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Crossbow Weapon Throne and Liberty

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Throne and Liberty Team Editor
Crossbow Weapon
Throne and Liberty Crossbow Weapon

Crossbow is one of the weapons in Throne in Liberty. Learn more about It, including its stats, enhanced stats, skills stats, and more.

Crossbow Details
Description

The Crossbow, a weapon of speed and precision, allows for agile combat and rapid-fire attacks. Mark weakened enemies and unleashed a relentless barrage, overwhelming them in an instant.

Throne and Liberty Crossbow Skills

Throne and Liberty Defensive Skill

Rupturing Parry

Rupturing Parry

Defends against attacks. On defending against a
Fury Attack while stationary, deals 115% of
Base Damage + 7 to the attacker. If the
Fury Attack is blocked within 0.5s, Vampiric
Attack is also activated for 3s.
Wrath Attacks Can’t be defended.
Use the directional buttons to defend
against attacks while moving 4m to the
designated location for 0.5s.
On defending against a Fury or
Wrath Attack, Deals 230% of Base Damage + 14 to
the current target, and Rupturing party changes to
Binding Shot for 3s.
Activates Off-Hand Weapon Attack for 3s. Attacking a target
within 6m with Rupturing Parry has an
80% chance of applying Collision: Push. On colliding with a wall,
the target is Stunned for 3s.

Blinding Shot

Deals 100% of Base Damage with an 80% chance of binding the target for 2s. Ends when other skills are used. 

Vampiric Attack

On each hit, Health regenerates by 5% of the damage dealt.

Off-Hand Weapon Attack

Activates an Off-Hand Weapon Attack for the next skill used.

Type

Uncommon

Cooldown

1s

Resource Cost

35 Stamina

Skill Type

Mobility

Use Format

Common

Throne and Liberty Active Skill

Quick Fire

Quick Fire

Attacks 3 times consecutively. Each hit deals damage equal to 110% of Base Damage + 4. Against Weakened targets, deals damage equal to 20% of Base Damage + 7.

Type

Uncommon

Cooldown

6s

Resource Cost

60 Mana

Distance

12m

Skill Type

Attack

Use Format

Common

Nimble Leap

Nimble Leap

Move 5m towards the designated direction. Attack Speed increases by 20%, Range increases by 20% and Critical Damage increases by 6% for 0.5s.

Type

Uncommon

Cooldown

18s

Resource Cost

70 Mana

Distance

5m

Skill Type

Mobility

Use Format

Common

Mortal Mark

Mortal Mark

Deals 200% of Base Damage + 14 Damage and has a 100% chance to Weaken and Mark the target for 3s. When attacking a Marked target, deal 15% of Base Damage + 1. Damage accumulates until the Mark ends, at which point the Mark explodes and deals Bonus Damage to the target equal to 10% of the total accumulated damage. Stacks up to 2 times. Marked targets received 60% less Incoming Heal.

Type

Uncommon

Cooldown

15s

Resource Cost

120 Mana

Distance

12m

Skill Type

Control

Use Format

Common

Recoil Shot

Recoil Shot

Can be used only when you have Repulsive Force by using a skill that moves yourself. When used, it consumes 1 Repulsive Force and deals 200% of Base Damage + 4. Repulsive Force stacks up to 3 times.

Type

Uncommon

Cooldown

1s

Resource Cost

70 Mana

Distance

12m

Skill Type

Attack

Use Format

Common

Multi-Shot

Multi-Shot

Deals damage equal to 210% of Base Damage + 29. Has a 70% chance to Weaken (decreasing Move Speed by 30% for 3s) and apply a short Collision: Push to targets within 100% range inside a 60-degree cone.

Type

Uncommon

Cooldown

15s

Resource Cost

180 Mana

Distance

12m

Skill Type

Control

Use Format

Set Location / Direction

Wind Snatcher

Wind Snatcher

A special growth skill that can only be grown with Precious Training Books: Omnipotence. Deals damage equal to 100% of Base Damage with an 80% chance to Weaken the target, and when the effect is applied, the target’s Move Speed is decreased by 30% for 3s and your Move Speed is increased by 30% for 3s. If Win Snatcher hits a target whose Move Speed you have already decreased, adds another stack of Weaken, decreasing the target’s Attack Speed by 15% for 3s and increases your Attack Speed by 15% for 3s.

Type

Epic

Cooldown

24s

Resource Cost

210 Mana

Distance

12m

Skill Type

Control

Use Format

Common

Selfless Diffusion

Selfless Diffusion

For 6s, Off-Hand Weapon Attack Chance is boosted by 30%. On Weakening a target within 6s, all skill cooldowns 0.15s, and 0.03s for 2 more stacks of Weaken. The Cooldown Reduction effect can only be applied up to 10 times per sec, but not applied to Selfless Diffusion. On every hit, the remaining duration is 0.05s for all Weakened effects on the target.

Type

Uncommon

Cooldown

36s

Resource Cost

250 Mana

Skill Type

Survival

Use Format

Common

Mother Nature's Protest

Mother Nature's Protest

For 6s, a projectile attack fires an additional projectile, dealing damage equal to 24% Base Damage.

Type

Uncommon

Cooldown

15s

Resource Cost

350 Mana

Skill Type

Tactics

Use Format

Common

Mana Exchange

Mana Exchange

Consumes 450 Health to recover 310 Mana.

Type

Uncommon

Cooldown

9s

Resource Cost

450 Health

Skill Type

Tactics

Use Format

Common

Explosive Trap

Explosive Trap

Set up an Explosive Trap on the designated location. The trap triggers when an enemy is within 3m range, and explodes after 2s. It deals damage equal to 600% of Base Damage + 165 to the target. Has an 80% chance to Weaken the target, decreasing Move Speed by 60% for 3s. An Explosive Trap lasts for 15. You can set up only 1 trap at once.

Type

Uncommon

Cooldown

1min

Resource Cost

320 Mana

Distance

6m

Skill Type

Control

Use Format

Set Location / Direction

Merciless Barrage

Merciless Barrage

Shoot at the target location with both hands 15 times each. Arrows deal 19% of Base Damage + 3 to the first enemy hit. On each consecutive hit to the same target, Damage 8% (stacks up to 10 times). The number of attacks can be increased up to 24 times each, based on the Attack Chance of the equipped Off-Hand Weapon.

Type

Uncommon

Cooldown

1min 15s

Resource Cost

360 Mana

Distance

12m

Skill Type

Attack

Use Format

Set Location / Direction

Weak Point Shot

Weak Point Shot

A Special growth skill that can only be grown with Precious Training Books: Omnipotence. Deals 500% of Base Damage + 135. Attacking a target that’s using a Fury Attack has an 80% chance of applying Weaken that increases your and your party’s Critical Damage against the target by 13% for 6s.

Type

Epic

Cooldown

36s

Resource Cost

330 Mana

Distance

12m

Skill Type

Attack

Use Format

Common

Throne and Liberty Passive Skill

Eagle Vision

Eagle Vision

On a hit, Magic and Ranged Hit 40. Additionally,
Magic and Ranged hit 6 and Weaken Chance 5
per 1 m of distance from the target.

Type

Uncommon

Skill Type

Tactics

Nature's Power

Nature's Power

Upon using a Mobility or Movement skill,
Bonus Damage increases by 12 and Skill Damage Boost
increases by 19 for 3s.

Type

Uncommon

Skill Type

Mobility

Ambidexterity

Ambidexterity

Off-Hand Weapon Max Damage 12.
Off-Hand Weapon, Magic, Melee, and Ranged Critical Hit 90.

Type

Uncommon

Skill Type

Attack

Piercing Strike

Piercing Strike

onus Damage increases by 6, and Stamina Regen increases by 0.4

Type

Uncommon

Skill Type

Attack

Bloodlust Stack

Bloodlust Stack

On attack skill hit, Skill Damage increases by 2.1 for 3s.
Adds 1 stack of Bloodlust per attack, stacking up to 10 times.
At 10 stacks, Critical Damage increases by 5.4% for 3s.
The stack count is not reset.

Type

Uncommon

Skill Type

Control

Corrupt Nail

Corrupt Nail

Increases Weaken Chance by 107.

Type

Uncommon

Skill Type

Control

Detection

Detection

Has a 20% chance to apply Move Speed 10% and Magic,
Melee, and Ranged Evasion 200 for 3s when you’re attacked.

Type

Uncommon

Skill Type

Survival

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