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Knight – Archetype Metaphor: ReFantazio

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Metaphor: ReFantazio Team Editor
Knight – Archetype
Metaphor: ReFantazio Knight

Knight is one of the Archetypes in Metaphor: ReFantazio, learn more about Knight, and find out how to unlock Knight and explore the skills of Knight through leveling rank of archetype.

Knight Details
Type

Basic

Archetype

KnightKnight

Unlocked From

HulkenbergHulkenberg

Bond Rank Required

Rank 1

Description

This stalwart protector can bolster its defense or provoke enemies, making it ideal for redirecting lethal attacks away from allies.

Archetype Warrior Weakness and Resistances

Weakness

Electric  Electric

Resistance

Slash  Slash

Archetype How to Unlock Knight Archetype

Players can unlock the Knight Archetype by reaching Bond Rank 1 with Hulkenberg and studying it for 1000 MAG. If it’s not a base Archetype, unlocking it also requires achieving a specific rank in a prerequisite Archetype.

Archetype Knight Skills

Rank Leveling

Rank 1

Knight's Proclamation

Type:  Support  Support

Cost: 4 MP

Turn Cost: 1

Draws enemy attention and takes attacks for allies for 1 turn. (Certain attacks defy this effect.)

Rank 2

Noble Resolve

Type:  Passive  Passive

Cost: N/A

Turn Cost: 1

Halves damage taken when ambushed.

Rank 5

First Aid

Type:  Recovery  Recovery

Cost: 2 MP

Turn Cost: 1

Weak HP recovery for one ally. (Can only be used from the main menu.)

Rank 9

Ironclad Bond

Type:  Passive  Passive

Cost: N/A

Turn Cost: 1

Increases Defence by 10%. Defence increases further if Archetypes of the same Lineage are present.

Rank 12

Guard Lore

Type:  Passive  Passive

Cost: N/A

Turn Cost: 1

Automatically increases wielder's Defence at the start of battle.

Rank 20

Shield Arts

Type:  Strike  Strike

Cost: 12 MP

Turn Cost: 1

Deals weak physical Strike damage to one enemy. Decreases their Hit/Evasion for 3 turns.

Archetype Hero Passive Skill

Auto-Repel

Type:  Hero Passive  Passive

Chance to reflect an enemy's attack in overworld combat.

Archetype Synthesis Skills

Jump Thrust

Deals medium physical Pierce damage to one enemy. Lowers their Defence for 3 turns.

Party: Warrior, Brawler, or Berserker Lineages

Protect Guard (Synthesis)

Raises a barrier that nullifies one Slash/Pierce/Strike attack for one ally.

Party: Knight, Healer, or Commander Lineages

Magic Guard

Raises a barrier that nullifies one elemental attack for all allies in caster's row.

Party: Seeker, Mage, or Healer Lineages

Hammer of Justice

Deals heavy physical Pierce damage to one enemy. Inflicts a one-time weakness to Pierce.

Party: Brawler, Merchant, or Summoner Lineages

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