromancer

Necromancer is one of the class in Diablo 4, Learn more about Necromancer such as skills and specialization and other information about Necromancer.

Necromancer Details
Description

The enigmatic Necromancers are custodians of the balance between life and
death. They can raise powerful undead armies to fight for them while also
wielding the powerful magics of Bone, Shadow, and Blood.

 Undead ArmyUndead Army

Summon a host of undead Minions to do your bidding, including
Skeletal Warriors, Skeletal Mages, and the Golem.

 BoneBone

Use the power of Bone magic to physically assail enemies. Bone Skills
often gain increased power when you have large amounts of Essence.

 DarknessDarkness

Wear down enemies over time. Darkness Skills utilize Crowd Control
elements so that enemies are kept at bay while they die a slow, painful death.

 BloodBlood

Siphon the life from enemies with Blood magic, which has defensive
benefits while becoming more powerful as you increase your maximum Life.

Class Basic Skills

Bone Splinter

Bone Splinter

Generate Essence: 7

Lucky Hit Chance: 30%

Fire 3 splinters of bone, dealing 9% x
[Damage] damage each. Each
subsequent time an enemy is hit by the
same cast of Bone Splinters, you gain 1
Essence.

Type

Basic, Bone

Enhanced Bone Splinters

Bone Splinters has a 25% chance to fire
2 additional projectiles if cast while you
have 50 or more Essence.

Initiate's Bone Splinters

Bone Splinters has a 20% chance per hit
to make enemies Vulnerable for 2
seconds.

Acolyte's Bone Splinters

Hitting the same enemy at least 3 times
with the same cast of Bone Splinters
grants 8%[+] Critical Strike Chance for 4
seconds.

Addition

Physical Damage

Hemorrhage

Hemorrhage

Generate Essence: 9

Lucky Hit Chance: 50%

Burst an enemy's blood, dealing 27% x
[Damage] damage. Hemorrhage has a
20% chance to form a Blood Orb.

Type

Basic, Blood

Enhanced Hemorrhage

After picking up a Blood Orb, your next
Hemorrhage also deals damage to
enemies around your target and grants
2 additional Essence per enemy hit.

Initiate's Hemorrhage

Hemorrhage grants 1.6% of your
Maximum Life (127) as Fortify each
time it hits an enemy, and has a 1.5%
chance per enemy hit to Fortify you for
100% of your Maximum Life (7,959).

Acolyte's Hemorrhage

Hemorrhage gains an additional 20%[+]
Attack Speed while Healthy.

Addition

Physical Damage

Decompose

Decompose

Generate Essence: 10 per second

Lucky Hit Chance: 40%

Tear the flesh from an enemy, dealing
33% x [Damage] damage per second and
forming a usable Corpse with the flesh
every 1 second.

Type

Basic, Darkness, Channeled

Enhanced Decompose

Decompose now causes a small
explosion dealing 40% x [Damage]
damage when creating a Corpse or when
the enemy dies, and you gain 10
Essence.

Initiate's Decompose

Decompose Slows enemies by 50%.
When Decompose explodes, you gain
30%[+] Movement Speed for 8 seconds.

Acolyte's Decompose

Explosions from Decompose make
enemies Vulnerable for 4 seconds.

Addition

Shadow Damage

Reap

Reap

Generate Essence: 4 per enemy hit
Lucky Hit Chance: 30%

Sweep an ethereal scythe in front of
you, dealing 13% x [Damage] damage.
Hitting an enemy with Reap increases
your Damage Reduction by 15% for 2
seconds.

Type

Basic, Darkness

Enhanced Reap

If an enemy hit by Reap dies within 2
seconds, you gain 30%[+] Attack Speed
for 3 seconds.

Initiate’s Reap

Reap instantly kills enemies below 5%
Life. This does not work on Bosses or
Players.

Acolyte's Reap

Reap forms a Corpse under the first
enemy hit. Can only occur every 4
seconds.

Addition

Shadow Damage

Class Core Skills

Blood Lance

Blood Lance

Essence Cost: 15

Lucky Hit Chance: 50%

Throw a blood lance that lingers in an
enemy for 3 seconds, dealing 80% x
[Damage] damage to the enemy and all
other lanced enemies.

Type

Core, Blood

Enhanced Blood Lance

Blood Lance pierces through enemies
who are currently lanced, dealing 10%
reduced damage to subsequent enemies
after the first.

Supernatural Blood Lance

After casting Blood Lance 6 times, your
next cast of Blood Lance is guaranteed
to Overpower and spawns a Blood Orb
under the first enemy hit.

Paranormal Blood Lance

While at least 2 targets or a Boss are
affected by Blood Lance, you gain 15%
[+] Attack Speed and Blood Lance's
Essence cost is reduced by 3.

Addition

Physical Damage

Blood Surge

Blood Surge

Essence Cost: 30

Lucky Hit Chance: 20%

Draw blood from enemies, dealing 20%
x [Damage] damage, and expel a blood
nova, dealing 70% x [Damage] damage.
Blood Surge’s nova damage is increased
by 5%[x] per enemy drained, up to 50%
x]

Type

Core, Blood

Enhanced Blood Surge

Blood Surge Heals you for 3.0% of your
Maximum Life (239) when drawing
blood from enemies. If 4 or more
enemies are drawn from, then Heal for
an additional 3.0% of your Maximum
Life (239).

Supernatural Blood Surge

Each time an enemy is hit by Blood
Surge’s nova, you are Fortified for 1% of
your Maximum Life (88). While you
have Fortify for over 50% of your
Maximum Life, Blood Surge deals 30%
[x] increased damage.

Paranormal Blood Lance

If an enemy is damaged by Blood
Surge’s nova while you are Healthy, then
gain 1 stack of Overwhelming Blood.
When you have 5 stacks of
Overwhelming Blood, your next Blood
Surge Overpowers.

Addition

Physical Damage

Unliving Energy

Rank 1

Your maximum Essence is increased by 3.

Rank 2

Your maximum Essence is increased by 6.

Rank 3

Your maximum Essence is increased by 9.

Imperfectly Balanced

Rank 1

Your Core Skills cost 3%[x] more
Essence, but deal 5%[x] increased
damage.

Rank 2

Your Core Skills cost 6%[x] more
Essence, but deal 10%[x] increased
damage.

Rank 3

Your Core Skills cost 9%[x] more
Essence, but deal 15%[x] increased
damage.

Hewed Flesh

Rank 1

Lucky Hit: Your damage has up to a 4%
chance to create a Corpse at the target's
location.
This chance is doubled against Bosses.

Rank 2

Lucky Hit: Your damage has up to a 8%
chance to create a Corpse at the target's
location.
This chance is doubled against Bosses.

Rank 3

Lucky Hit: Your damage has up to a 12%
chance to create a Corpse at the target's
location.
This chance is doubled against Bosses.

Class Corpse & Macabre Skills

Blood Mist

Blood Mist

Cooldown: 24 seconds

Lucky Hit Chance: 9%

Disperse into a bloody mist, becoming
Immune for 3 seconds. You periodically
deal 1.75% x [Damage] damage to
enemies and Heal for 0.5% of your
Maximum Life (40) .

Type

Macabre, Blood

Enhanced Blood Mist

Casting a Skill that Overpowers reduces
the cooldown of Blood Mist by 2
seconds.

Dreadful Blood Mist

You gain 10%[+] Critical Strike Chance
for 4 seconds after Blood Mist ends.

Ghastly Blood Mist

Blood Mist leaves behind a Corpse every
0.95 second.

Addition

Physical Damage

Corpse Explosion

Corpse Explosion

Lucky Hit Chance: 25%

Detonate a Corpse, dealing 85% x
[Damage] damage to surrounding
enemies.

Type

Corpse, Corruption

Enhanced Corpse Explosion

Corpse Explosion’s radius is increased
by 15%.

Blighted Corpse Explosion

Corpse Explosion becomes a Darkness
Skill and, instead of exploding, releases
a vile miasma dealing 110% x [Damage]
Shadow damage over 6 seconds.

Plagued Corpse Explosion

Corpse Explosion deals 10%[x]
increased damage to enemies that are
Slowed, Stunned or Vulnerable. These
damage bonuses can stack.

Addition

Physical Damage

Bone Prison

Bone Prison

Cooldown: 18 seconds

Unearth a prison of bone with 2,387.85
Life that surrounds the target area for 6
seconds.

Type

Macabre, Bone

Enhanced Bone Prison

Enemies inside of Bone Prison when
cast are made Vulnerable for 8 seconds.

Ghastly Bone Prison

If an enemy is trapped by Bone Prison,
gain 25 Essence, plus an additional 5
per enemy trapped.

Dreadful Bone Prison

Reduce your active Cooldowns by 0.5
seconds for each enemy trapped by
Bone Prison, up to 3 seconds.

Addition

--

Spiked Armor

Rank 1

Gain 10% x [Damage] Thorns and 5%[x]
additional Armor.

Rank 2

Gain 20% x [Damage] Thorns and 10%[x]
additional Armor.

Rank 3

Gain 30% x [Damage] Thorns and 15%[x]
additional Armor.

Skeletal Warrior Mastery

Rank 1

Increase the damage and Life of your Skeletal Warriors by 15%[x].

Rank 2

Increase the damage and Life of your Skeletal Warriors by 30%[x].

Rank 3

Increase the damage and Life of your Skeletal Warriors by 45%[x].

Necrotic Fortitude

Rank 1

Lucky Hit: Up to a 5% chance to grant
yourself a Barrier for 5% of your
Maximum Life (x) for 6 seconds.

Rank 2

Lucky Hit: Up to a 10% chance to grant
yourself a Barrier for 5% of your
Maximum Life (x) for 6 seconds.

Rank 3

Lucky Hit: Up to a 15% chance to grant
yourself a Barrier for 5% of your
Maximum Life (x) for 6 seconds.

Titan's Fall

Rank 1

While Fortified, you deal 6%[x]
increased damage to Elites.

Rank 2

While Fortified, you deal 12%[x]
increased damage to Elites.

Rank 3

While Fortified, you deal 18%[x]
increased damage to Elites.

Grim Harvest

Rank 1

Consuming a Corpse generates 2
Essence.

Rank 2

Consuming a Corpse generates 4
Essence.

Rank 3

Consuming a Corpse generates 6
Essence.

Fueled by Death

Rank 1

You deal 3%[x] increased damage for 6
seconds after consuming a Corpse.

Rank 2

You deal 6%[x] increased damage for 6
seconds after consuming a Corpse.

Rank 3

You deal 9%[x] increased damage for 6
seconds after consuming a Corpse.

Class Curse Skills

Iron Maiden

Iron Maiden

Essence Cost: 10

Curse the target area. Enemies afflicted
by Iron Maiden take 30% x [Damage]
damage every 2 seconds and each time
they deal direct damage. Lasts 10
seconds.

Type

Curse, Corruption

Enhanced Iron Maiden

Iron Maiden no longer costs Essence.
Instead, gain 5 Essence for each enemy
Cursed. Does not work with enemies
who are already Cursed with Iron
Maiden.

Horrid Iron Maiden

When at least 3 enemies are afflicted by
Iron Maiden, its damage is increased by
309%].

Abhorrent Iron Maiden

Heal for 7% of your Maximum Life (x)
when an enemy dies while afflicted with
Iron Maiden.

Addition

Physical Damage

Decrepify

Essence Cost: 10

Curse the target area. Enemies afflicted
by Decrepify are Slowed by 40.0% and
deal 20.0% less damage for 10 seconds.

Type

Curse, Corruption

Enhanced Decrepify

Lucky Hit: Enemies hit while afflicted
with Decrepify have up to a 10% chance
to be Stunned for 2 seconds.

Abhorrent Decrepify

Lucky Hit: Enemies hit while afflicted
with Decrepify have up to a 15% chance
to reduce your active Cooldowns by 1
second.

Horrid Decrepify

When you or your Minions hit an enemy
afflicted with Decrepify below 10% Life,
they are instantly killed. Does not work
on Bosses.

Addition

--

Death's Embrace

Rank 1

Close enemies take 2%[x| more damage
from you and deal 4% less damage to
you.

Rank 2

Close enemies take 4%[x| more damage
from you and deal 8% less damage to
you.

Rank 3

Close enemies take 6%[x| more damage
from you and deal 12% less damage to
you.

Amplify Damage

Rank 1

You deal 4%[x] increased damage to
Cursed enemies.

Rank 2

You deal 8%[x] increased damage to
Cursed enemies.

Rank 3

You deal 12%[x] increased damage to
Cursed enemies.

Skeletal Mage Mastery

Rank 1

Increase the damage and Life of your
Skeletal Mages by 20%[x].

Rank 2

Increase the damage and Life of your
Skeletal Mages by 40%[x].

Rank 3

Increase the damage and Life of your
Skeletal Mages by 60%[x].

Death's Approach

Rank 1

You gain 4% [+] Movement Speed.

Rank 2

You gain 8% [+] Movement Speed.

Rank 3

You gain 12% [+] Movement Speed.

Precision Decay

Rank 1

Your Lucky Hit Chance is increased by
5%[+].

Rank 2

Your Lucky Hit Chance is increased by
10%[+].

Rank 3

Your Lucky Hit Chance is increased by
15%[+].

Class Corpse & Macabre Skills

Corpse Tendrils

Corpse Tendrils

Cooldown: 11 seconds

Lucky Hit Chance: 30%

Veins burst out of a Corpse, Pulling in
enemies, Stunning them for 3 seconds,
and dealing 20% x [Damage] damage to
them. Does not consume the Corpse.

Type

Corpse, Corruption

Enhanced Corpse Tendrils

Enemies who are in range of Corpse
Tendrils are Slowed by 50% before being
Pulled.

Blighted Corpse Tendrils

Corpse Tendrils has a 35% chance to
drop a Blood Orb when damaging

Plagued Corpse Tendrils

Enemies damaged by Corpse Tendrils
are made Vulnerable for 3 seconds.

Addition

Physical Damage

Bone Spirit

Bone Spirit

Cooldown: 12 seconds

Essence Cost: All Remaining Essence
Lucky Hit Chance: 33%

Consume all of your Essence to conjure
a spirit of bone that seeks enemies.
Upon reaching an enemy, the spirit
explodes, dealing 80% x [Damage]
damage to the target and all
surrounding enemies. Damage is
increased by 4%]x] for each point of
Essence spent casting Bone Spirit.

Type

Macabre, Bone, Core

Enhanced Bone Spirit

If Bone Spirit Critically Strikes, its
Cooldown is reduced by 7 seconds. This
effect can only happen once per cast.

Ghastly Bone Spirit

Bone Spirit has an additional 10%[+]
Critical Strike Chance.

Dreadful Bone Spirit

After Bone Spirit hits an enemy, you
generate 30% of your Maximum Essence
over the next 4 seconds.

Addition

Physical Damage

Gruesome Mending

Rank 1

You receive 10% [+] more Healing from
all sources.

Rank 2

You receive 20% [+] more Healing from
all sources.

Rank 3

You receive 30% [+] more Healing from
all sources.

Transfusion

Rank 1

Lucky Hit: Your Blood Skills have up to
a 3% chance to create a Blood Orb at the
target's location. This can only occur
once every 4 seconds.

Rank 2

Lucky Hit: Your Blood Skills have up to
a 6% chance to create a Blood Orb at the
target's location. This can only occur
once every 4 seconds.

Rank 3

Lucky Hit: Your Blood Skills have up to
a 9% chance to create a Blood Orb at the
target's location. This can only occur
once every 4 seconds.

Coalesced Blood

Rank 1

While Healthy your Blood Skills deal 6%
[x] increased damage.

Rank 2

While Healthy your Blood Skills deal 12%
[x] increased damage.

Rank 3

While Healthy your Blood Skills deal 18%
[x] increased damage.

Tides of Blood

Rank 1

Your Blood Skills deal 5%[x] increased
Overpower damage. This bonus is
doubled while you are Healthy.

Rank 2

Your Blood Skills deal 10%[x] increased
Overpower damage. This bonus is
doubled while you are Healthy.

Rank 3

Your Blood Skills deal 15%[x] increased
Overpower damage. This bonus is
doubled while you are Healthy.

Drain Vitality

Rank 1

Lucky Hit: Hitting enemies with Blood
Skills has up to a 30% chance to Fortify
you for 2.5% of your Maximum Life
(199).

Rank 2

Lucky Hit: Hitting enemies with Blood
Skills has up to a 30% chance to Fortify
you for 5.0% of your Maximum Life
(199).

Rank 3

Lucky Hit: Hitting enemies with Blood
Skills has up to a 30% chance to Fortify
you for 7.5% of your Maximum Life
(199).

Necrotic Carapace

Rank 1

When a Corpse is formed from your
Skills or your Minions, Fortify for 2% of
your Maximum Life (159).

Rank 2

When a Corpse is formed from your
Skills or your Minions, Fortify for 4% of
your Maximum Life (159).

Rank 3

When a Corpse is formed from your
Skills or your Minions, Fortify for 6% of
your Maximum Life (159).

Reaper's Pursuit

Rank 1

Damaging enemies with Darkness Skills
increases your Movement Speed by 5%
[+] for 3 seconds.

Rank 2

Damaging enemies with Darkness Skills
increases your Movement Speed by 10%
[+] for 3 seconds.

Rank 3

Damaging enemies with Darkness Skills
increases your Movement Speed by 15%
[+] for 3 seconds.

Gloom

Rank 1

When you damage enemies with
Darkness Skills, they take 2%[x]
increased Shadow damage from you and
your Minions for 2 seconds, stacking up
to 3 times.

Rank 2

When you damage enemies with
Darkness Skills, they take 4%[x]
increased Shadow damage from you and
your Minions for 2 seconds, stacking up
to 3 times.

Rank 3

When you damage enemies with
Darkness Skills, they take 6%[x]
increased Shadow damage from you and
your Minions for 2 seconds, stacking up
to 3 times.

Crippling Darkness

Rank 1

Lucky Hit: Darkness Skills have up to a
15% chance to Stun for 1 seconds and
deal 20% x [Damage] Shadow damage to
them.

Rank 2

Lucky Hit: Darkness Skills have up to a
15% chance to Stun for 2 seconds and
deal 40% x [Damage] Shadow damage to
them.

Rank 3

Lucky Hit: Darkness Skills have up to a
15% chance to Stun for 3 seconds and
deal 60% x [Damage] Shadow damage to
them.

Terror

Rank 1

You deal 3%[x] increased Shadow
damage to enemies who are Slowed or
Chilled, and 3%[x] increased Shadow
damage to enemies who are Stunned,
Immobilized, or Frozen. These bonuses
stack and apply to Shadow damage
dealt by your Minions.

Rank 2

You deal 6%[x] increased Shadow
damage to enemies who are Slowed or
Chilled, and 6%[x] increased Shadow
damage to enemies who are Stunned,
Immobilized, or Frozen. These bonuses
stack and apply to Shadow damage
dealt by your Minions.

Rank 3

You deal 9%[x] increased Shadow
damage to enemies who are Slowed or
Chilled, and 9%[x] increased Shadow
damage to enemies who are Stunned,
Immobilized, or Frozen. These bonuses
stack and apply to Shadow damage
dealt by your Minions.

Serration

Rank 1

Your Bone Skills have a 0.3%[+]
increased Critical Strike Chance for
each 30 Essence you have upon cast.

Rank 2

Your Bone Skills have a 0.6%[+]
increased Critical Strike Chance for
each 30 Essence you have upon cast.

Rank 3

Your Bone Skills have a 0.9%[+]
increased Critical Strike Chance for
each 30 Essence you have upon cast.

Rapid Ossification

Rank 1

Every 100 Essence you spend reduces
the cooldowns of your Bone Skills by 0.5
seconds.

Rank 2

Every 100 Essence you spend reduces
the cooldowns of your Bone Skills by 1.0
seconds.

Rank 3

Every 100 Essence you spend reduces
the cooldowns of your Bone Skills by 1.5
seconds.

Compound Fracture

Rank 1

After Critically Striking 10 times with
Bone Skills, your Bone Skills deal 5%[x]
increased damage for 5 seconds.

Rank 2

After Critically Striking 10 times with
Bone Skills, your Bone Skills deal 10%[x]
increased damage for 5 seconds.

Rank 3

After Critically Striking 10 times with
Bone Skills, your Bone Skills deal 15%[x]
increased damage for 5 seconds.

Evulsion

Rank 1

Your Bone Skills deal 5%[x] increased
Critical Strike Damage to Vulnerable
enemies.

Rank 2

Your Bone Skills deal 10%[x] increased
Critical Strike Damage to Vulnerable
enemies.

Rank 3

Your Bone Skills deal 15%[x] increased
Critical Strike Damage to Vulnerable
enemies.

Class Ultimate Skills

Blood Wave

Blood Wave

Cooldown: 50 seconds

Lucky Hit Chance: 50%

Conjure a tidal wave of blood that deals
450% x [Damage] damage and Knocks
Back enemies.

Type

Ultimate, Blood

Prime Blood Wave

Blood Wave Slows enemies by 50% for 4
seconds.

Supreme Blood Wave

Blood Wave leaves behind 3 Blood Orbs
as it travels.

Addition

Physical Damage

Army of the Dead

Army of the Dead

Cooldown: 70 seconds

Lucky Hit Chance: 64%

Call forth the deep buried dead. Volatile
Skeletons emerge over the next 7
seconds that explode when around
enemies, dealing 45% x [Damage]
damage.

Type

Ultimate, Summoning

Prime Army of the Dead

When Army of the Dead's Volatile
Skeletons explode, they have a 100%
chance to leave behind a Corpse.

Supreme Army of the Dead

Army of the Dead also raises your
Skeletal Warriors and Skeletal Mages.

Addition

Physical Damage

Army of the Dead

Army of the Dead

Cooldown: 70 seconds

Lucky Hit Chance: 64%

Call forth the deep buried dead. Volatile
Skeletons emerge over the next 7
seconds that explode when around
enemies, dealing 45% x [Damage]
damage.

Type

Ultimate, Summoning

Prime Army of the Dead

When Army of the Dead's Volatile
Skeletons explode, they have a 100%
chance to leave behind a Corpse.

Supreme Army of the Dead

Army of the Dead also raises your
Skeletal Warriors and Skeletal Mages.

Addition

Physical Damage

Bone Storm

Bone Storm

Cooldown: 60 seconds

Lucky Hit Chance: 40%

A swirling storm of bones appears
around you and your Golem, dealing
180% x [Damage] damage to
surrounding enemies over 10 seconds.

Type

Ultimate, Bone

Prime Bone Storm

Your Damage Reduction is increased by
15% while Bone Storm is active.

Supreme Bone Storm

Your Critical Strike Chance is increased
by 20%[+] while Bone Storm is active.

Addition

Physical Damage

Golem Mastery

Rank 1

Increase the damage and Life of your
Golem by 25%[x].

Rank 2

Increase the damage and Life of your
Golem by 50%[x].

Rank 3

Increase the damage and Life of your
Golem by 75%[x].

Stand Alone

Rank 1

Increases Damage Reduction by 6%
when you have no minions. Each active
minion reduces this bonus by 2%.

Rank 2

Increases Damage Reduction by 12%
when you have no minions. Each active
minion reduces this bonus by 2%.

Rank 3

Increases Damage Reduction by 18%
when you have no minions. Each active
minion reduces this bonus by 2%.

Memento Mori

Rank 1

Sacrificing both Skeletal Warriors and
Skeletal Mages increases their Sacrifice
bonuses by 20%.

Rank 2

Sacrificing both Skeletal Warriors and
Skeletal Mages increases their Sacrifice
bonuses by 40%.

Rank 3

Sacrificing both Skeletal Warriors and
Skeletal Mages increases their Sacrifice
bonuses by 60%.

Finality

Rank 1

You deal 5%[x] increased damage for 8
seconds after casting an Ultimate Skill.

Rank 2

You deal 10%[x] increased damage for 8
seconds after casting an Ultimate Skill.

Rank 3

You deal 15%[x] increased damage for 8
seconds after casting an Ultimate Skill.

Inspiring Leader

Rank 1

While you are Healthy, you gain 4%[+]
increased Critical Strike Chance and
your Minions gain 6%] increased
Critical Strike Chance.

Rank 2

While you are Healthy, you gain 8%[+]
increased Critical Strike Chance and
your Minions gain 6%] increased
Critical Strike Chance.

Rank 3

While you are Healthy, you gain 12%[+]
increased Critical Strike Chance and
your Minions gain 6%] increased
Critical Strike Chance.

Hellbent Commander

Rank 1

While you control at least 7 Minions,
your Minions deal 10%[x] increased
damage.

Rank 2

While you control at least 7 Minions,
your Minions deal 20%[x] increased
damage.

Rank 3

While you control at least 7 Minions,
your Minions deal 30%[x] increased
damage.

Bonded in Essence

Rank 1

Every 8 seconds, your Skeletal Priest's
Healing will Heal your Skeletons for an
additional 20% of their Maximum Life.

Rank 2

Every 8 seconds, your Skeletal Priest's
Healing will Heal your Skeletons for an
additional 40% of their Maximum Life.

Rank 3

Every 8 seconds, your Skeletal Priest's
Healing will Heal your Skeletons for an
additional 60% of their Maximum Life.

Death's Defense

Rank 1

Your Minions gain 4%[+] increased
Armor and 8%[+] increased Resistance
to All Elements.

Rank 2

Your Minions gain 8%[+] increased
Armor and 16%[+] increased Resistance
to All Elements.

Rank 3

Your Minions gain 12%[+] increased
Armor and 24%[+] increased Resistance
to All Elements.

Class Key Passives Skills

Ossified Essence

Ossified Essence

Your Bone Skills deal 0.5%[x] increased
damage for each point of Essence you
have above 50 upon cast.
Current Bonus: 0.0%[x]

Kalan's Edict

Kalan's Edict

Your Minions gain 3%[+] Attack Speed
for each active Minion.

Shadowblight

Shadowblight

Shadow damage infects enemies with
Shadowblight for 2 seconds. Every 8th
time an enemy receives Shadow damage
from you or your Minions while they are
affected by Shadowblight, they take an
additional 44% x [Damage] Shadow
damage.
Shadowblight's damage is increased by
100%]x] of your Shadow Damage Over
Time bonus.
Current Bonus: 09%[x]

Rathma’s Vigor

Rathma’s Vigor

After being Healthy for 12 seconds, your
next Blood Skill Overpowers. This timer
is reduced by 2 seconds each time Blood
Orbs Heal or Overheal you for 7,959.48
Life.

Class Skill Tree

This section is still in progress, we are doing our best to provide the content as soon as possible

Class System Requirements

Requires a 64-bit processor and operating system

Class PC System Requirement

Minimum Specifications

OS

64-bit Windows® 10 version 1909 or newer

CPU

Intel® Core™ i5-2500K or AMD™ FX-8350

RAM

8 GB RAM

Graphics

NVIDIA® GeForce® GTX 660 or Intel® Arc™ A380 or AMD Radeon™ R9 280

DirectX

Version 12

Network

Broadband Internet connection

Storage

90 GB available space

Additional Notes

*1080p native resolution / 720p render resolution, low graphics settings, 30fps, SSD Required

Maximum Specifications

OS

64-bit Windows® 10 version 1909 or newer

CPU

Intel® Core™ i5-4670K or AMD Ryzen™ 1300X

RAM

16 GB RAM

Graphics

NVIDIA® GeForce® GTX 970 or Intel® Arc™ A750 or AMD Radeon™ RX 470

DirectX

Version 12

Network

Broadband Internet connection

Storage

90 GB available space

Additional Notes

*1080p resolution, medium graphics settings, 60fps, SSD Required

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