Branding
Menu Closer

Rogue – Marksman, Imbuements, Traps Diablo 4

Time
Time
Diablo 4 Team Editor
Rogue – Marksman, Imbuements, Traps
Diablo 4 Rogue

Rogue is one of the class in Diablo 4, Learn more about Rogue such as skills and specialization and other information about Rogue.

Rogue Details
Description

The cunning Rogue uses whatever tools are available to get the job done. Rogues
are both agile and resourceful, able to fight enemies at range with Bows, or up
close with Daggers. They are also able to Imbue their weapons with various
Magics.

MarksmanMarksman

Kite enemies at a distance using Bows and Arrows. Marksmen benefit
from Critically Striking enemies and by causing them to become
Vulnerable.

ImbuementsImbuements

Imbue your weapons with Poison, Cold, or Shadow energies. These
Imbuements give attacks special properties when they damage enemies.

TrapsTraps

Lay Traps on the ground, which can trigger various effects. These effects
range from damaging targets, Poisoning them, Slowing them, and much
more.

Class Basic Skills

Invigorating Strike

Invigorating Strike

Lucky Hit Chance: 50%
Melee attack an enemy, dealing [X%] damage and increasing Energy
Regeneration by 20%[x] for 3 seconds.

Type

Basic, Cutthroat

Enhanced Invigorating Strike

Damaging a Crowd Controlled or Injured
enemy with Invigorating Strike increases its
Energy Regeneration bonus to 30%[x].

Fundamental Invigorating Strike

Hitting an enemy with Invigorating Strike
while you are below 85% Energy makes
them Vulnerable for 3 seconds.

Primary Invigorating Strike

Invigorating Strike additionally grants 8%
[+] Lucky Hit Chance. Hitting a Crowd
Controlled or Injured enemy increases this
bonus to 16%[+] Lucky Hit Chance.

Addition

Physical Damage

Requires Dual Wielded weapons

Blade Shift

Blade Shift

Lucky Hit Chance: 50%
Quickly stab your victim for [X%] damage and shift, making you
Unhindered for 4 seconds.

Type

Basic, Cutthroat

Enhanced Blade Shift

While Blade Shift is active you gain 20%[+]
Movement Speed.

Primary Blade Shift

While Blade Shift is active you gain 15%[+]
Resistance to All Elements and reduce the
duration of incoming Control Impairing
Effects by 30%.

Fundamental Blade Shift

Moving through enemies while Blade Shift
is active refreshes its duration. After
moving through enemies 3 times, your next
Blade Shift will Daze enemies for 2 seconds.

Addition

Physical Damage

Requires Dual Wielded weapons

Puncture

Puncture

Lucky Hit Chance: 35%
Throw blades a short distance, dealing [X%] damage. Every 3rd
cast Slows enemies by 20% for 2 seconds.
Critical Strikes will always Slow.

Type

Basic, Marksman

Enhanced Puncture

Gain 2 Energy when Puncture damages a
Crowd Controlled enemy.

Primary Puncture

Every 3rd cast of Puncture will also ricochet
up to 2 times. Critical Strikes will always
ricochet.

Fundamental Puncture

Puncture now throws 3 blades in a spread,
each dealing 35% of its Base damage.
Hitting an enemy with at least 2 blades at
once makes them Vulnerable for 2 seconds.

Addition

Physical Damage

Requires Dual Wielded weapons

Heartseeker

Heartseeker

Lucky Hit Chance: 50%
Fire an arrow that seeks an enemy, dealing [X%] damage and
increasing your Critical Strike Chance
against them by 5% +] for 4 seconds, up to
15%[+].

Type

Basic, Marksman, Chain

Enhanced Heartseeker

When Heartseeker Critically Strikes, gain 8%
[+] Attack Speed for 4 seconds. Double this
amount if the enemy is Vulnerable.

Fundamental Heartseeker

Heartseeker also increases the Critical
Strike Damage the enemy takes from you by
5%[x] for 4 seconds, up to 15%][x].

Primary Heartseeker

Heartseeker ricochets to an additional
enemy, dealing 75% of the original damage.

Addition

Physical Damage

Requires a Ranged weapon

Forceful Arrow

Forceful Arrow

Lucky Hit Chance: 50%
Fire a powerful arrow at an enemy, dealing [X%] damage. Every 3rd cast
makes enemies hit Vulnerable for 5 seconds.

Type

Basic, Marksman

Enhanced Forceful Arrow

Every 3rd cast of Forceful Arrow
additionally has a 15%][+] increased Critical
Strike Chance.

Primary Forceful Arrow

Every 3rd cast of Forceful Arrow pierces
through all enemies hit.

Fundamental Forceful Arrow

Forceful Arrow Knocks Back Non-Elite
enemies if they are Close. If they collide
with another enemy, both are Knocked
Down for 1.5 seconds.

Addition

Physical Damage

Requires a Ranged weapon

Class Core Skills

Barrage

Barrage

Energy Cost: 30
Lucky Hit Chance: 16%
Unleash a barrage of 5 arrows that expands
outwards, each dealing [X%]
damage. Each arrow has a 20% chance to
ricochet off an enemy up to 1 time.
Ricochets deal 40% of the arrow’s Base
damage.

Type

Core, Marksman, Chain, Imbueable

Enhanced Barrage

Barrage's ricochet chance is increased to
100% for arrows that damage a Vulnerable
enemy or Critically Strike any enemy.

Improved Barrage

Every 3rd cast of Barrage makes enemies
Vulnerable for 2 seconds.

Advanced Barrage

Whenever a single cast of Barrage ricochets
at least 4 times, your next cast gains 20%[+]
increased Critical Strike Chance.

Addition

Physical Damage

Requires a Ranged weapon

Twisting Blade

Twisting Blade

Energy Cost: 30
Lucky Hit Chance: 33%
Impale an enemy with your blades, dealing [X%] damage and making
them take 8%[x] increased damage from
you for 1.5 seconds. After 1.5 seconds the
blades return to you, piercing enemies for [X%] damage.

Type

Core, Cutthroat, Imbueable

Enhanced Twisting Blades

Twisting Blades deals 35%]x] increased
damage when returning.

Advanced Twisting Blades

When your Twisting Blades return, your
active Cooldowns are reduced by 0.10
seconds per enemy they passed through, up
to 2 seconds.

Improved Twisting Blades

Enemies are Dazed for 1.5 seconds while
impaled with Twisting Blades.

Addition

Physical Damage

Requires Dual Wielded weapons

Flurry

Flurry

Energy Cost: 25
Lucky Hit Chance: 20%
Unleash a flurry of stabs and slashes,
striking enemies in front of you 4 times and
dealing a total of [X%]
damage to each.

Type

Core, Cutthroat, Imbueable

Enhanced Flurry

Each time Flurry hits an enemy, it deals 1%
[x] increased damage for 8 seconds, up to
25%]x], and has a 10% chance to apply
Vulnerable for 3 seconds

Improved Flurry

Casting Flurry dashes you to the target and
Heals 10% of your Maximum Life.

Advanced Flurry

Successive casts of Flurry increase its
damage by 10%[x] and reduce its Energy
cost by 10%, up to 3 times.

Addition

Physical Damage

Requires Dual Wielded weapons

Penetrating Shot

Penetrating Shot

Energy Cost: 35
Lucky Hit Chance: 50%
Fire an arrow that pierces through all
enemies in a line, dealing [X%] damage, increased by 10%[x] per enemy it pierces.

Type

Core, Marksman, Imbueable

Enhanced Penetrating Shot

Casting Penetrating Shot and hitting a Boss
or Elite with it has a 25% chance to fire it an
additional time for free.

Advanced Penetrating Shot

When cast with full Energy, Penetrating
Shot will Slow all enemies it hits by 50% for
3 seconds. Elite enemies will also be
Knocked Down for 1.5 seconds.

Improved Penetrating Shot

Penetrating Shot has a 10%[+] increased
Critical Strike Chance. If Penetrating Shot
damages at least 3 enemies, you gain 10%
[+] increased Critical Strike Chance for 5
seconds.

Addition

Physical Damage

Requires Ranged weapons

Rapid Fire

Rapid Fire

Energy Cost: 25
Lucky Hit Chance: 20%
Rapidly fire 5 arrows, each dealing [X%] damage.

Type

Core, Marksman, Imbueable

Enhanced Rapid Fire

Each subsequent arrow from Rapid Fire has
5%[+] increased Critical Strike Chance, up to
25%] +] on the 5th arrow.

Improved Rapid Fire

Gain 15 Energy per cast of Rapid Fire when
it damages a Vulnerable enemy.

Advanced Rapid Fire

Rapid Fire deals 30%|x] increased Critical
Strike Damage for 5 seconds after you Evade.

Addition

Physical Damage

Requires Ranged weapons

Stutter Step

Rank 1

Critically Striking an enemy grants 5%][+]
Movement Speed for 4 seconds.

Rank 2

Critically Striking an enemy grants 10%][+]
Movement Speed for 4 seconds.

Rank 3

Critically Striking an enemy grants 15%][+]
Movement Speed for 4 seconds.

Sturdy

Rank 1

You gain 6% Close Damage Reduction.

Rank 2

You gain 12% Close Damage Reduction.

Rank 3

You gain 18% Close Damage Reduction.

Siphoning Strikes

Rank 1

Lucky Hit: Critical Strikes against Close
enemies have up to a 85% chance to Heal
you for 1% of your Maximum Life (X).

Rank 2

Lucky Hit: Critical Strikes against Close
enemies have up to a 85% chance to Heal
you for 2% of your Maximum Life (X).

Rank 3

Lucky Hit: Critical Strikes against Close
enemies have up to a 85% chance to Heal
you for 3% of your Maximum Life (X).

Target Practice

Rank 1

Your Critical Strike Chance with
Marksman and Cutthroat Skills is
increased by 3%[+].

Rank 2

Your Critical Strike Chance with
Marksman and Cutthroat Skills is
increased by 6%[+].

Rank 3

Your Critical Strike Chance with
Marksman and Cutthroat Skills is
increased by 9%[+].

Class Agility Skills

Shadow Step

Shadow Step

Cooldown: 9 seconds
Lucky Hit Chance: 100%
Become Unstoppable and quickly move
through the shadows to stab your victim
from behind for 0 - 0 [80%] damage. Gain
50% increased Movement Speed for 2
seconds afterwards.

Type

Agility, Cutthroat, Imbueable, Mobility

Enhanced Shadow Step

Damaging an enemy with Shadow Step
Dazes and applies Vulnerable to them for 3
seconds.

Methodical Shadow Step

After Shadow Stepping, you gain 20%
Damage Reduction for 3 seconds.

Disciplined Shadow Step

Damaging an enemy with Shadow Step
Stuns them for 2 seconds and reduces its
Cooldown by 3 seconds.

Addition

Physical Damage

Requires Dual Wielded weapons

Dash

Dash

Charges: 2
Charge Cooldown: 12 seconds
Lucky Hit Chance: 25%
Dash forward and slash enemies for
[X%] damage. Any enemies hit are Slowed
by 30% for 3 seconds.

Type

Agility, Cutthroat, Imbueable, Mobility

Enhanced Dash

Casting Dash increases your Critical Strike
Chance by 10%][+] for 5 seconds.

Methodical Dash

Dash has 1 additional Charge and its Charge
Cooldown is reduced by 3 seconds.

Disciplined Dash

At the end of Dash , Knock Down
surrounding enemies for 2 seconds and deal
350%[x] of its damage to them.

Addition

Physical Damage

Requires Dual Wielded weapons

Caltrops

Caltrops

Charges: 2
Charge Cooldown: 12 seconds
Lucky Hit Chance: 25%
Leap backwards and throw caltrops on the
ground, dealing 0 - 0 [45%] damage and
Slowing enemies by 50%. Lasts 7 seconds.

Type

Agility, Trap, Mobility

Enhanced Caltrops

Enemies in Caltrops take 10%|x] increased
damage from you, increased by 5%[x] each
second, up to 45%|x]

Methodical Caltrops

Caltrops now deals Cold damage and Chills
enemies for 25% per second.

Disciplined Caltrops

You have 10%][+] Critical Strike Chance
against enemies inside your Caltrops.
Double this amount against Vulnerable
enemies.

Addition

Physical Damage

Rugged

Rank 1

Gain 9% Damage Reduction against
Damage Over Time effects.

Rank 2

Gain 18% Damage Reduction against
Damage Over Time effects.

Rank 3

Gain 27% Damage Reduction against
Damage Over Time effects.

Reactive Defense

Rank 1

Gain 6.0% Damage Reduction while
inflicted with Control Impairing Effects.

Rank 2

Gain 12.0% Damage Reduction while
inflicted with Control Impairing Effects.

Rank 3

Gain 18.0% Damage Reduction while
inflicted with Control Impairing Effects.

Weapon Mastery

Rank 1

Gain a bonus when attacking based on
weapon type:
Daggers: 7%[x] increased damage to
Healthy and Injured enemies.
Swords: 3%[x] increased damage.
Bows: 4%|x] increased damage to
Vulnerable enemies.
Crossbows: 5%][x] increased Critical
Strike Damage.

Rank 2

Gain a bonus when attacking based on
weapon type:
Daggers: 14%[x] increased damage to
Healthy and Injured enemies.
Swords: 6%[x] increased damage.
Bows: 8%|x] increased damage to
Vulnerable enemies.
Crossbows: 10%][x] increased Critical
Strike Damage.

Rank 3

Gain a bonus when attacking based on
weapon type:
Daggers: 21%[x] increased damage to
Healthy and Injured enemies.
Swords: 9%[x] increased damage.
Bows: 12%|x] increased damage to
Vulnerable enemies.
Crossbows: 15%][x] increased Critical
Strike Damage.

Rapid Gambits

Rank 1

Evading through an enemy Dazes them for
2 seconds. Your Evade Cooldown is reduced
by 0.25 seconds when you Daze an enemy.

Rank 2

Evading through an enemy Dazes them for
2 seconds. Your Evade Cooldown is reduced
by 0.50 seconds when you Daze an enemy.

Rank 3

Evading through an enemy Dazes them for
2 seconds. Your Evade Cooldown is reduced
by 0.75 seconds when you Daze an enemy.

Unstable Elixirs

Rank 1

Using a Healing Potion Stuns surrounding
enemies for 2 seconds and increases your
damage by 6%]x] for 10 seconds.

Rank 2

Using a Healing Potion Stuns surrounding
enemies for 2 seconds and increases your
damage by 12%]x] for 10 seconds.

Rank 3

Using a Healing Potion Stuns surrounding
enemies for 2 seconds and increases your
damage by 18%]x] for 10 seconds.

Addition

You may now drink your Healing Potion
while at full Life.

Trick Attacks

Rank 1

Dazing or Stunning an enemy increases
your Critical Strike Chance by 2%[+] and
Critical Strike Damage by 2%[x] for 5
seconds, both up to 12%.

Rank 2

Dazing or Stunning an enemy increases
your Critical Strike Chance by 4%[+] and
Critical Strike Damage by 4%[x] for 5
seconds, both up to 24%.

Rank 3

Dazing or Stunning an enemy increases
your Critical Strike Chance by 6%[+] and
Critical Strike Damage by 6%[x] for 5
seconds, both up to 36%.

Balestra

Rank 1

Gain 4%[x] increased damage for 4
seconds after Evading.

Rank 2

Gain 8%[x] increased damage for 4
seconds after Evading.

Rank 3

Gain 12%[x] increased damage for 4
seconds after Evading.

Class Subterfuge Skills

Smoke Grenade

Smoke Grenade

Cooldown: 13 seconds
Lucky Hit Chance: 25%
Throw a smoky concoction at enemies that deals [45%] damage and Dazes them for 4 seconds.

Type

Subterfuge, Grenade

Enhanced Smoke Grenade

Enemies hit by Smoke Grenade take 25%|x]
increased damage from you for 5 seconds.

Countering Smoke Grenade

Hitting an Elite or Boss with your Smoke
Grenade reduces its Cooldown by 5 seconds.

Subverting Smoke Grenade

Smoke Grenade now deals Poison damage and
applies another [45%] Poisoning damage
over 5 seconds.

Addition

Physical Damage

Concealment

Concealment

Cooldown: 20 seconds

Vanish from sight, gaining an advanced
form of Stealth for 5 seconds that will
not be removed by taking damage.
Concealment also makes you
Unstoppable, grants 30%[+] Movement
Speed, and allows you to move freely
through enemies for its duration.
Using an attack Skill during
Concealment will break Concealment.

Type

Subterfuge

Enhanced Concealment

You gain 40 Energy when you enter
Concealment.

Subverting Concealment

The Skill that breaks Concealment
always makes enemies Vulnerable for 6
seconds.

Countering Concealment

The Skill that breaks Concealment will
always be a guaranteed Critical Strike.

Addition

--

Poison Trap

Poison Trap

Cooldown: 10 seconds

Lucky Hit Chance: 20%

Place a trap that arms after 1.25
seconds. It activates when an enemy
moves within range, applying 540% x
[Damage] Poisoning damage over 9
seconds to enemies in the area.

You can have 4 armed traps out at once.

Type

Subterfuge, Trap

Enhanced Poison Trap

Poison Trap Knocks Down enemies for
1.5 seconds when it activates.

Countering Poison Trap

Poison Trap has a 40% chance to reset
your Imbuement Skill Cooldowns when
activated.

Subverting Poison Trap

You deal 15%[x] increased Poison
damage to enemies standing inside your
Poison Trap.

Addition

Poison Damage

Dark Shroud

Dark Shroud

Cooldown: 20 seconds

Surround yourself with up to 5
protective shadows. Gain 8.0% Damage
Reduction per active shadow. Each time
you take direct damage, that damage is
reduced and a shadow is consumed.

Type

Subterfuge

Enhanced Dark Shroud

Each active Dark Shroud shadow grants
you 5%[+] Movement Speed and also
has a 15% chance to not be consumed.

Countering Dark Shroud

While you have at least 1 active shadow
from Dark Shroud, gain 10%[+] Critical
Strike Chance.

Subverting Dark Shroud

You Heal for 10% of your Maximum Life
when a Dark Shroud shadow is removed.

Addition

--

Agile

Rank 1

Using a Cooldown increases your Dodge Chance
by 4% for 3 seconds.

Rank 2

Using a Cooldown increases your Dodge Chance
by 8% for 3 seconds.

Rank 3

Using a Cooldown increases your Dodge Chance
by 12% for 3 seconds.

Mending Obscurity

Rank 1

When entering Stealth and every second while
Stealthed, you Heal for 5% of your Maximum
Life (X)

Rank 2

When entering Stealth and every second while
Stealthed, you Heal for 10% of your Maximum
Life (X)

Rank 3

When entering Stealth and every second while
Stealthed, you Heal for 15% of your Maximum
Life (X)

Evasive

Rank 1

After Dodging an attack, gain 2%
Damage Reduction for 4 seconds.

Rank 2

After Dodging an attack, gain 4%
Damage Reduction for 4 seconds.

Rank 3

After Dodging an attack, gain 6%
Damage Reduction for 4 seconds.

Exploit

Rank 1

You deal 6%[x] increased damage to
Healthy and Injured enemies.

Rank 2

You deal 12%[x] increased damage to
Healthy and Injured enemies.

Rank 3

You deal 18%[x] increased damage to
Healthy and Injured enemies.

Malice

Rank 1

You deal 3%[x] increased damage to
Vulnerable enemies and 3%|x] increased
damage to Knocked Down enemies.
These bonuses can apply
simultaneously.

Rank 2

You deal 6%[x] increased damage to
Vulnerable enemies and 6%|x] increased
damage to Knocked Down enemies.
These bonuses can apply
simultaneously.

Rank 3

You deal 9%[x] increased damage to
Vulnerable enemies and 9%|x] increased
damage to Knocked Down enemies.
These bonuses can apply
simultaneously.

Class Imbuement Skills

Poison Imbuement

Poison Imbuement

Cooldown: 13 seconds

Lucky Hit Chance: 33%

Imbue your weapons with lethal poison.
Your next 2 Imbueable Skills deal
Poison damage and apply 100% of their
Base damage as additional Poisoning
damage over 6 seconds.

Type

Imbuement, Imbueable

Enhanced Poison Imbuement

Casting Poison Imbuement generates
30 Energy, increased by 2 for each
Nearby Poisoned enemy.

Blended Poison Imbuement

Critical Strikes with Poison Imbued
Skills deal 75%[x] increased Poisoning
damage.

Mixed Poison Imbuement

Lucky Hit: Poison Imbued Skills have up
to a 30% chance to reduce the cooldown
of Poison Imbuement by 2 seconds.

Addition

Poison Damage

Shadow Imbuement

Shadow Imbuement

Cooldown: 13 seconds

Lucky Hit Chance: 33%

Imbue your weapons with festering
shadows. Your next 2 Imbueable Skills
deal Shadow damage and infect enemies
for 6 seconds. Infected enemies explode
on death, dealing 40% x [Damage]
damage to all surrounding enemies.

If the infection expires before the
enemy dies, it will deal 40% x [Damage]
damage to only that enemy.

Type

Imbuement, Imbueable

Enhanced Shadow Imbuement

You have 15%[+] increased Critical
Strike Chance against Injured enemies
infected by Shadow Imbuement.

Blended Shadow Imbuement

Shadow Imbuement’s primary explosion
makes enemies Vulnerable for 2
seconds.

Mixed Shadow Imbuement

Enemies infected by Shadow
Imbuement take 12%[x] increased Non-
Physical damage from you for 8
seconds.

Addition

Shadow Damage

Shadow Imbuement

Shadow Imbuement

Cooldown: 13 seconds

Lucky Hit Chance: 33%

Imbue your weapons with festering
shadows. Your next 2 Imbueable Skills
deal Shadow damage and infect enemies
for 6 seconds. Infected enemies explode
on death, dealing 40% x [Damage]
damage to all surrounding enemies.

If the infection expires before the
enemy dies, it will deal 40% x [Damage]
damage to only that enemy.

Type

Imbuement, Imbueable

Enhanced Shadow Imbuement

You have 15%[+] increased Critical
Strike Chance against Injured enemies
infected by Shadow Imbuement.

Blended Shadow Imbuement

Shadow Imbuement’s primary explosion
makes enemies Vulnerable for 2
seconds.

Mixed Shadow Imbuement

Enemies infected by Shadow
Imbuement take 12%[x] increased Non-
Physical damage from you for 8
seconds.

Addition

Shadow Damage

Cold Imbuement

Cold Imbuement

Cooldown: 13 seconds

Imbue your weapons with frigid
energies. Your next 2 Imbueable Skills
deal Cold damage and Chill enemies for
25% per hit.

Type

Imbuement, Imbueable

Enhanced Cold Imbuement

Lucky Hit: Cold Imbued Skills have up
to a 40% chance to make enemies
Vulnerable for 3 seconds.

Blended Cold Imbuement

Lucky Hit: Cold Imbued Skills have up
to a 35% chance to instantly Freeze
enemies for 3 seconds.

Mixed Cold Imbuement

Cold Imbued Skills deal 20%[x] damage
to Crowd Controlled enemies. Double
this bonus against Frozen enemies.

Addition

--

Precision Imbuement

Rank 1

Imbued Skills gain 3% +] increased
Critical Strike Chance.

Rank 2

Imbued Skills gain 6% +] increased
Critical Strike Chance.

Rank 3

Imbued Skills gain 9% +] increased
Critical Strike Chance.

Shadow Crash

Rank 1

Lucky Hit: Shadow damage has up to a
10% chance to Stun for 0.5 seconds.

Rank 2

Lucky Hit: Shadow damage has up to a
10% chance to Stun for 1 seconds.

Rank 3

Lucky Hit: Shadow damage has up to a
10% chance to Stun for 1.5 seconds.

Consuming Shadows

Rank 1

Each time you kill an enemy with
Shadow damage, you generate 10
Energy.

Rank 2

Each time you kill an enemy with
Shadow damage, you generate 20
Energy.

Rank 3

Each time you kill an enemy with
Shadow damage, you generate 30
Energy.

Frigid Finesse

Rank 1

You deal 5%[x] increased damage to
Chilled enemies. This bonus increases
to 10%[x] against Frozen enemies.

Rank 2

You deal 10%[x] increased damage to
Chilled enemies. This bonus increases
to 20%[x] against Frozen enemies.

Rank 3

You deal 15%[x] increased damage to
Chilled enemies. This bonus increases
to 30%[x] against Frozen enemies.

Chilling Weight

Rank 1

Chilled enemies have their Movement
Speed further reduced by up to 10% and
you gain 5%] increased Chill effect.

Rank 2

Chilled enemies have their Movement
Speed further reduced by up to 20% and
you gain 10%] increased Chill effect.

Rank 3

Chilled enemies have their Movement
Speed further reduced by up to 30% and
you gain 15%] increased Chill effect.

Deadly Venom

Rank 1

You deal 3%[x] increased Poisoning
damage.

Rank 2

You deal 6%[x] increased Poisoning
damage.

Rank 3

You deal 9%[x] increased Poisoning
damage.

Alchemical Advantage

Rank 1

Dealing Poison damage increases your
Attack Speed and Lucky Hit Chance by
1%[+] for 8 seconds, up to 5%[+] .

Rank 2

Dealing Poison damage increases your
Attack Speed and Lucky Hit Chance by
2%[+] for 8 seconds, up to 10%[+] .

Rank 3

Dealing Poison damage increases your
Attack Speed and Lucky Hit Chance by
3%[+] for 8 seconds, up to 15%[+] .

Debilitating Toxins

Rank 1

Poisoned enemies deal 5% less damage.

Rank 2

Poisoned enemies deal 10% less damage.

Rank 3

Poisoned enemies deal 15% less damage.

Class Ultimate Skills

Death Trap

Death Trap

Cooldown: 50 seconds

Lucky Hit Chance: 8%

Place a trap that arms after 1.25
seconds. It activates when an enemy
moves within range, dealing a total of
250% x [Damage] damage to each
enemy in the area.

Type

Ultimate, Trap

Prime Death Trap

Enemies are Pulled into Death Trap
when it activates.

Supreme Death Trap

If Death Trap kills an enemy; its
Cooldown is reduced by 12 seconds.

Addition

Shadow Damage

Shadow Clone

Shadow Clone

Cooldown: 60 seconds

Your shadow mimicks your actions for
15 seconds. This Shadow Clone deals
60% of your damage.

Type

Ultimate

Prime Shadow Clone

You are Unstoppable for 5 seconds after
casting Shadow Clone.

Supreme Shadow Clone

Your Shadow Clone deals an additional
20% of your damage.

Addition

Physical Damage

Rain of Arrows

Rain of Arrows

Cooldown: 50 seconds

Lucky Hit Chance: 4%

Arrows rain down over a large area 2
times, each wave dealing 110% x
[Damage] damage.

Type

Ultimate, Marksman, Imbueable

Prime Rain of Arrows

Imbuement Skill effects applied by Rain
of Arrows have 30%[x] increased
potency.

Supreme Rain of Arrows

Rain of Arrows’ first wave Knocks Down
enemies for 3 seconds.

Addition

Physical Damage 

Requires a Ranged weapon

Trap Mastery

Rank 1

When Poison Trap or Death Trap
activates, you gain 4%] +] increased
Critical Strike Chance against
Vulnerable and Crowd Controlled
enemies for 4 seconds.

Rank 2

When Poison Trap or Death Trap
activates, you gain 8%] +] increased
Critical Strike Chance against
Vulnerable and Crowd Controlled
enemies for 4 seconds.

Rank 3

When Poison Trap or Death Trap
activates, you gain 12%] +] increased
Critical Strike Chance against
Vulnerable and Crowd Controlled
enemies for 4 seconds.

Innervation

Rank 1

Lucky Hit: Up to a 10% chance to gain 8
Energy.

Rank 2

Lucky Hit: Up to a 20% chance to gain 8
Energy.

Rank 3

Lucky Hit: Up to a 30% chance to gain 8
Energy.

Alchemists Fortune

Rank 1

Non-Physical damage you deal has a 5%
[+] increased Lucky Hit Chance.

Rank 2

Non-Physical damage you deal has a 10%
[+] increased Lucky Hit Chance.

Rank 3

Non-Physical damage you deal has a 15%
[+] increased Lucky Hit Chance.

Second Wind

Rank 1

Every 100 Energy you spend grants 15%
of your Maximum Life (x) as a
Barrier for 3 seconds.

Rank 2

Every 100 Energy you spend grants 30%
of your Maximum Life (x) as a
Barrier for 3 seconds.

Rank 3

Every 100 Energy you spend grants 45%
of your Maximum Life (x) as a
Barrier for 3 seconds.

Aftermath

Rank 1

While an Ultimate is on your Action Bar,
you Heal 0.5% Maximum Life every
second. After using an Ultimate, restore
25 Energy.

Rank 2

While an Ultimate is on your Action Bar,
you Heal 1% Maximum Life every
second. After using an Ultimate, restore
25 Energy.

Rank 3

While an Ultimate is on your Action Bar,
you Heal 1.5% Maximum Life every
second. After using an Ultimate, restore
25 Energy.

Adrenaline Rush

Rank 1

While moving, you gain 5%[x] increased
Energy Regeneration.

Rank 2

While moving, you gain 10%[x] increased
Energy Regeneration.

Rank 3

While moving, you gain 15%[x] increased
Energy Regeneration.

Haste

Rank 1

While at or above 50% maximum
Energy, gain 5%[+] increased Movement
Speed. While below 50% maximum
Energy, gain 5%[+] increased Attack
Speed.

Rank 2

While at or above 50% maximum
Energy, gain 10%[+] increased Movement
Speed. While below 50% maximum
Energy, gain 10%[+] increased Attack
Speed.

Rank 3

While at or above 50% maximum
Energy, gain 15%[+] increased Movement
Speed. While below 50% maximum
Energy, gain 15%[+] increased Attack
Speed.

Impetus

Rank 1

After moving 15 meters, your next Core
or Ultimate Skill deals 8%[x] increased
damage.
While this damage bonus is ready, your
Agility and Subterfuge Skills deal 5%|x]
increased damage.

Rank 2

After moving 15 meters, your next Core
or Ultimate Skill deals 16%[x] increased
damage.
While this damage bonus is ready, your
Agility and Subterfuge Skills deal 10%|x]
increased damage.

Rank 3

After moving 15 meters, your next Core
or Ultimate Skill deals 24%[x] increased
damage.
While this damage bonus is ready, your
Agility and Subterfuge Skills deal 15%|x]
increased damage.

Unto Dawn

Rank 1

Your Ultimate skills deal 15%[x]
increased damage.

Rank 2

Your Ultimate skills deal 30%[x]
increased damage.

Rank 3

Your Ultimate skills deal 45%[x]
increased damage.

Class Key Passives Skills

Momentum

Momentum

Casting a Cutthroat Skill grants a stack
of Momentum. Casting a Non-Cutthroat
Skill removes a stack of Momentum.

For each stack of Momentum, you gain:
300% Damage Reduction

300% Maximum Energy

300%[x] Energy Regeneration

300%[+] Movement Speed

500%[x] Increased Damage

Maximum of 10 Stacks.

Close Quarters Combat

Close Quarters Combat

Damaging a Close enemy with
Marksman or Cutthroat Skills each
grant a 15%[+] Attack Speed bonus for 8
seconds.

While both Attack Speed bonuses are
active, you deal increased damage equal
to 10%[x] of your Damage vs Crowd
Controlled bonus.

Precision

Precision

When you cast a Marksman Skill, you
gain a stack of Precision. You gain an
additional stack if that Skill Critically
Strikes, once per cast.

When you reach 4 stacks of Precision,
your next Marksman Ultimate or Core
Skill is a guaranteed Critical Strike and
deals 50%[x] increased Critical Strike
Damage, consuming all stacks of
Precision. This damage is further
increased by 15%[x] of your Critical
Strike Damage bonus.

Victimize

Victimize

Lucky Hit: Dealing direct damage to a
Vulnerable enemy has up to a 50%
chance to cause an explosion, dealing
62% of the damage to them and
surrounding enemies.

Victimize's damage is increased by
120%[x] of your Vulnerable Damage
Bonus.

Exposure

Exposure

Lucky Hit: Dealing damage to an enemy
affected by a Trap Skill has up to a 25%
chance to:

Reduce the active Cooldowns of your
Trap Skills by 20%

Drop a cluster of exploding Stun
Grenades that deal 40% x [Damage]
total Physical damage and Stun enemies
for 1.00 seconds

Class System Requirements

Requires a 64-bit processor and operating system

Class PC System Requirement

Minimum Specifications

OS

64-bit Windows® 10 version 1909 or newer

CPU

Intel® Core™ i5-2500K or AMD™ FX-8350

RAM

8 GB RAM

Graphics

NVIDIA® GeForce® GTX 660 or Intel® Arc™ A380 or AMD Radeon™ R9 280

DirectX

Version 12

Network

Broadband Internet connection

Storage

90 GB available space

Additional Notes

*1080p native resolution / 720p render resolution, low graphics settings, 30fps, SSD Required

Maximum Specifications

OS

64-bit Windows® 10 version 1909 or newer

CPU

Intel® Core™ i5-4670K or AMD Ryzen™ 1300X

RAM

16 GB RAM

Graphics

NVIDIA® GeForce® GTX 970 or Intel® Arc™ A750 or AMD Radeon™ RX 470

DirectX

Version 12

Network

Broadband Internet connection

Storage

90 GB available space

Additional Notes

*1080p resolution, medium graphics settings, 60fps, SSD Required

Back to Arrow