Knight – Archetype Metaphor: ReFantazio
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Knight is one of the Archetypes in Metaphor: ReFantazio, learn more about Knight, and find out how to unlock Knight and explore the skills of Knight through leveling rank of archetype. |
Knight Details | |
Type | Basic |
Archetype | Knight |
Unlocked From | |
Bond Rank Required | Rank 1 |
Description | This stalwart protector can bolster its defense or provoke enemies, making it ideal for redirecting lethal attacks away from allies. |
Archetype Warrior Weakness and Resistances
Weakness |
Electric |
Resistance |
Slash |
Archetype How to Unlock Knight Archetype
Players can unlock the Knight Archetype by reaching Bond Rank 1 with Hulkenberg and studying it for 1000 MAG. If it’s not a base Archetype, unlocking it also requires achieving a specific rank in a prerequisite Archetype.
Archetype Knight Skills
Rank Leveling | |||
Rank 1 |
Knight's Proclamation |
Type: Support Cost: 4 MP Turn Cost: 1 Draws enemy attention and takes attacks for allies for 1 turn. (Certain attacks defy this effect.) |
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Rank 2 |
Noble Resolve |
Type: Passive Cost: N/A Turn Cost: 1 Halves damage taken when ambushed. |
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Rank 5 |
First Aid |
Type: Recovery Cost: 2 MP Turn Cost: 1 Weak HP recovery for one ally. (Can only be used from the main menu.) |
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Rank 9 |
Ironclad Bond |
Type: Passive Cost: N/A Turn Cost: 1 Increases Defence by 10%. Defence increases further if Archetypes of the same Lineage are present. |
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Rank 12 |
Guard Lore |
Type: Passive Cost: N/A Turn Cost: 1 Automatically increases wielder's Defence at the start of battle. |
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Rank 20 |
Shield Arts |
Type: Strike Cost: 12 MP Turn Cost: 1 Deals weak physical Strike damage to one enemy. Decreases their Hit/Evasion for 3 turns. |
Archetype Hero Passive Skill
Auto-Repel |
Type: Passive Chance to reflect an enemy's attack in overworld combat. |
Archetype Synthesis Skills
Jump Thrust |
Deals medium physical Pierce damage to one enemy. Lowers their Defence for 3 turns. Party: Warrior, Brawler, or Berserker Lineages |
Protect Guard (Synthesis) |
Raises a barrier that nullifies one Slash/Pierce/Strike attack for one ally. Party: Knight, Healer, or Commander Lineages |
Magic Guard |
Raises a barrier that nullifies one elemental attack for all allies in caster's row. Party: Seeker, Mage, or Healer Lineages |
Hammer of Justice |
Deals heavy physical Pierce damage to one enemy. Inflicts a one-time weakness to Pierce. Party: Brawler, Merchant, or Summoner Lineages |